Creating An MMO Game Character Год выпуска: 2015 Производитель: Uartsy Сайт производителя: www.uartsy.com/course/creating-an-mmo-game-character Продолжительность: 16:10:01 Тип раздаваемого материала: Видеоурок Язык: Английский Описание: Получите 8 модуль курса с Chris Bennett & узнайте как создать Fully-Realized MMO игра символов!-Get 8 Module Course With Chris Bennett & Learn How To Create Fully-Realized MMO Game Characters! During this 8 module course, Chris Bennett, you will learn a complete game character workflow and create a fully-realized MMO character or creature, beginning with the initial block-out and continuing through texturing, UV-ing, and creating a final render of your game-ready model. The 5 most important lessons:
How to create a fully realized production ready professional 3D character model from a 2D concept.
Core artistic principals that will boost & aid your content creation.
Technical skills such as ZBrush sculpting methods, hand painted texture processes in 3D-Coat, & efficient game asset creation techniques.
Boost the quality of your art through professional peer reviewed critiques.
Plus time saving production methodologies & more!
Содержание
Project 1 : Getting Started & Planning Your Asset Covered Topics: Evaluating & Breaking Down A Concept Recognizing Key Design Elements Translating 2D Concepts Into 3D Space Preparing A Base Mesh For Sculpting Learn how to effectively evaluate and break down a concept so you can efficiently build it within a production environment. Follow along with Chris' concept or find your own online, and work on recognizing the key design elements that will aid you in translating the 2D concept into 3D space. Prepare a quick base mesh for sculpting. Project 2 : Sculpting Theory Covered Topics: Shape Language Proportion Anatomy Surface Planes Forms & Flow Beginning To Sculpt A Character Shape language, proportion, anatomy, surface planes, forms and flow will be discussed in relation to how they can assist you in your sculpting. This will serve as solid foundation for you to begin sculpting. Continue on from the base mesh in ZBrush as you begin sculpting the concept. Project 3 : Sculpting Continued Covered Topics: Video Game Production Tips/Tricks ZBrush Sculpting Methods It’s a full ZBrush lesson this week. You will continue to sculpt your character following the concept provided as Chris shares his ZBrush production tips/tricks and personal sculpting methods. Project 4 : Final Sculpting & Polypaint Covered Topics: Detailing Adding Material Definition Polishing Your Sculpt First Pass Polypainting Prepping For Retopology & Baking As you come to wrapping up your sculpt, Chris will be discussing how to detail and add material definition to your sculpts this week, as well as giving them some final polish. Complete a quick polypaint pass to establish a base for you to paint on, and begin to prep your model for next week’s retopology and baking phase. Project 5 : Retopology Covered Topics: Clean Topology Techniques This is the week you’ve all been waiting for!!! Chris will be talking about how to get clean, efficient topology and UV's ready for baking. Project 6 : UVs and Baking Covered Topics: Setting Up UVs For Baking Normal Map Theory Avoiding Seams Maximizing UV Space Baking Normal and Ambient Occlusion Maps Unwrapping your low poly model of your character into a 1 to 1 UV space . Baking Normal and Ambient Occlusion maps to project the hi polygon model detail to the low polygon game model. Project 7 : Texturing Continued Covered Topics: Creating Texture Maps Testing Maps In Marmoset 2 This week will be less theory and more practical focused as you buckle down and create your desired texture maps. There will also be some cross-over with weeks 7 & 8 as you test out your maps in the Marmoset 2 game engine. Project 8 : Rendering & Presentation Covered Topics: Posing Lighting Mood Composition Rendering In Marmoset 2 Your creature is complete, now it’s time to show it off! This week you will set up renders and lighting in Marmoset 2 for your completed character model. Topics include: posing, lighting, mood and composition. Following this will be the final wrap up of class.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum