Digital Tutors - Rigging Quadrupeds in XSI Производитель: Digital Tutors Год выпуска: 2008 Язык: английский Описание: Learn time-saving quadruped rigging techniques and the principles of building solution-based rigs for more efficient animating in XSI. Contains over 8 hours of project-driven training. Perfect for intermediate artists. Software Requirement: XSI 6.0 and up Popular highlights include: Building Rigs from Reference Broken Hierarchy Systems Custom Toolbar Character Key Sets Sub-Character Sets Constraints Constructing Proxy Cages Painting Weights Reverse Lock System Naming Conventions Limb Controls Expressions Custom and Proxy Parameters Mirroring Techniques Custom Control Spline Rigs XSI Spines for Vertebrae Cleaning up Control Objects Working with Groups Tail Rig Enveloping Techniques Deform Keys Rotation Order
Содержание
1. Working with models and groups 10:21 2. Creating a custom toolbar 10:06 3. Studying a diagram of a horse skeleton, building the thoracic limb 9:06 4. Repositioning chain elements / renaming objects 13:31 5. Beginning the horse's phalangeal controls 12:27 6. Adding pivot controls for the hoof 14:29 7. Primary control for the thoracic limb 8:04 8. Creating custom parameters for finger joints 10:36 9. Controlling the finger joints with custom parameters 14:28 10. Twist control for horse's elbow 5:42 11. The shoulder control 12:55 12. Mirroring rig elements 10:06 13. Cleaning up mirrored objects 8:26 14. Finishing both thoracic limbs 11:48 15. Building the bones for the pelvic limb 7:52 16. Renaming chain elements for the pelvic limb 5:59 17. Creating toe controls 7:33 18. Pivot controls for the toe 8:43 19. Main control for the pelvic limb 7:04 20. Expressions for toe controls 7:20 21. Twist control for the knee 3:16 22. Finalizing the left pelvic limb / mirroring controls 4:26 23. Completing the right pelvic limb 10:05 24. Starting on the vertebrae 5:16 25. Using XSI spines for the vertebrae 11:50 26. Connecting vertebrae to hip and chest objects 6:14 27. Controls for the vertebrae / connecting limbs 6:25 28. Finishing the controls for the spine 10:18 29. Constructing the head, cervix and jaw bones 3:57 30. Renaming chain elements / primary connections of the head and neck 6:01 31. Creating the head and neck twist controls 7:46 32. Custom parameters for the jaw 4:49 33. Working on the ears 10:35 34. Proxy parameters for the ears 11:23 35. Neck control / adding broken hierarchy control to the rig 6:56 36. Finishing the broken hierarchy control 7:32 37. Starting on the tail / creating custom control splines 6:25 38. Using Up Vectors to prevent flipping in tail 11:55 39. Building controls for the tail 9:02 40. Completing the tail 10:15 41. Global rig control with scaling capabilities 11:43 42. Cleaning up the rig 12:21 43. Methods for creating a proxy cage 13:16 44. Creating buttons to switch between a real and proxy horse 6:42 45. Discussing rotation order 5:56 46. Utilizing character key sets 15:19 47. Enveloping the horse / adding envelope deformers 6:52 48. Blocking envelope weights 8:11 49. Working on the left pelvic limb 7:10 50. Blending envelope weights 11:33 51. Smoothing the thighs weights 9:24 52. Techniques for painting weights on difficult areas 10:41 53. Mirroring weights 8:30 54. Bonus: Adding muscle bulges with deform keys 10:52 Total Run Time: 8:09:32
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