Captain Kwok's Balance Mod Название игры: Space Empires V Год выпуска: 2006 Автор/Разработчик: Captain Kwok's Тип раздачи: Mods Версия программы: 1.19j Требуемая версия игры: 1.79 Язык интерфейса: русский + английский Требуемый язык игры: английский Описание: Balance Mod привносит значительные изменения в игру, меняя различные аспекты в стратегии и поведении AI в различных ситуациях Способ установки: Скопировать содержимое в папку с игрой с заменой файлов. Раздача помещена в архив rar, т.к. общее кол-во файлов превышает 6 тысяч. Желательно устанавливать на английскую версию игры 1.79, которую наверно можно скачать здесь на треккере или по ссылке http://yadi.sk/d/LrrwyyQzFr4og Список изменений / названий карт:
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Game Setup: Balanced Racial Trait costs, Government and Society Types Incorporates Fyron's Quadrant Mod General Gameplay: Detailed ability and modifier descriptions Smaller Empire Flags for the system map Increased consumption of organics by population Less drastic effects for some Events Revised leaky intel system to eliminate all-or-nothing intel attacks Tech Tree: Reduced number of tech levels, but higher costs to eliminate need for frequent retrofitting Enhanced organization of tech areas Many items now under more appropriate tech areas Improved balance in research costs for comparible items Ships: Ship sizes increase in more useful amounts per level SE:III style propulsion means bigger ships need more engines Ships dedicate roughly the same percentage of space to engines/components/weapons - helps improve Small/Large ship balance Additional maintenance or attack/defense modifiers for many ship hulls Differentiated racial trait hulls for Organic and Crystalline empires Additional design types for the player and AI Auto complete function can design many more ship types to save time Components and Facilities: Lots of changes to costs and effect amounts of Components and Facilities Slight change in costs to encourage more diverse resource economies Proportionate increases in ability amounts amongst related items, such as weapon damage and armor Many components are now considered as cargo, expanding the use of freighters/transports Less tedious ship design with logically organized components Shields and Armor are more equivalent in their effects, which allows for flexibility in play styles Weapons: Improved weapon balance allows more flexibility in weapon choices Weapon mounts provide a less drastic increase in firepower for the change in weapon size More effective point-defense AI: More effective AI ship designs with appropriate component choices Additional AI design types Adaptive AI colony type selection Revised AI research pathways Some AI prioritization in research and responsive research point spending Increased variety in ships for AI Fleets More developed AI diplomacy AI more aggressive in defending its territory AI manages units more effectively AI uses stellar manipulation technology AI uses advanced facilities and components Some adaption to enemies' designs
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