3ds Max 2011: Particle Effects Год выпуска: 2010 Производитель: Lynda.com Сайт производителя: http://www.lynda.com Автор: Steve Nelle Продолжительность: 05:53:50 Тип раздаваемого материала: Видеоклипы Язык: Английский Описание: In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course. Topics include:
Controlling particle timing, quantity, and rotation
Comparing particle system types, such as PArray, Super Spray, and more
Using instanced particles to customize a particle's shape
Understanding how to set up a particle flow
Wiring PFlow operators and tests to change particle behavior
Welcome 01:01How to use this course 01:04Using the exercise files 01:23[/pre]
1. Introduction to Particle Systems
Understanding particle systems 02:23Comparing event-driven and non-event-driven systems 02:58Controlling particle timing and quantity 04:42Adjusting particle size and speed 02:55Making particles rotate 02:36Exploring standard particle types 02:45Using metaparticles for fluid-type effects 05:57Using a scene object as a particle 06:23Understanding rendering and viewport redrawing 04:17[/pre]
Understanding particle flow 01:58Navigating the Particle view 05:47Working with operators 03:43Adding a test to an event 04:11Wiring events to change a particle's behavior 06:13Adjusting particle flow settings 06:40[/pre]
4. Special Material and Rendering Considerations
Understanding material 04:50Setting map options and particle edge blending 05:53Changing particle appearance with age maps 10:52Blurring moving particles with the MBlur map 06:13Blurring particles 08:16Outputting a render for compositing 04:30[/pre]
5. Introduction to Space Warps
Understanding space warps 02:59Using Bind to Space Warp 05:43Adding Gravity to an effect 04:47Adding Wind to an effect 04:24Rotating particles with Motor space warp 04:43Creating swirling effects with Vortex space warp 03:45Blowing things up with Bomb space warp 04:15Blowing things up with PBomb space warp 04:42Making particles follow a path 04:03Creating wave effects 04:00Creating ripples 03:53Deflecting particles off surfaces 08:04Spawning particles 03:41[/pre]
6. Project: Creating Smoldering Cigarette Smoke
Creating a Super Spray particle system for the smoke 02:52Adding wind 03:09Dampening the particle movement 03:25Adjusting the wind settings for realistic smoke movement 02:56Creating more realistic-looking smoke 03:16[/pre]
7. Project: Creating Ocean Water
Creating the geometry and camera 04:39Adding the background 03:52Creating water movement 06:07Creating the animated material for the water 07:29[/pre]
8. Project: Creating Fountain Water
Creating Super Spray water particles 09:26Adding gravity 02:24Creating the fountain water material 05:30Constructing the particle water material 03:01Making final adjustments 05:17[/pre]
9. Project: Creating a Mudslide Using MetaParticles
Creating the geometry 03:41Adding the mudslide particle system 05:46Binding a Gravity space warp to the particles 02:41Adding the Deflector space warp 04:07Creating the materials for the scene 03:03Making final adjustments 05:25[/pre]
10. Project: Exploding a Wooden Shack
Scoping out the project 00:59Creating the explosive devices 03:11Adjusting the explosion settings 04:03Setting up the shack's visibility track 03:22Creating the fire effect 03:27Adding a bright explosion glow and wrapping things up 06:50[/pre]
11. Project: Turning Water into Steam Using Particle Flow
Scoping out the project 01:06Creating and positioning the particle flow system 02:09Reviewing the PFlow events 02:26Building the water drop geometry 02:37Creating the water drop material 04:06Adjusting the PFlow settings 04:38Adding the Collision Spawn Test and deflector 04:18Turning the drops into steam 02:46Creating the steam material 03:49Making the final adjustments 04:09[/pre]
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