Digital Tutors Automotive Modeling in XSI [2009]

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Post 06-Nov-2017 05:20

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Digital Tutors Automotive Modeling in XSI
Производитель: Digital Tutors
Год выпуска: 2009
Язык: английский
Видео кодек: QuickTime
Видео: SVQ3 788x648
Аудио: MPEG Audio Layer 3 22050Hz mono
Software Requirement: XSI 6.0 or higher (XSI 7.0 required to open project files)
Run Time: 9 hrs. 21 min., 4 discs

Описание

Learn a production workflow to automotive modeling using XSI and several time-saving techniques that can be used for film, games, and automotive design projects. Provides 10 hours of project-driven training. Perfect for intermediate artists and experienced artists learning new techniques.
Popular highlights include:
Modeling with Blueprint References
Establishing Automotive Line Flow
Building Volume with Curves
Shaping Geometry to Avoid Dents
Generating Curves from Geometry
Modeling Contoured Panels
Re-directing Edge Flow
Adding Scoops to Curved Surfaces
Re-paramaterizing Curves
Converting Geometry Types
Mirroring Detail
Merging and Extracting Geometry
Welding Points and Edges
Creating Fitted Panels
Creating Complex Body Details
UV Mapping Techniques
mental ray Materials
Building Car Paint Shaders
Creating Brushed Metal Effects
Overcoming Modeling Challenges
mental ray Lighting Setup
Adding Tire Tread with Bump Maps
Final Gather for Indirect Lighting

Содержание - Total Run Time: 9:20:54

1. Introduction and Project Overview 1:55
2. Setting up reference rotoscopes 3:52
3. Creating initial geometry around the wheels 6:51
4. Building additional edge loops for wheel well 6:33
5. Drawing reference curves to establish volume 8:58
6. Building geometry for the rear wheel well 6:36
7. Modeling initial body panel geometry 10:09
8. Creating additional side panel segments 13:38
9. Cleaning and merging side panel geometry 10:39
10. Building rear panel geometry 12:03
11. Creating base geometry for the hood 6:49
12. Adding proper depth and curvature to the hood 9:34
13. Modeling headlight recesses into the hood 10:23
14. Finalizing hood detail 10:00
15. Blocking in geometry for front end 7:49
16. Detailing grill and headlight recesses 11:18
17. Modeling air intake openings 7:40
18. Connecting air intake shapes 11:35
19. Finalizing front end detail 7:23
20. Creating initial shape for the front grill 7:49
21. Building and shaping grill slats 12:06
22. Modeling headlight cover 14:20
23. Adding headlight interior geometry 10:39
24. Creating headlamp recesses 8:50
25. Building headlamp geometry 8:49
26. Modeling main roof arch 13:49
27. Subdividing and detailing side panel geometry 14:17
28. Building the trunk and back bumper 8:33
29. Connecting main arch to body panels 8:34
30. Separating geometry into individual panels 8:54
31. Adding details to trunk area 7:13
32. Using edge creases to sharpen trunk details 12:49
33. Preparing rear fender for detailing 8:24
34. Closing geometry holes in the rear fender 13:28
35. Adding sharp creases to rear bumper 8:27
36. Adding exhaust pipes and air intake covers 11:19
37. Adding air vent to the front body panel 12:04
38. Creating door handles 8:45
39. Modeling complex shapes into lower body panel 11:38
40. Building roof and windshield geometry 9:58
41. Adding detail to the trunk area 12:28
42. Adding thickness to side panels 8:04
43. Introducing thickness into the front panel 14:50
44. Building thickness into the front fender 12:17
45. Adding thickness to remaining body panels 9:37
46. Generating curves to create side windows 9:26
47. Creating side window geometry 6:31
48. Adding rubber seals around the windows 8:11
49. Blocking in shape for side mirrors 8:40
50. Finalizing side mirrors 11:56
51. Getting rough shape for tire rims 9:29
52. Refining tire rim shape 9:15
53. Creating lug nuts and recesses in the tire rims 9:56
54. Modeling tires and brakes 10:59
55. Creating remaining accessories for car 10:07
56. Adding UVs and textures to the tires 12:41
57. Assigning textures and UVs to windows 11:33
58. Closing the geometry underneath the vehicle 15:36
59. Assigning materials to various accessories 10:53
60. Using the Architectural material on rims 7:33
61. Using Car Paint shader on the car body 15:00

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