2D Animation Principles Год выпуска: 04/2014 Производитель: Lynda Сайт производителя: lynda.com/Flash-Professional-tutorials/2D-Animation-Principles/158769-2.html Автор: Dermot O' Connor Продолжительность: 2:25 Тип раздаваемого материала: Видеоклипы Язык: Английский Описание: Bring a cast of characters to life. By following the basics principles of animation, you can build characters that interact naturally with their environments, convey realistic emotion, and talk and walk convincingly. In this course, Dermot O' Connor shows how to design a solid character and stage and storyboard your animation before you begin. He'll examine principles like anticipation and squash and stretch, which provide characters with a sense of weight and flexibility, and show you how to animate walk cycles and dialogue. Finally, learn how to thumbnail scenes from start to finish, so you can sketch out the action before you commit to fully rendering it. These lessons are designed with Flash in mind, but work just as well with any other 2D animation program. Принести персонажей к жизни. Следуя основы, принципы анимации, вы можете создавать персонажей, которые взаимодействуют естественным образом с окружающей их средой, передают реалистичные эмоции, и говорить и ходить убедительно. В этом, конечно, Дермот О'Коннор показывает, как дизайн, твердый характер и стадия и раскадровка анимации, прежде чем начать. Он будет изучать принципы предвкушение и сквош и стрейч, которые предоставляют персонажей с чувством веса и гибкость, и показать вам, как создавать циклы ходьбы и диалога. И, наконец, узнать, как эскиз сцены от начала до конца, так что вы можете наметить действия, прежде чем совершить, чтобы полностью отобразить его. Эти уроки предназначены со вспышкой в виду, но работают точно также с любой другой программы 2D анимации.
Содержание
Introduction 1m 42s Welcome 51s Using the exercise files 51s 1. Design 18m 9s Understanding appeal and design 4m 3s Comparing body types 6m 27s Understanding silhouette 1m 52s Creating gesture drawings 2m 50s Tying down the drawing 2m 57s 2. Staging, Storyboard, and Layout 18m 10s Comparing storyboard styles 5m 8s Understanding shot composition 4m 36s Demonstrating lighting 4m 8s Understanding the 180-degree line 4m 18s 3. Technical Issues 13m 8s Understanding X-sheets (dope sheets) 3m 25s Comparing frame rates 4m 39s Creating sweatbox notes and preparation 5m 4s 4. Animated Physics 18m 42s Understanding arcs 7m 38s Squash, stretch, and volume 4m 59s Comparing timing and spacing 6m 5s 5. Anticipation, Overshoot, and Settle 10m 4s Using anticipation, overshoot, and settle 4m 2s Breaking and loosening joints 2m 43s Leading action 3m 19s 6. Drag, Overlap, and Follow-Through 19m 51s Understanding primary and secondary action 4m 14s Using overlap and follow-through 6m 0s Applying lines of action, reversals, and S-curves 4m 34s Moving holds and idles 5m 3s 7. Walks and Runs 15m 52s Understanding walk and run cycles 5m 24s Creating eccentric walks 6m 50s Animal locomotion 3m 38s 8. Dialogue 14m 31s Finding dialogue accents 2m 42s Creating dialogue through body movement 2m 46s Creating stock mouth shapes 5m 4s Using complementary shapes 3m 59s 9. Thumbnails, Acting, and Animating 13m 8s Creating thumbnails 4m 31s Comparing straight-ahead and pose-to-pose animation 4m 37s Adding breakdowns for looseness 4m 0s Conclusion 2m 9s Next steps 2m 9s
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