Character Creation For Games with Adam Skutt--Год выпуска: 2016 Производитель: Game Art Institute Сайт производителя: www.gameartinstitute.com/store/xeJFAdxY Продолжительность: 30:47:14 Тип раздаваемого материала: Видеоурок Язык: Английский--Описание: Учиться искусству создания игрового персонажа. Все, начиная от анатомии до одежды топологии и текстурирования рассматривается в этом курсе. Вещество Дизайнер и Marvelous Designer лишь некоторые из программ, которые Адам ныряет, а также Мари и ZBrush. Если вы хотите, чтобы попасть в быстро растущей игровой индустрии и забивать стабильную художественную работу с удивительным потенциалом роста, то вам нужно курс Адама Skutt в. Адам работает на Epic Games, где он получает деньги лепить и рисовать реалистичные персонажи в течение всего дня, и он здесь, чтобы показать вам навыки, инструменты и рабочие процессы, которые вам нужно знать, чтобы преуспеть в этой отрасли.-Learn the art of creating a game character. Everything from anatomy to clothing to topology and texturing is covered in this course. Substance Designer and Marvelous Designer are just some of the programs that Adam dives into as well as Mari and ZBrush. If you wish to get into the fast growing game industry and score a stable art job with amazing potential to grow then you need Adam Skutt's course. Adam works at Epic Games where he gets paid to sculpt and paint realistic characters all day long and he is here to show you the skills, tools and workflows that you need to know to excel in this industry.
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Assignment #1 Heroic male, age 25 – 40 for example. (topic of character can be discussed, must be humanoid) Create a hero worthy character from the chest up. This character should be in the realm of characterized realism. Think Marv, from Sin City. Learn to make choices that help sell the characters personality and purpose. For the first project I will go over gathering reference material, establishing a concept/plan of action and high poly modeling techniques in Zbrush Maya. Week 1 Demonstrate head sculpting techniques: primary, secondary and tertiary details Week 2 critique and more demo for high poly clothing and costume elements creation. Week 3 final critique of high poly model Assignment #2 Creating a low poly mesh for next gen assets. Week 4: Using Maya I will demonstrate and discuss optimal topology flow for realistic facial deformations for in game and cinematic characters. Several different topology approaches will be discussed and the pros/cons behind each. Furthermore, students will be shown how to approach topology for clothing, with and without, wrinkle maps and to lessen texture distortion from deformation. Assignment #3 Creating optimized uvs Week 5: We will start by creating uvs for the head, and discussing pros and cons of shared uvs within a production pipeline. Later in the lesson I will demonstrate my approach to laying out proper uvs for clothing and costume and elements, and share uv tips and tricks I’ve learned throughout my career. Assignment #4 Texturing painting and material setup Week 6: I will go over and demonstrate several methods for painting the head, and then expand on my preferred technique using Mudbox, substance painter and photoshop. Week 7: Finalize texture creation for heads, and continue on with costume and clothing elements. Week 8: Review of final textures. Begin discussion of material setup within marmoset and the dreaded video game hair cards. (we will discuss hair card techniques, although the final look depends highly on what game engine and tech is being used.) Assignment #5 The goal of this assignment is to produce the best possible presentation of the realtime model you have created during this course. We will discuss lighting and composition, material and texture tweaking and low poly adjustments to really nail final silhouette. Bonus Week 9:Final Eval and question time.
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