Digital Tutors - Modeling Hard Surface Curvature in 3ds Max [2009, ENG]

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Post 24-Oct-2021 18:55

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picDigital Tutors - Modeling Hard Surface Curvature in 3ds Max
Производитель: Digital Tutors
Год выпуска: 2009
Страна: США
Язык: английский
Продолжительность: 1:12 ч
Файлы примеров: есть
Формат: клипы Flash Video (.flv)
Видео: VP6 782x646 15 fps ~1000Kbps
Аудио: MP3 44,1kHz 1ch 96Kbps
Описание: In this course we will use the Graphite modeling tools to build a football helmet in 3ds Max.
A big challenge when building hard surface models that have curves and contours is adding resolution without introducing unwanted changes in the shape. The Graphite Modeling toolset has a number of tools we can use to solve this problem. In this course we will explore the use of these tools by building a football helmet. We'll be able to quickly create and modify hard surface geometry using tools like Set Flow and Flow Connect that will maintain the curvature of the mesh. Upon completion, you'll have a better understanding of some of the modeling tools in 3ds max and how you can put those tools to use in creating well shaped geometry with clean topology for your own projects.
Содержание

Содержание

1. Introduction and Project Overview
2. Modeling the base of the helmet
3. Detailing the helmet base
4. Adding the helmet pads
5. Building a facemask
6. Adding the connectors and snaps
7. Building the chinstrap base
8. Finishing the chinstrap
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Скриншоты

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