[Lynda.com] Game Asset Creation: Stylized Wooden Crate [2015, ENG]

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Post 19-Dec-2015 22:10

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Game Asset Creation: Stylized Wooden Crate
Год выпуска: 12/2015
Производитель: Lynda
Сайт производителя: lynda.com/3ds-Max-tutorials/Game-Asset-Creation-Stylized-Wooden-Crate/371546-2.html
Автор: Joel Bradley
Продолжительность: 2:17
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode. Joel Bradley introduces the various tools and workflows in 3ds Max and Substance Designer for modeling and texturing low-polygon assets like this crate, for use in a real-time game engine such as Unreal Engine 4.
Разработка игр зачастую предполагает создание ряда небольших активов, которые могут быть повторно использованы на протяжении всего процесса проектирования. Этот проект показывает, как создать небольшой деревянной обрешетке: актив, который может быть использован для заполнения 3D-среде, скрыть маркеры и сокровища, или срабатывает взорваться. Джоэль Брэдли вводит различные инструменты и рабочие процессы в 3ds Max и вещества конструктор для моделирования и текстурирования низко-полигональных активов такой ящик, для использования в реальном времени движком игры, такие как нереальный Двигатель 4.

Содержание

Introduction
Welcome
What you should know before watching this course
Using the exercise files
Setting up the 3ds Max project structure
Gamma handling
1. Modeling the Wood
Planning it all out
Creating the outer frame: Part 1
Creating the outer frame: Part 2
Creating the cross boards
Adding structural reinforcement
2. Nailing It All Together
Starting with a primitive
Adding extra elements
Putting the nails in place
3. Unwrapping & Exporting Geometry
Unwrapping the wood: Part 1
Unwrapping the wood: Part 2
Unwrapping the nails
Combining UV elements: Part 1
Combining UV elements: Part 2
Finishing the crate assembly
Exporting the fbx
4. Creating the Shader
Baking resource maps for FXs
Creating the grain details
Creating the wood grain normal map
Masking the nails for a metallic map
Weathering the wood
Creating the wood diffuse
Creating edgewear on the nails
Creating the nail diffuse
Adding ambient occlusion effects
Building the roughness map
5. Bringing It All Together in Unreal Engine 4
Setting up the Substance plugin
Importing the mesh
Bringing in the Substance
Conclusion
What next?
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 15fps, 242kbps
Аудио: AAC, 48kHz, stereo, 128kbps

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