Animate CC Mobile App Development Год выпуска: 2016 Производитель: Train Simple Сайт производителя: trainsimple.com/CourseDetailUser.aspx?id=198 Автор: Joseph Labrecque Продолжительность: 5:00 Тип раздаваемого материала: Видеоклипы Язык: Английский Описание: This course is designed for experienced Flash and ActionScript designers and developers. Joseph Labrecque will show you how to take advantage of mobile device hardware using new API's in ActionScript 3.0. You'll see how you can produce apps and publish them for mobile devices.
Содержание
1. Flash Professional CC Mobile Basics 1:04 Course Overview 2:46 About Flash Professional CC 2:55 What is Adobe AIR 3:06 Creating a mobile project 1:53 Mobile Templates 3:19 Manage Adobe AIR SDK 6:34 Developing for Android 5:14 Developing for iOS 1:37 On-device testing 2:34 Using the Mobile Simulator 2. Mobile Design Considerations 4:35 Vectors vs Bitmaps 4:41 Creating UI elements 7:55 Application scaling within Flash Professional 8:09 Detecting screen bounds 4:16 Sizing elements per device resolution 3:52 Positioning elements within your app 4:06 Detecting orientation changes 5:04 Overview of the Mobile Shell Project 2:12 The Flash Professional Workspace 3. Handling Input and Touch Events 4:08 Detecting input types 4:43 Using Mouse Events 5:50 Simple Touch Events 6:23 Detecting Long Press Interactions 4:08 Employing Touch and Drag Events 6:22 SoftKey Detection with Android 4. Responsing to Gestures 6:39 Detecting Supported Gestures 6:43 Using the Zoom Gesture 4:22 Using the Rotate Gesture 3:25 Using the Pan Gesture 5:23 Using the Swipe Gesture 5:06 Detecting a Two-Finger Tap 5. Interacting with Device Sensors 4:55 Reading from the Accelerometer 2:18 Setting the Accelerometer Interval 4:21 Reacting to Accelerometer Data 5:23 Detecting the Geolocation Status 3:23 Reading from the Geolocation Sensor 5:28 Passing GPS coordinates to a map 6. Work with the Camera and Microphone 4:26 Detecting Camera and Microphone 9:18 Capturing a Photograph with Camera 5:35 Capturing a Photograph with Camera UI 8:40 Reading from the CameraRoll 3:32 Access the built in Microphone 2:28 Capturing audio data 7. Native Software Interactions 6:27 Invoking the default web browser 4:21 Using a StageWebView 5:53 Navigating StageWebView 2:33 Invoking the device phone dialer 1:57 Invoking the default SMS program 2:10 Invoking the native Email Client 6:31 Invoking Google Play and Apple App Store 8. Working with Files and Data 6:28 Creating a text file 8:08 Reading a text file 6:30 Employing a SQLite database 6:53 Writing SQLite data 6:21 Reading SQLite data 8:06 Local Shared Objects 5:13 Using remote data 9. Stage3D: Starling and Feathers 1:58 What are Starling and Feathers? 5:20 Configuring external libraries 7:51 Basic Starling app 5:49 Feathers integration 1:15 Feathers Component Explorer 2:46 Feathers Layout Explorer 1:55 Feathers Transition Explorer 10. Additional Considerations 1:39 Keeping the Screen Awake 2:03 Forcing App Deactivation 6:23 Using an ANE in your project 2:35 Custom app icons 4:03
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