Life is Feudal: Your Own [P] [RUS + ENG + 9 / RUS + ENG] (2022) (1.4.5.2)

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Post 15-Sep-2022 12:50

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Life is Feudal: Your Own
Год выпуска: 2019
Жанр: FPS, Симулятор, Песочница, RPG, Инди.
Разработчик: Bitbox Ltd
Издательство: Bitbox Ltd
Платформа: Windows
Версия репака: 1.4.5.2 (64bit)
Тип издания: Неофициальный
Язык интерфейса: Английский, Русский, Китайский упрощённый, Китайский Традиционный, Французский, Немецкий, Итальянский, Португальский (Бразилия), Польский, Венгерский, Чешский, Корейский
Язык озвучки: Английский, Русский
Таблэтка: Вшита
Системные требования:
Минимальные:
ОС: Windows 7, Windows 8
Процессор: Intel® Core™ i5 или AMD Phenom II X4 с частотой минимум 2,5 GHz
Оперативная память: 4 GB RAM
Видео карта: GeForce 460/Radeon HD 5850/Intel HD 4600 минимум 1024 MB RAM
DirectX: Version 11
Жесткий диск: 5 GB свободного места
Рекомендуемые:
ОС: Windows 7, Windows 8
Процессор: Intel® Core™ i7 или AMD Phenom II X6 с частотой минимум 3,5 GHz
Оперативная память: 8 GB RAM
Видео карта: GeForce 660/Radeon HD 6970
DirectX: Version 11
Жесткий диск: 10 GB свободного места
Описание:
Life is Feudal: Your Own (LiF:YO) - это игра в реалистичном средневековом сеттинге со свободным терраформингом и свободным строительством. Вы можете построить собственный маленький домик с огородиком в любом месте нашего мира! Или же скооперироваться с друзьями и построить целую деревню или город и отражать набеги других игроков, которые хотят завоевать вашу землю и украсть ваших коров! Хороший замок со рвом поможет вам сдержать их натиск Wink
Боевая система в нашей игре довольно уникальна. Это но-таргет система основанная на физике, где направление атак зависит от движения вашей мышки. Простое передвижение + направление атак может быть смешано в смертельные комбы со специальными эффектами. Боевые формации это новый способ слаженной координации и контроля за ситуацией на поле боя. В зависимости от ситуации, лидер отряда должен отдавать правильные команды для изменения формаций. При этом, чем больше членов отряда находится внутри формации, тем больше бонус они будут получать и тем самым будут побеждать дезорганизованный врагов, которые носятся вокруг как безмозглые курицы.
Кстати о сэндбокс элементах. Развитие персонажа не ограничено искусственными классами или ролями. Скилкап и Статкап системы позволяют вам формировать любого персонажа, который больше всего подойдет к вашему стилю игры. В крафтовой системе тоже хватает сэндбоксовости Smile Например, алхимия работает почти так же как в TES:Oblivion ©. Но википедия и друзья не смогут подсказать вам рецепты, так как все рецепты случайны для каждого персонажа и единственный путь познать их — это Эксперимент.
Фермерство потребует от вас понимания таких аспектов как: разница между сельскохозяйственными культурами, особенности удобрения почвы, понимания когда лучше сажать и собирать их. Кстати, удобрение будет производиться в ваших амбарах и стойлах, которыми вам придется управлять и чистить их. При должном уходе возможно вы выведите лучших боевых коней на острове! Вам придется кормить свой скот, но и не только скот. Еда важна и для развития вашего персонажа. Чем выше качество еды, которую ест ваш персонаж, тем быстрее он будет обучаться навыкам и умениям. Благодаря этому повара становятся на одну ступень по важности с другими ремесленниками, например кузнецами, плотниками или алхимиками.
Наличие/отсутствие рекламы: возможен внутриигровой список пиратских серверов
Доп. информация:
Раздача будет обновляться по мере выхода новых версий.
Раздача обновлена до версии репака 1.4.5.2 (64bit) от 15.09.2022
Обновления

Merry Feudalism! (1.1.8.0)

Merry Feudalism! (1.1.8.0)
24 ДЕКАБРЯ - LIFE IS FEUDAL (BOBIK)
Hey everyone,
With the release of the current patch we have tried to create a Christmas mood in the game. The main news is that we've added holiday hats, boots and mittens in this patch! Put them on and wear them with pleasure. Let Santa know, that Life Is Feudal should be the next place for him to come visit!
To create your hats and other items, you must have linen as well as wool or silk cloth. The required materials depend on the type of item you desire. Sew it with the Weaver's Toolkit. For boots and mittens you need just one linen cloth for each item.
Patch notes (ver. 1.1.8.0):
New features and tweaks:
- Added Christmas is feudal special set of craftable items - hats, boots and gloves
- You can now bind yourself to siege tents and keeps. Resurrecting there will significantly decrease your resurrection sickness. Recommended to do only for important warriors in an events involving sieges/raids.
- Implemented a shiny new GM robe, old GM robe is called "Believer Robe" now.
- Torch can now be easily made out of basic materials and does not require naphtha. It does not require Demolition skill and deals VERY low siege damage
- Added new weapon item "Siege Torch". Made with Warfare Engineering from naphtha, required Demolition skill, has normal siege damage
- Added a loosen snow substance to avoid steep hills being created with snow
- Added sow, cow and hind wild animals to the game
- Decreased wild animals chance to inflict wound/fracture/stun
- Removed ability to block with a pike
- Defensive fence: damage now dependent on actual durability instead of objects weight
- Boar and moose attacks damaging sector/reach increased
- Wild animals should be properly animated on steep terrain tiles
- Entities: loot, dropped objects, tombstones, corpses are excluded from "Inspect Object" ability
- Shape ability is now back in Material preparation skill.
- Mortar and pestle can now be crafted with a branch as other primitive tools
- Implemented GM log in Database. May be handy for admins to monitor GMs activity
- Implemented /JT GM command that allows a GM to jump on certain parts of any terrain. Also implemented /invul command, that grants invulnerability to a GM
- Players should have a proper invulnerability buff, after log in and recall to home. Effect disappears as soon as player starts movement.
- Adding support of Czech and Korean languages.
Bug fixes:
- Players that have fallen under the terrain should be returned back to the surface automatically
- Fixed rare crashes on tooltips
- Fixed formations related bug that could result in a huge defense bonus making player almost invulnerable
- Fixed GM camera jittering while flying in it
- Fixed permanently sliding/hanging horses
- Optimized wild animals navmesh. That should improve performance during maintenance, but might increase new world creation time
- Fixed emotes sounds
We hope you enjoy today's patch!
Merry Christmas and happy holidays!
-The team

Crops Growth Fix (1.1.8.1)

Crops Growth Fix (1.1.8.1)
28 ДЕКАБРЯ - LIFE IS FEUDAL (BOBIK)
Hey everyone,
In this patch, we’ve provided a fix to the crops growth algorithm, which was not calculating growth as intended. It now works as intended; crops receive growth increment once sunny weather changes into the shower weather and vice versa. All other types of weather are not taken into account. It takes 4 incrementations before you see the result of the growth (model change).
So let’s say that you have had the following weather in the last two weeks in game:
-Day 1: Sunny
-Day 2: Shower (+1 growth)
-Day 3: Shower
-Day 4: Sunny (+1 growth)
-Day 5: Shower (+1 growth)
-Day 6: Cloudy
-Day 7: Cloudy
-Day 8: Shower
-Day 9: Sunny (+1 growth, you’ll see green sprouts)
-Day 10: Shower (+1 growth)
-Day 11: Shower
-Day 12: Cloudy
-Day 13: Sunny (+1 growth)
-Day 14: Shower (+1 growth)
-Day 15: Sunny (+1 growth, you’ll see fully grown crops that can be harvested)
After three more growth increments, fully grown crops will rot and disappear. So, as you can see, you need an ideal balance of sun and rain for your crops to grow faster. Spring and early Summer are the best seasons for crop growth, of course!
Plus, after this fix, crops should grow significantly faster now.
P.S. There are some minor tweaks to the skills progression speeds and stamina they spend.
- The team

64bit Client and Server Released! (1.2.64.5)

64bit Client and Server Released! (1.2.64.5)
2 ФЕВРАЛЯ - LIFE IS FEUDAL (BOBIK)
Hey everyone,
After approximately one week of public beta testing, we’re happy to announce that our 64bit client and server application are stable enough for release! Here are the patch notes covering changes since the previous 1.1.8.1 version patch.
Patch notes (ver. 1.2.64.5):
New features and tweaks:
- 64 bit client and server applications released
- Recipes: Furnace, Big cauldron, Kiln, Tiny Shack, Plaster Tiny Shack, Sign moved from Mat. prep to Construction
- Recipes: Quern-stone, Potter's wheel moved from Mat. prep to Carpentry
- Removed ability ‘Create’(id=101)
- Corrected tabs in building list
- Recipes: Archery target, Training dummy, Drying frame, Wine press, Loom, Plough, Tanning Tub moved from Construction to Carpentry
- Recipe: Floor lamp moved from Construction to Arts
- Recipes: Stone Stair, Beveled Stone Stair moved from Construction to Masonry
- Palisade Wall required Construction=20 (instead of 60)
- Wooden Wall required Construction=30 (instead of 65)
- Small Stable required Construction=60 (instead of 90)
- Stone Wall required Masonry=0 (instead of 30)
- Other minor recipes changes
- Fixed pike and lances combat technique that allowed to swing pike/lance sidewards while performing a thrusting attack to receive an inadequate amount of speed bonus
- Included some render optimizations
- Hunger meter is set to 100 after respawn now
- ‘Dry a Hide’ ability moved from 60 to 30 skill
- ‘Use Tanning Tub’ ability moved from 60 to 0
- ‘Pick Up’ ability moved from 60 to 0
- ‘Pick up a Hide’ ability moved from 60 to 30
- ‘Hank of wool’ and ‘Wool cloth’ recipes moved from 30 to 60
- ‘Thick dried hide’ and ‘Thin dried hide’ recipes moved from 60 to 30
Bug fixes:
- Fixed a container renaming issue that caused all other containers to have the same name as a renamed one
- You can sit on a chair inside buildings now
- Movable objects do not disappear anymore if the unfinished unmovable object was deconstructed in the same cell
- Normalized the video intro sound volume
- Fixed a black screen bug that caused loading problems on some hardware specs
- Water plane no longer moves with a mounted player’s camera mode. You will not see water changing angles when the player is mounted on a hind legged horse.
- Fixed particle lighting issues
- Fixed some issues with Invulnerability effect mechanics
- Fixed a couple of memory leaks that have caused unstable behavior of the application
Please keep in mind that crashes are still possible, so we want to thank you in advance for reporting them here, providing comments while reporting and especially for your patience and understanding!
We’re not going to officially support the 32bit version any longer. We are going to leave a legacy branch for those users that cannot switch to the 64bit version though, for whatever reason. We are sorry for any inconvenience!
- The team

Time for a Your Own update (1.3.0.1)

Time for a Your Own update (1.3.0.1)
7 АПРЕЛЯ - LIFE IS FEUDAL (BOBIK)
Hey everyone,
After some extensive work we’ve completed, we’re finally glad to announce that all of the major changes, which some of you noticed in Life is Feudal:MMO, have been by adopted, and patched to, Life is Feudal: Your Own.
Enjoy!
Patch notes (ver. 1.3.0.1):
New features and tweaks:
- Completely redesigned the combat skill tree. Make sure to open your skill book and spend some time familiarizing yourself with it. Note that skillcap setting will be different for crafting, combat and minor skills now
- Implemented a new object selection algorithm, which should increase your game performance slightly, especially in an area with a lot of objects and trees (note that inside buildings some improperly placed storage items, like crate, barrels etc., may become stuck, you will need GM assistance to get them out)
- Optimized and partially rewritten AI system. These changes may result in a slight server side performance boost, but they are mainly designed to be a foundation for Natives and horse-driven carts
- Implemented parallax effect on terrain textures
- Added ‘Maximized window’ display mode
- You can change language in Game settings menu now, as well as guid invites, groups and barter requests
- All types of damage affect movable objects now
- Implemented ‘chopping’ type of damage for different axe-type weapons. This type of damage is more effective against small, movable objects than slashing, blunt or piercing damage
- Rebalanced all types of armor. Armor now has a bonus effects according to required skill
- Royal armor skill requirement has decreased to 90. Royal armor damage mitigation has increased by 5% compared to Veteran’s armor sets
- Increased blueprints probability to be dropped during crafting actions from 1% to 5%
- Minimum speed bonus is 1.0 instead of 5.0. That means that a low speed poke with certain weapons will not cause excessive damage now
- Doubled velocity multiplier in thrust attack speed bonus calculation
- Thrusting attacks with Spears cannot be parried now (required 90 Spearman skill)
- All trebuchet related actions require 60 Demolition skill now
- You need to inflict at least 5 dmg in order to have a chance to cause a stagger or stun
- Special attacks reshuffled for the purpose of better usability in combat. Make sure to check out skill book descriptions
- All melee combat combo chains are lowered to 3 consecutive attacks (instead of 4). Make sure to check skill book for details
- Combo, special attacks and attacks with Power Strike effect properly ignore parrying now (as it was originally intended)
- Hit damage type transforms to blunt when hit is blocked by a shield
- Practice weapons do not require a linen rope now in their crafting recipes. That should make practice weapons more available at earlier stages of development
- New ‘Siege Torch’ weapon
- Knight sword moved to hand-and-a-half sword group, Grossmesser moved to the one-handed group. Estoc weapon type changed to two-handed sword
- Nerfed lances damage multiplier
- Tweaked unit weight of polearms
- Partisan weapon is shorter now
- Increased speed of overhead attacks with two-handed pole weapons
- Swamps and snow now affect horses speed
- You can flatten paved tiles now to build structures on them
- Day cycle min to max range changed to 1- 24 (real life hours per in game day)
Bug fixes:
- Multiple forest and trees related optimizations and bugfixes. We believe that everything related to the forest and individual trees should work faster
- Pines and spruces have proper collisions now at all growth stages
- Iron Grip ability should no longer switch player to a peaceful stance
- Royal horse in an unstoppable gallop state should work properly now
- Fixed an issue with cooldowns of disabled abilities
- Fixed a server crash with the barter window
- Fixed an exploit, which allowed players to shoot volley arrows when angle of sight is lower than 30 degrees to the ground plane
- Fixed incorrect tiles blocking while terraforming
- Region audio announcement is no longer sounded when entering the game or returning to already visited region (text notifications are still there)
- ‘Slaughter’ button is now visible only for players with at least 30 points of Animal Lore skill
- Fixed huge formation bonus bug. Formation will be dropped on any leader teleport
- Fixed ‘jump to the sky on a tunnel edge’ bug
- Autocraft ends when the tool reaches 0 durability
- Multiple combat mechanics-related bugfixes
- Fixed some minor chat and chat window related bugs
- Some other server and client side crash fixes and optimizations
-The Team

Time for a Your Own quick fix update (1.3.0.4)

Time for a Your Own quick fix update (1.3.0.4)
7 АПРЕЛЯ - LIFE IS FEUDAL (BOBIK)
Hey everyone,
Fortunately, we are staying true to the good old game dev tradition of providing a quickfix patch to the recent major patch. Here are couple of issues that we’ve fixed with the current update.
Patch notes (ver. 1.3.0.4):
Bug fixes:
- patch.sql script was fixed. This should resolve issues on these dedicated servers. They had no root rights while executing scripts in the database. That lead to numerous different bugs - skills lock/unlock, inability to see dropped objects, animals not producing corpses, trees not -
- producing logs after being chopped down, crashes when taking resources from Drying racks and Tanning tubs etc
- Fixed an issue that prevented some wall and fence construction from being completed when they were adjacent to other walls, fences or unmovable objects
- Fixed a bug with improper damage calculations inflicted by arrows and bolts to buildings
Dear LiF:YO servers owners, if you are still experiencing problems with your server’s patching/initialization, please send your server logs and DB dumps with a problem description straight to us: [email protected].
Note: We've implemented separate skillcap (crafting, combat, minor) server setting. Dedicated servers' skillcaps can not be reconfigured automatically. Server admins will have to change 'world.xml' files manually to configure different caps to:
For further information please contact us via the email above.
-The team

Moderately quick fix Your Own update (1.3.0.5)

Moderately quick fix Your Own update (1.3.0.5)
11 АПРЕЛЯ - LIFE IS FEUDAL (BOBIK)
Hey everyone,
Tradition is a feudal must, so here is another fix for the latest game update.
Patch notes (ver. 1.3.0.5):
Bug fixes:
- Fixed an issue that caused improper skillcap calculation, which didn’t take intellect into account
- Proper conversion of old single skillcap settings to the new crafting/combat/minor skillcap for existing dedicated servers
- Only the thrusting spear attack can not be parried at 90 Spearman skill. Overhead and slashing attacks will be properly parried now
- You now can not attack with bec-de-corbin while mounted
- Skillcap information in the server browser is now indicated properly
-The team

Minor patch (1.3.1.0)

Minor patch (1.3.1.0)
12 МАЯ - LIFE IS FEUDAL (BOBIK)
Hey everyone,
We have talked our bunnies into behaving like proper rabbits, so no more eggs from them. The bunnies have also told us how to fix a few issues, the complete list is below!
Patch notes (ver. 1.3.1.0):
Bug fixes:
- You can build on unflattened terrain tiles in GM mode now
- You can dig a tunnel near flattened tiles now
- No more unknown damage type, correct type of received damage (impact damage) is properly indicated now
- No more dying from falling on respawn. We have implemented a new spawn algorithm.
- Melee damage to movable objects works as intended now
- No more infinite stun when being knocked down while riding a horse
- Terrain quality setting is preserved after the game restarts now
- Death resets food quality multiplier to default value now
- Rope was not a realistic item for higher tier monuments and does not contain enough value. More appropriately valued items will be needed to increase claims at higher tiers.
-The team

Moderately quick fix Your Own update (1.3.0.5)

Moderately quick fix Your Own update (1.3.0.5)
11 АПРЕЛЯ - LIFE IS FEUDAL (BOBIK)
Hey everyone,
Tradition is a feudal must, so here is another fix for the latest game update.
Patch notes (ver. 1.3.0.5):
Bug fixes:
- Fixed an issue that caused improper skillcap calculation, which didn’t take intellect into account
- Proper conversion of old single skillcap settings to the new crafting/combat/minor skillcap for existing dedicated servers
- Only the thrusting spear attack can not be parried at 90 Spearman skill. Overhead and slashing attacks will be properly parried now
- You now can not attack with bec-de-corbin while mounted
- Skillcap information in the server browser is now indicated properly
-The team
Moderately quick fix Your Own update (1.3.4.6)Horse-drawn Carts and New Walls - AT LAST! (1.3.4.6)
30 СЕНТЯБРЯ - LIFE IS FEUDAL (BOBIK)
***(Hotfix) A small patch has been issued that should fix a bug that caused Guild Monuments to disappear after certain actions with a guild and its members.***
FINALLY!
After countless sleepless nights, frustration, desperation and strokes of hysterical laughter, we’ve managed to merge the four separate types of entities into one: a horse, a player, a cart and movable objects. The result of which has been highly anticipated by many players and is called: Horse-drawn carts!
Now you can fetch large amounts of items and certain movable objects around the map in an efficient and immersive way. Who knows, maybe you will not need a home anymore and can play as a nomad with all your stuff fitting into one cart? It is Your Own decision, after all!
Also, we’ve implemented a new large set of castle wall models and new keeps! Recipes for building these are now available to you. These new walls should be more efficient and provide a wider angle of fire for the defenders’ archers. New keeps can now be built on top of your guild monument to provide an additional layer of protection for the “heart” of your guild.
We also would like to remind you that this major feature was one of the most voted features suggested by our players. We encourage you, our players, to visit this page and browse through the existing features, vote for them, discuss with others and even suggest your own ideas here[lifeisfeudal.com]!
Lastly, we’ve transferred all the current changes and features from the beta branch to the main/release branch. This means that you will be able to play with these features without a need to switch to the beta branch. The full list of features that are transferred from the beta branch and added with the current patch:
Patch notes (ver. 1.3.4.6):
New features and tweaks:
- Horse-drawn carts have been added. You can build a cart, place a riding horse nearby, harness it to the cart. Inventory items AND movable objects can be put inside and pulled out via the context menu options
- Optimized and reworked the guild code. Added new ‘Guilds’ button in the Character window - which is where you can now create, manage and invite new members to your guild. The political and a Rights system is currently shown via console commands only. Please, take a look - here, if you want some politics on your server!
- Implemented ‘Personal Claim’ system
- Tuned Volley ability to be easier to use and be more effective (especially against tight formations). Volley ability can be used only if the strength of player is more than `STR need` parameter of a bow
- Implemented impact damage that is caused by a horse that tramples a player
- Critical weight influence on hit, parry and shield animation speed changed
- Armor durability damage buffed. 0.1->1. weaponDurabilityDamage buffed 0.1->0.3 weapon_fracture_min__in_durability_damage 0.1->0.3
- Berserker skill abilities now raise the skill faster
- Added new type of resource — 'Simple Cloth'. Novice armors require simple cloth instead of linen now. Added new recipes to “Nature's Lore” skill: 'Wristbands', 'Primitive Boots'. 'Bandage' now craft with simple cloth.
- Hunters (skill lvl 60) now can craft a hat from fur
- All clothes now provide a small amount of damage mitigation
- 1h and 2h sword combos work with one-and-a-half swords now
- Tweaked almost all special attacks' damage scale. Nerfed some overpowered special attacks (which were found in the beta branch)
- "Another Hole" combo sequence changed to less spammable (OH-R(L)S-OH instead of OH-OH-OH)
- Increased the number of bind slots in houses and keeps
- 3 story plaster house now uses the same number of tiles as the wooden version
- Capacity of the 'Warehouse' is now the same as the capacity of Wooden 'Warehouse' (5000 stones)
- Added hudless screenshot key in global key map
- Implemented the ‘Horse decay’ system in order to minimize excessive server load, which was caused by hundreds of unattended horses being stashed in the attics of residential buildings. A horse without a rider or any interaction within 30 minutes will appear sleeping/laying on the ground, and after an additional 30 minutes, it will ‘run away’ and disappear completely from the gameworld. This mechanism is DISABLED by default. Server admins may to enable this setting by modifying the: $cm_config::Decay::HorsesDecayTimeMinutes preference
Implemented a server-side setting that gives the ability to enable or disable all inventory items being dropped on the ground when a player uses the Homecoming Prayer skill ($cm_config::HomecomingDrop = 0;)
- New tooltips system implemented - you can now see detailed information about items, character stats and active effects
- Claim radius is now shown in tiles (1 tile side = 2 meters)
- Guild claim rendering distance has been lowered
- Guild land maintenance price has decreased
- Tweaked tree growth algorithm. Trees that are planted by players will now grow faster
- Removed ignore parry on 90 lvl Spearman
- 90 level Spearman is now required to fight with spear and shield. Also added special attack after knocking down an opponent
- Lancers can’t attack on low speed anymore
- Added durability checks while interacting with inventory and constructed objects. You will no longer see an ability in the context menu if durability requirements are not met
- You can deconstruct incomplete buildings on enemy claims during Judgment Hour. Speed of deconstruction depends on the amount of resources that were invested into that particular building
- Properly implemented the swimming skill. It can now be skilled up and allows you to swim longer distances
- Armor effects now properly scale with the armor quality
- Archer Stand and Defensive Fence now set up immediately in a complete state
- Added ‘Load of Mortar’ recipe. Grants the ability to make large amounts of mortar at once, but with increased use of resources
- A bunch of crafting recipe tweaks
Bug fixes and optimizations:
- Fixed geo substance duplicating via inventory overweight
- Player collision capsule is disabled when a player is dead
- Fixed multiple messages here and there in order to better explain the situation and what is happening
- Slightly optimized netcode
- Optimized guild lands drawing algorithm
- Optimized server to database communication
- Fixed client crash on claim removal
- Fixed inability to use Sacrifice when a monument is being upgraded
- A few server crash issues have been addressed
- Optimized collision models of some objects. This should boost servers performance slightly.
- Fixed an exploit making some players invulnerable
- Fixed a situation where a character was dismounted from a horse after stun. Now a dismount will only happen if a character is knocked dow.
- Now renaming, opening and dropping bags and similar containers is working properly
- Ranger skill abuse with pavise fixed
- Fixed ability to draw a spear on horseback
- Fixed terraforming related substance dupe
- You can no longer add fuel to damaged devices
- Fixed the quality cap on metal types in the case of chainmail armor crafting
- Fixed /stuck exploit, which would allow players to get inside a fortified perimeter
- Fixed incorrect food quality multiplier calculation. Now the value of the multiplier is recalculated with hunger increase
- You can gather silkworm cocoons from medium mulberry trees

Patch notes (ver. 1.3.4.9)

- Правка багов пришедших к нам с патчами 1.3.4.5-1.3.4.6

Patch notes (ver. 1.3.4.11)

- Исправления багов прошлой версии

Patch notes (ver. 1.3.4.13)

Patch notes (ver. 1.3.4.13):
Bug fixes and optimizations:
- Fixed a serious bug where a guild leader could leave the guild and leadership would not be properly transferred to the other guild member
- Fixed a bug where, after harnessing and unharnessing the horse, the Trading Cart inventory visually disappeared
- Fixed NULL guild tag issue
- Minor art fix for the gatehouse bridge model

Patch notes (ver. 1.3.5.0)

Dupe quickfix (1.3.5.0)
14 ОКТЯБРЯ - LIFE IS FEUDAL (BOBIK)
This patch is devoted to a fix for the recently discovered dupe while harnessing a horse to a trade cart. We’ve included some more changes and fixes into this patch too!
Patch notes (ver. 1.3.5.0):
New features and tweaks:
- All damaged buildings no longer have doors/gates. You do not need to destroy a whole building in order to get inside now.
- Implemented a heraldry change cooldown to prevent in combat heraldry mimic
- Combat update (overall damage balance update, durability losses, stun probabilities)
- Forestry abilities levels change
- Magic with fields and crops fixed(no more different aging speed of different tiles)
- Trebuchet now loses durability, its accuracy depends on player intelligence
Bug fixes and optimizations:
- Fixed an inventory dupe with a trader cart
- Fixed a server crash caused by a /claimrule command
- Players should now properly appear on their beds after homecoming
- Fixed sudden death while jumping on the top of the drawbridge
-The team

Patch notes (ver. 1.3.6.0)

Fix and balancing (1.3.6.0)
Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below.
Patch notes (ver. 1.3.6.0):
New features and tweaks:
- You can no longer ‘Apply a poison’ to 1.5H swords(56)
- Horse bumping formula update, the behavior is closer to previous patch settings (which you guys love so much!)
- Horses also receive damage from impact
- Cavalryman 90 level bonus from unsaddling is working properly now
- Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 from basic)
- Added duration (2 seconds) for ‘Inspect’ ability (id=208)
- Marble and Slate roads can now be terraformed
Horses:
- Riding Horse and Female Riding Horse:
- Impact damage multiplier increased from 0.3 to 1.0
- HP regeneration rate (per sec) reduced from 0.48 to 0.13
Simple Warhorse:
- HP regeneration rate (per sec) reduced from 0.64 to 0.26
Spirited Warhorse:
- Impact damage multiplier increased from 0.3 to 1.0
- HP regeneration rate (per sec) reduced from 0.64 to 0.16
Hardy Warhorse:
- Mass reduced from 900 to 800
- HP regeneration rate (per sec) reduced from 0.8 to 0.32
Heavy Warhorse and Royal Warhorse:
- HP regeneration rate (per sec) reduced from 0.8 to 0.38
Ranged
Sling:
- Accuracy reduced from 1.4 to 1.9 (less is better)
- Sling Stone
- Damage multiplier reduced from 3.7 to 3.4
Melee
Nordic Sword:
- Thrust damage multiplier increased from 1.92 to 2.25
- BasePrefireAnimTime increased from 0.8 to 1.0
Knight Sword:
- Thrust damage multiplier increased from 2.2 to 2.3
- Swing damage multiplier increased from 1.78 to 1.9
Light Sabre:
- Thrust damage multiplier increased from 1.1 to 1.16
- BasePrefireAnimTime increased from 0.8 to 0.9
- BaseFireireAnimTime increased from 0.8 to 0.9
- BaseRecoilAnimTime increased from 0.5 to 0.65
Scimitar:
- Thrust damage multiplier increased from 1.3 to 1.35
Falchion:
- Thrust damage multiplier increased from 0.92 to 0.98
Bastard Sword:
- Thrust damage multiplier increased from 2.4 to 2.51
- Swing damage multiplier increased from 1.4 to 1.7
Big Falchion:
- Thrust damage multiplier increased from 1.0 to 1.1
- Swing damage multiplier increased from 1.5 to 1.8
Gross Messer:
- Thrust damage multiplier increased from 1.1 to 1.17
- Swing damage multiplier increased from 1.4 to 1.75
War Axe:
- Swing damage multiplier decreased from 2.16 to 1.94
- BaseRecoilAnimTime increased from 1.0 to 1.1
Battle Axe:
- Swing damage multiplier decreased from 2.24 to 2.05
- BaseRecoilAnimTime increased from 1.0 to 1.1
Nordic Axe:
- BaseRecoilAnimTime increased from 1.0 to 1.1
War Pick:
- Swing damage multiplier increased from 1.2 to 1.31
Zweihaender:
- BasePrefireAnimTime decreased from 1.3 to 1.2
- BaseRecoilAnimTime decreased from 1.3 to 1.1
Flamberge:
- BaseRecoilAnimTime decreased from 1.2 to 1.1
Bardiche:
- Swing damage multiplier increased from 1.28 to 1.5
Broad Axe:
- Swing damage multiplier increased from 1.36 to 1.6
Glaive:
- BasePrefireAnimTime decreased from 1.3 to 1.2
Guisarme:
- Swing damage multiplier increased from 1.12 to 1.3
- BasePrefireAnimTime decreased from 1.2 to 1.1
War Scythe:
- Swing damage multiplier increased from 1.36 to 1.41
Bec de Corbin:
- BasePrefireAnimTime decreased from 1.2 to 1.0
Spear:
- BaseRecoilAnimTime increased from 0.8 to 0.95
Boar Spear:
- BaseFireAnimTime increased from 0.7 to 0.8
Lance:
- Damage multiplier increased from 1.8 to 2.0
Jousting Lance:
- Damage multiplier increased from 2.4 to 2.65
Decorated Jousting Lance:
- Damage multiplier increased from 2.4 to 2.65
Bug fixes and optimizations:
- Minor visual fixes
— The team

Patch notes (ver. 1.4.0.2)

The long awaited Life is Feudal: Your Own update, and Franchise Sale on Steam!
Yes, you read the title right! We are so excited to announce our latest Life is Feudal: Your Own update has dropped, filled with new features and tweaks, reworked luck mechanics and battle survival skill tweaks.
Patch Notes (ver. 1.4.0.2):
- Important features and tweaks
- Player owned horses that are left unattended in the world now take longer to decay (2 hours)
- Reworked three gathering abilities (Search for something Edible, Search for Materials, Search for Herbs). All of these abilities work the same way as the original gathering of alchemy ingredients worked. ‘Targeting’ the tile triggers the visibility of corresponding plants in the area, which you now manually gather
- Luck effects from different types of sources (jewelry, blessings and 5 ingredient foods) now have separate effect slots and stack separately
- Movable objects can now be damaged by projectiles without a siege damage attribute
- You can now rename unmovable objects
- You can now give names to movable objects on your claimed lands - making your guild items management easier for everyone
- Movable objects placed inside unmovable objects (warehouses, houses, keeps etc) can no longer be opened, looted or moved during JH raids. We’ve implemented this feature to prevent different types of exploits, which allowed players to squeeze into the warehouses and loot them while defenders were fighting elsewhere.
- Incomplete buildings and objects now take significantly longer to decay and disappear. You can use the ‘Inspect’ ability on incomplete buildings to see their durability and how soon they will decay and disappear.
- Reworked all shield visual geometry
- Players should slip and fall down when they step on top of other players or horses
- Minimum criminal status duration is now 10 seconds, giving you some time to hit the offender once or twice - make sure not to overdo it!
- 5-ingredient food is now boosted. Eating complex foods like this will grant you an ‘Inspired work’ and ‘Luck’ effect and the duration of the effects depends on the quality of the food.
- Resurrection sickness is now twice as long and healing effect duration is shorter, making it better to heal yourself now rather than dying
- Warnings while looting graves should now work properly and warn you only if you really will lose the alignment upon looting
--- Luck mechanics reworked---
- Max luck on a character is now capped at 100 (originally 12)
- Luck bonus on jewelry is increased 5x- this will only work on newly crafted jewelry
- Luck bonus from skills at lvl 100 of training are increased up to 10
- ‘Bless with a God's Love’ luck buff is increased to 8.5 (up to 10 on 100 lvl of the Piety skill)
- 5-ingredient foods now provide up to 10 luck
- The chance to craft an exceptional item has increased from 0.01% to 0.1%
- Updated mature oak tree collisions so they can no longer form an impassable wall
- Added FoV and Particle Settings to the Video Options of the game
- Poisons tweaked so that they last longer (2 to 4 minutes) and the overall damage is also higher
- Weapon tooltips slightly improved
- Personal timers on horses are now properly ignored during JH
--- ‘Battle Survival’ skill tweaks ---
- Added a 60 second cooldown after ‘Fatal Hp Conversion’ proc
- Skill raise from the ‘Fatal Hp Conversion’ ability was significantly increased
- Luck now properly affects the chance of doubling the amount of fatal Hard HP damage that is transformed into Soft HP
- Added a system message when the ‘Fatal Hp Conversion’ is triggered containing the information how luck affected this proc
- Shields on the back should now properly lose durability upon being hit
— The team

Patch notes (ver. 1.4.4.5)

Patch Notes (ver. 1.4.4.5):
New Features and Tweaks:
- Added the ability to setup unmovable object rights
- You can now reset your keybindings to the default state
- All newly created worlds are now running ‘Red’ rules by default
- Players that have entered the Town Claim or Outpost Claim outside of the JH period will be booted out to the border of those claims if they log in during the JH period
- Default ability preset now depends on the mount state of the player - this means players can have different default abilities while they’re riding the horse, driving the Trader’s Cart or walking
- Tweaked Flamberge default skin and added some premium skins
Bug Fixes and Optimizations:
- Shader caching is now working as intended, which should reduce the second (and the following times) of entering the world
- Fixed shrinking of guild claim on guild monument upgrade
- Fixed partial invulnerability and inability to act after being knocked down (trampled by enemy, unsaddled while riding the horse etc)
- Fixed client crash related to the inventory GUI
- Updated the offset of drop bags so they no longer disappear in heavily terraformed terrain
— The Team

Patch notes (ver. 1.4.4.5) перезалив

Patch Notes (ver. 1.4.4.5) перезалив:
Обновлено:
-GuildGUI
-Tradepost
Добавлено:
-Warden - античит установленный на некоторых серверах Feudal
Исправлено:
Исправлена возникающая у некоторых ошибка

Порядок установки

  • Запускаем LiF_RePack_[версия].exe
  • Устанавливаем
  • Устанавливаем всё из папки _CommonRedist (все версии vcredist х86 и х64, а также DirectX - DXSETUP.exe);
  • Запускаем steam и залогиниваемся под любым аккаунтом (нужен для корректной работы таблетки);
  • Запускаем игру ярлыком на рабочем столе, либо yo_cm_client.exe
  • Играем на локальном сервере либо подключаемся к пиратскому удалённому.

Установка клиента, запуск локального сервера, подключение к локальному серверу (Видео гайд)

Гайд - https://www.youtube.com/watch?v=JQRden4epus

Подключение к локальному серверу

Настройка локального сервера

  • Открываем текстовым редактором файл world_1.xml и редактируем настройки как вам угодно
  • Путь до файла server\config

    Содержимое конфига

    1
    My own LiF server
    Sandbox
    0
    1
    10
    4
    60
    60
    3
    20
    64
    28000
    0
    5
    0.03
    0.02
    0
    0
      00:00
       0
       0
       0
       0
       0
       0
       0
      0

Включаем русский язык

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