V-Ray 3.0 for 3ds Max Essential Training Год выпуска: 07/2015 обновлен 02/2016 Производитель: Lynda Сайт производителя: lynda.com/3ds-Max-tutorials/V-Ray-3-0-3ds-Max-Essential-Training/161810-2.html Автор: Brian Bradley Продолжительность: 5:00 Тип раздаваемого материала: Видеоклипы Язык: Английский Описание: Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering. This course covers critical V-Ray concepts such as basic material creation, image sampling, color mapping, subdivs, and lighting, as well as creating in-camera effects such as depth of field, motion blur, and caustics. Author and 3D expert Brian Bradley will help you add amazing and lifelike materials and effects to your 3D models with this powerful plugin.
Содержание
Introduction and Important Information Welcome Software versions used What you should know before watching this course Using the exercise files The 3ds Max project structure Gamma handling A word about Intel Embree A word about HDRIs 1. Getting Ready to Render with V-Ray V-Ray workflow options and recommendations The V-Ray toolbar New UI elements and Quick Settings The revamped frame buffer with advanced color controls The V-Ray Render Output options Image sampling explained Understanding subdivs Overview of color mapping What the color mapping modes do 2. Key Lighting Tools Using 3ds Max light types with V-Ray Working with the V-Ray light Adding a spherical fill light The V-Ray Sun and Sky system Controlling global exposure Enabling the Environment skylight Working with the V-Ray dome light Creating a mesh light 3. Global Illumination Global Illumination explained Understanding primary and secondary bounces How irradiance mapping works Using irradiance mapping: Part 1 Using irradiance mapping: Part 2 How light cache works Using light cache Understanding brute force GI Using brute force GI 4. V-Ray Materials and Maps Introduction to V-Ray specific materials Creating diffuse color Making a clear glass material Making colored and frosted glass Making reflective materials Blurring our reflections Creating a translucency effect Using VRmats New ray-traced SSS shader New simplified skin shader V-Ray hair shader 5. Quality Control with Image Sampling Using the fixed-rate engine How to use the adaptive engine Working with the adaptive subdivision engine Progressive sampler Fixing super bright sampling problems Using universal settings 6. Working with Cameras The V-Ray Physical Camera Physical Camera setup Physical Camera controls Depth of field Creating a Motion Blur effect V-Ray 3 & the 3ds Max Physical Camera Where did the V-Ray Physical Camera go? NEW Adding a Physical Camera to the scene NEW Overview of the Physical Camera controls NEW A primer on exposure values (EVs) NEW Automated Exposure Control NEW Controlling exposure manually NEW Correcting a skewed perspective NEW Creating depth of field NEW Adding Motion Blur effects NEW 7. The V-Ray FX Tools Caustic effect setup Generating the caustic effect Using VRayFur Stereoscopic 3D rendering Vr-Ray Metaballs Proxies The VRayClipper Depth of field: Using a perspective viewport Using Render Mask Conclusion What's next?
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