VFX Techniques: Compositing an Explosion with Fusion 7 Год выпуска: 2015 Производитель: Lynda Сайт производителя: lynda.com Автор: Lee Lanier Продолжительность: 2:55 Тип раздаваемого материала: Видеоклипы Язык: Английский Описание: Make your films more "explosive" with Fusion, Blackmagic Design's free compositing software. This course covers the steps necessary to create a 3D scene integrating live-action footage with 3D virtual renders of a car explosion. Artist/author Lee Lanier shows how to import the assets you'll need for the shoot (including video, static artwork, and 3D renders), assemble the footage with node-based compositing, and make the composite seamless with color grading. Fluid dynamics simulations from Maya are used to emulate the explosion, dust, and debris of the explosion, and Lee achieves realistic rendering through the use of materials, lights, cameras, reflections, shadows, motion blur, and depth of field. Start watching to put this essential VFX technique into practice in your own films. Добавьте эффект взрыва в свои фильмы.
Содержание
Introduction Welcome Using the exercise files 1. Getting Started Shot breakdown Setting up a Fusion project Updating Fusion paths 2. Assembling the Footage Importing plates Rotoscoping Merging nodes Color correction and key framing 3. Importing Static Art and 3D Renders Adding a matte painting Cutting apart 3D renders 4. Operating in 3D Space Importing Alembic and camera files Assigning materials 5. Improving 3D Renders Combining multiple elements of a 3D explosion Color grading the explosion Color grading to create greater volume 6. Working with Fluid Dynamics in Maya Overview of a master Maya shot Setting up an explosion Setting up fire 7. Combining Renders and 3D with the Live Action Merging the explosion and debris over the background Adding the actor to the explosion Animating a digital stunt double Integrating the car Integrating the Alembic 3D and foreground blast Adding a fire render 8. Adding a Post Camera and Rendering Enlarging the plate Creating a post-camera movement Working in the Spline Editor Fine-tuning and final color grading Rendering out the final 9. Wrap-up Next steps
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