Creative Development: Tornado Particle Effects in 3ds Max and FumeFX Год выпуска: 2011 Производитель: Digital-Tutors Сайт производителя: http://www.digitaltutors.com/ Автор: Matt Radford Продолжительность: 1 hrs. 46 min. Тип раздаваемого материала: Видеоурок Язык: Английский Описание: In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques. This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max. Going beyond a traditional vortex field, the tornado that we’ll create in this tutorial will employ recursive logic to keep the system alive while still being lightweight enough to be animatable inside the viewport. We will then look at getting much more natural movement by simulating FumeFX based off of the particle simulation. We’ll also touch on Krakatoa and using that to render a large number of particles. Partitioning will be covered along with some of the rendering options available. Finally, we’ll look at some techniques to fix artifacts in NUKE.
Содержание
1. Introduction to the artist 2. Project overview 3. Particle Flow tornado logic 4. Using Particle Flow forces 5. Getting familiar with FumeFX 6. Continuing to explore FumeFX 7. Using particles as emitters for FumeFX 8. Letting FumeFX advect Pflow particles 9. Diving deeper into Krakatoa 10. Loading the particles from disk 11. Fixing artifacts in the final composite
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum