Ray Wenderlich, Mike Berg, Tom Bradley - IOS Games by Tutorials (2nd edition) [2014, PDF, ENG]

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Post 17-Jul-2015 17:30

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IOS Games by Tutorials (2nd edition)
Год: 2014
Автор: Ray Wenderlich, Mike Berg, Tom Bradley
Жанр: Программирование
Издательство: Razeware LLC
ISBN: 978-0989675161
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 804
Описание: Learn how to make iOS games using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game!
iOS Games by Tutorials covers the following topics:
- Sprites: Get started quickly and get your images onto your screen.
- Manual Movement: Move sprites manually with a crash course on 2D math.
- Actions: Learn how to move sprites the "easy way" using Sprite Kit actions.
- Scenes and Transitions: Make multiple screens in your app and move between them.
- Physics: Add realistic physics behavior into your games.
- Beyond Sprites: Add video nodes, core image filters, and custom shapes.
- Particle Systems: Add explosions, star fields, and other special effects.
- Adding “Juice”: Take your game from good to great by polishing it until it shines.
- Accelerometer: Learn how to control your game through tilting your device.
- UIKit: Combine the power of UIKit with the Sprite Kit framework.
- Mac: Learn how to port your games to the Mac!
- Tile Maps: Make games that use tile maps.
- Scrolling: Make levels that scroll across the screen.
- And much more, including: Fonts and text, saving and loading games, and six bonus downloadable chapters!
The iOS Tutorial Team takes pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. And we don’t want to just skim the surface of a subject – we want to really dig into it, so you can truly understand how it works and apply the knowledge directly in your own apps.
By the time you’re finished reading this book, you will have made 5 complete mini-games from scratch, from zombie action to space shooter to top-down racer!

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Оглавление

Table of Contents: Overview
Introduction ................................................................................ 16!
Section I: Getting Started ....................................................... 32!
Chapter 1: Sprites ............................................................ 33!
Chapter 2: Manual Movement ....................................... 57!
Chapter 3: Actions ........................................................... 84!
Chapter 4: Scenes ......................................................... 114!
Chapter 5: Scrolling ...................................................... 125!
Chapter 6: OS X ........................................................... 141!
Section II: Labels and Particle Systems .............................. 152!
Chapter 7: Labels ......................................................... 153!
Chapter 8: Particle Systems ........................................ 184!
Section III: Physics and Nodes ............................................. 221!
Chapter 9: Beginning Physics ...................................... 222!
Chapter 10: Intermediate Physics .............................. 257!
Chapter 11: Advanced Physics ................................... 299!
Chapter 12: Crop, Video, and Shape Nodes ........ 335!
Chapter 13: Effect Nodes ........................................... 368!
Section IV: Tile Maps and Juice .......................................... 391!
Chapter 14: Beginning Tile Maps ............................. 392!
Chapter 15: More Tile Maps ..................................... 430!
Chapter 16: Imported Tile Maps .............................. 457!
Chapter 17: Saving and Loading Games ............... 499!
Chapter 18: Juice Up Your Game, Part 1 ............... 546!
Chapter 19: Juice Up Your Game, Part 2 .............. 580!
Section V: Other Game APIs ............................................... 614!
Chapter 20: UIKit .......................................................... 615!
Chapter 21: Accelerometer ......................................... 674!
Chapter 22: More OS X .............................................. 695!
Chapter 23: Game Center Achievements ............... 737!
Chapter 24: Game Center Leaderboards .............. 766!
Chapter 25: Game Center Multiplayer .................... 783!
Bonus Chapters ...................................................................... 827!
Chapter 26: Performance: Texture Atlases .............. 828!
Chapter 27: Performance: Tips and Tricks .............. 855!
Chapter 28: Making Art for Programmers .............. 872!
Conclusion ............................................................................... 913!
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