ZBrush 2020 Essential Training Год выпуска: 18/03/2020 Производитель: LinkedIn Learning Сайт производителя: ZBrush 2020 Essential Training Автор: Ryan Kittleson Продолжительность: 06:28:00 Тип раздаваемого материала: Видеоурок Язык: Английский Описание: ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. Take a tour of the features in ZBrush and see how to use them in real-world projects. Instructor Ryan Kittleson shows how to create basics forms with meshes, sculpt details with brushes, paint and texture models, and render the results using professional-level project pipelines.
Содержание
00 - Introduction ZBrush 2020 in action Preparing for this course 01 - ZBrush Quick Start Starting ZBrush for the first time Loading tools vs. opening projects See what's new since version 2018 Learning the interface Navigating in 3D space Using the Gizmo Additional Gizmo tips Using Undo History Working with the camera Importing 3D models 02 - Sculpting The most commonly used brushes Using Brush settings Using Symmetry Controlling brush size Smoothing a model Inverting brush effects Working with Alphas Using the XTractor brushes Sculpting with undo history Moving with infinite depth Using the DecoCurve brushes Using a brush without back and forth 03 - Using Tools and Subtools Working with subtools Adding new tools and subtools Splitting subtools Combining subtools Using Insert Mesh brushes Creating Insert Mesh brushes Using Curve brushes Extracting new shapes Using Live Booleans Generating the Boolean mesh Using Transpose Master Creating text Using folders 04 - Making Models with ZSpheres Creating ZSphere models Using the animal ZeeZoo library Converting ZSpheres to geometry Using ZSketch 05 - Selections, Masking, and Polygroups Selecting parts of an object Making masks Creating polygroups Mask, polygroup, and selection tips Generating masks by topology Splitting by mask, hidden, or polygroups Masking where two objects overlap Masking by color 06 - Using the ZModeler Brush ZModeler introduction Inserting and removing edges Closing holes Extruding faces Bridging holes and edges Splitting points Polygrouping with ZModeler Limitations of ZModeler 07 - Using Subdivision Dividing a model Sculpting on a subdivision model Limitations of subdivision models Using Dynamic Subdivision Creasing edges 08 - Using DynaMesh Activating DynaMesh Sculpting with DynaMesh Combining objects with DynaMesh Limitations of DynaMesh 09 - Using Sculptris Pro Activating Sculptris Pro mode Sculpting with Sculptris Pro Using the new Snake Hook brushes 10 - Paint, Materials, and Texture Maps Applying materials Painting color Laying out UVs Converting between color and texture maps Painting with SpotLight Using NoiseMaker Importing models with texture maps 11 - Editing Models Deleting part of a model Mirroring a model Working with ClayPolish Painting with alphas Using the Clip and Trim brushes Closing all holes Flipping and doubling surfaces Using Deformers Using Morph Targets Adjusting colors Decimating models How to sculpt and paint on UV layout Using EdgeLoop Using Paint Fade Using ZRemesher Projecting detail 12 - Visualizing and Analyzing Models Visualizing wall thickness Calculating volume and surface area Seeing draft analysis feedback Rendering with filters 13 - Exporting Work from ZBrush Using GoZ Using the 3D Print exporter Exporting with the Multi Map Exporter Exporting to FBX format Using the Standard Export option 99 - Conclusion Next steps Exercise Files
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