Migrating from Flash to Toon Boom Harmony Год выпуска: 10/2015 Производитель: Lynda Сайт производителя: lynda.com/Toon-Boom-tutorials/Migrating-from-Flash-Toon-Boom-Harmony/420310-2.html Автор: Dermot O' Connor Продолжительность: 6:00 Тип раздаваемого материала: Видеоклипы Язык: Английский Описание: Migrate your animation workflow from Flash to Toon Boom Harmony. While these 2D animation programs are similar, the differences can really prevent an experienced Flash animator from making a smooth transition. Having a concise, go-to guide for comparison, as Dermot O' Connor provides here, is an enormous time saver. Join Dermot as he introduces the Flash tools and their Toon Boom equivalents and shows how to complete common drawing and animation tasks in Harmony, including onion skinning, pivoting and scaling, shape optimization, bitmap tracing, easing, tweening, IK rigging, facial animation, effects, and more. At the end of the course, he'll teach you how to edit audio and export your Toon Boom work as still images and movies.
Содержание
Introduction Welcome What you should know before watching this course Using the exercise files 1. Toolbar Setup, preferences, and project structure Selection and Subselection Free Transform Gradient Transform 3D Rotation The Lasso tool The Pen tool Using text The Line tool Hairlines (invisible lines) Rectangle and Oval The Pencil tool The Brush tool Using bones Using the Paint Bucket Ink Bottle The Eyedropper tool The Eraser tool Width Hand and Zoom Using color The Snap tool 2. Windows Align Information and Transform Color and Swatches Library Working in the timeline Using the camera 3. Drawing and Design Drawings and exposures vs. keyframes Managing, renaming, and deleting drawings Managing exposures on Xsheet Onion Skin Cleaning up drawings with the Brush and Cutter tools Convert lines to fills Groups Pivot, scale, skew, and distort Flip vertical and flip horizontal Optimize shapes Distribute to layers Layer hierarchy (z-nudge) Arrange elements in depth Painting highlights, gradients, and shadows Working with the grid Trace bitmap Importing Flash SWF 4. Animation Motion tweening (using keyframes) Guide layers Easing in and out Adding nested drawings Navigating through the timeline Shape tweening Advanced shape tweening Creating a body comp Creating a head and mouth comp Bones IK rig Fixing layer issues with z-depth Hand comp Eye blink Masking in Toon Boom Harmony Premium Masking in Toon Boom Harmony Essentials Completing the IK rig Copying and pasting frames, exposures, and drawings Duplicating characters and layers Symbols Opening an external library Effects Labels Camera moves 5. Audio, Importing, and Exporting Importing and editing audio Importing images (via vector conversion) Exporting images and movies Conclusion Next steps
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