Digital Tutors Automotive Modeling in XSI Производитель: Digital Tutors Год выпуска: 2009 Язык: английский Видео кодек: QuickTime Видео: SVQ3 788x648 Аудио: MPEG Audio Layer 3 22050Hz mono Software Requirement: XSI 6.0 or higher (XSI 7.0 required to open project files) Run Time: 9 hrs. 21 min., 4 discs
Описание
Learn a production workflow to automotive modeling using XSI and several time-saving techniques that can be used for film, games, and automotive design projects. Provides 10 hours of project-driven training. Perfect for intermediate artists and experienced artists learning new techniques. Popular highlights include: Modeling with Blueprint References Establishing Automotive Line Flow Building Volume with Curves Shaping Geometry to Avoid Dents Generating Curves from Geometry Modeling Contoured Panels Re-directing Edge Flow Adding Scoops to Curved Surfaces Re-paramaterizing Curves Converting Geometry Types Mirroring Detail Merging and Extracting Geometry Welding Points and Edges Creating Fitted Panels Creating Complex Body Details UV Mapping Techniques mental ray Materials Building Car Paint Shaders Creating Brushed Metal Effects Overcoming Modeling Challenges mental ray Lighting Setup Adding Tire Tread with Bump Maps Final Gather for Indirect Lighting
Содержание - Total Run Time: 9:20:54
1. Introduction and Project Overview 1:55 2. Setting up reference rotoscopes 3:52 3. Creating initial geometry around the wheels 6:51 4. Building additional edge loops for wheel well 6:33 5. Drawing reference curves to establish volume 8:58 6. Building geometry for the rear wheel well 6:36 7. Modeling initial body panel geometry 10:09 8. Creating additional side panel segments 13:38 9. Cleaning and merging side panel geometry 10:39 10. Building rear panel geometry 12:03 11. Creating base geometry for the hood 6:49 12. Adding proper depth and curvature to the hood 9:34 13. Modeling headlight recesses into the hood 10:23 14. Finalizing hood detail 10:00 15. Blocking in geometry for front end 7:49 16. Detailing grill and headlight recesses 11:18 17. Modeling air intake openings 7:40 18. Connecting air intake shapes 11:35 19. Finalizing front end detail 7:23 20. Creating initial shape for the front grill 7:49 21. Building and shaping grill slats 12:06 22. Modeling headlight cover 14:20 23. Adding headlight interior geometry 10:39 24. Creating headlamp recesses 8:50 25. Building headlamp geometry 8:49 26. Modeling main roof arch 13:49 27. Subdividing and detailing side panel geometry 14:17 28. Building the trunk and back bumper 8:33 29. Connecting main arch to body panels 8:34 30. Separating geometry into individual panels 8:54 31. Adding details to trunk area 7:13 32. Using edge creases to sharpen trunk details 12:49 33. Preparing rear fender for detailing 8:24 34. Closing geometry holes in the rear fender 13:28 35. Adding sharp creases to rear bumper 8:27 36. Adding exhaust pipes and air intake covers 11:19 37. Adding air vent to the front body panel 12:04 38. Creating door handles 8:45 39. Modeling complex shapes into lower body panel 11:38 40. Building roof and windshield geometry 9:58 41. Adding detail to the trunk area 12:28 42. Adding thickness to side panels 8:04 43. Introducing thickness into the front panel 14:50 44. Building thickness into the front fender 12:17 45. Adding thickness to remaining body panels 9:37 46. Generating curves to create side windows 9:26 47. Creating side window geometry 6:31 48. Adding rubber seals around the windows 8:11 49. Blocking in shape for side mirrors 8:40 50. Finalizing side mirrors 11:56 51. Getting rough shape for tire rims 9:29 52. Refining tire rim shape 9:15 53. Creating lug nuts and recesses in the tire rims 9:56 54. Modeling tires and brakes 10:59 55. Creating remaining accessories for car 10:07 56. Adding UVs and textures to the tires 12:41 57. Assigning textures and UVs to windows 11:33 58. Closing the geometry underneath the vehicle 15:36 59. Assigning materials to various accessories 10:53 60. Using the Architectural material on rims 7:33 61. Using Car Paint shader on the car body 15:00
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