Environment Creation in Unreal Engine 4 Год выпуска: 2015 Производитель: Uartsy Сайт производителя: www.uartsy.com/course/environment-creation-in-unreal-engine-4 Продолжительность: 18:10:30 Тип раздаваемого материала: Видеоурок Язык: Английский Описание: С помощью уроков этого курса, вы сможете создать красивые, next gen игра средах с использованием Unreal Engine 4 и других стандартных программ.-Using the lessons of this course, you will be able to create beautiful, next gen game environments using Unreal Engine 4 and other industry standard programs. Environment artists set the tone for the entire game world and are critical to building games that keep us entranced for hours on end. The best environments immerse us in the story and make us feel like we're truly part of these fantasy worlds. In this course from world-renowned artist and favorite ZBW instructor, David Lesperance, you will learn to create those stunning, memorable environments using the very same techniques and programs that the pros use, including Unreal Engine 4. The 5 most important lessons: How to get started creating 3D assets for fully immersive video game environments How to take your environment art to a whole new level with advanced modeling and sculpting techniques How to set up your 3D environmental assets and create a functioning game world in Unreal Engine 4 Tips for setting the mood and capturing the feeling of a given scene in your game Plus more professional tips and best practices for environment artists working in game production
Содержание
Project 1 : Basics of Modeling for Games Project 2 : Building a Design Kit, Starting the Hallway Model and setting up Collision Project 3 : Creating UV's in Headus and 3DS Max Project 4 : Tuning Texture Maps Project 5 : Stacking UVs and Creating Light Maps Project 6 : Spline Modeling and UV'ingThe Sci Fi Crate Project 7 : Creating Realistic Fabric in Marvelous Designer Project 8 : Creating a Tileable Floor Asset Project 9 : Texturing in Quixel Suite and Better Understanding Light Maps Project 10 : Creating a Prop From a Concept
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