[Pluralsight] Game Environment Modeling Fundamentals [2016, ENG]

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Post 02-Feb-2018 13:45

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[Pluralsight] Game Environment Modeling Fundamentals [2016, ENG]
Год выпуска: 2016
Производитель: Pluralsight
Сайт производителя: https://www.pluralsight.com/courses/game-environment-modeling-fundamentals
Автор: Alex Jerjomin
Продолжительность: 04:53:06
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Моделинг окружения очень важная часть в создании игровых уровеней. В этом курсе вы начнете с создания блокинга сцены подземелья. Потом разобьем сцену на различные ассеты и будем скульптить в Zbrush. Потом запихнем все это в Marmoset Toolbag и сделаем рендер сцены. И в самом конце, в Photoshop сделаем бьюти шот нашей поделки.
Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon scene. Next, you'll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you'll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you'll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.

Содержание

Course Overview - 1m 0s
Creating a White Box - 40m 5s
Creating Base Meshes - 1h 16m
Sculpting Props in ZBrush - 2h 7m
Rendering in Marmoset - 48m 24s
Файлы примеров: присутствуют
Формат видео: MP4
Видео: MPEG4 Video (H264) 1280x720 25fps 1446kbps [V: English [eng] (h264 high L4.0, yuv420p, 12
Аудио: AAC 44100Hz stereo 84kbps [A: SoundHandler [eng] (aac lc, 44100 Hz, stereo, 84 kb/s)]

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