Modeling
3D Content Creation - Autodesk SoftimageLearn the nuts and bolts of the Autodesk's Softimage|XSI interface, polygon modeling, texture application, generate props from scratch, and follow step-by-step instructions for creating biped characters. This tutorial covers the basics of Softimage|XSI 3D software including 3D layout, modeling, texturing, prop and character modeling and provides you with all the short cuts and tips you need to know to get to the ultimate goal - integrating your own characters, props, and maps into video games.
-
Character Design & Integration with SoftimageUsing custom templates, you'll begin by quickly transforming ordinary facial photos to Half-Life 2 characters in no time. Then, learn the extensive character creation tools of Softimage. Demystify rigging and weighting, and learn how to prepare your models to be exported to various game engines. Finally, learn how to test, perfect, and export your 3D characters from Softimage into Half-Life 2 Deathmatch.
-
Softimage 2011 - Basic ModelingThis training module will teach you the basics of modeling in Autodesk’s Softimage 2011. You’ll start by learning the tools and techniques to begin creating detailed objects for your video game worlds. Master the art of manipulating polygons, points, and edges into optimized game assets. This is the second module in Softimage 2011 Content Creation Fundamentals.
-
Softimage 2011 - Intermediate ExerciseUse the tools and techniques shown in the previous Softimage 2011 training modules to create an old style pickup truck. This intermediate exercise will go through the complete process of polygon modeling, detailing, UV stamping, and texturing 3D objects for use in video games. This is the fourth and final module in Softimage 2011 Content Creation Fundamentals.