Designing a Character for Mobile Games in ZBrush Год выпуска: 02/2016 Производитель: Digital Tutors / Pluralsight Сайт производителя: digitaltutors.com/tutorial/2393-Designing-a-Character-for-Mobile-Games-in-ZBrush Автор: Daniel da Costa Продолжительность: 2:30 Тип раздаваемого материала: Видеоклипы Язык: Английский Описание: Throughout these lessons, we'll learn how to create a high poly character for mobile games using 3ds Max, Photoshop and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We'll start by using 3ds Max to create a base mesh guide, then use ZBrush to start the sculpture. By the end of this tutorial, you will have a solid understanding of the workflows that are required to create a high poly model for mobile games.
Содержание
1 Introduction and project overview 00:55 2 Organizing the folders 07:19 3 Creating our skeleton basemesh 08:45 4 Continuing the basemesh of the skeleton 08:41 5 Finishing the basic leg bones 09:11 6 Defining the final silhouette and proportion 08:53 7 Creating the skull 12:36 8 Sculpting the spine 09:46 9 Continuing to sculpt the spine 11:25 Creating the sacrum bone 10 Creating the sacrum bone 09:00 11 Developing the ribcage and pelvis 07:54 Defining the silhouette for the humerus bone 12 Defining the silhouette for the humerus bone 08:10 Continuing to sculpt the humerus bone 13 Continuing to sculpt the humerus bone 08:13 14 Creating the hand bones 08:30 15 Sculpting the foot bones 09:26 16 Exploring short bones 03:08 17 Analyzing the skeleton proportion 07:25 18 Adding clothing 04:29 19 Finishing our character 06:36
Об авторе
Daniel is a self-taught artist who was born in Rio Grande do Sul, Brazil. Daniel began his journey into the 3D world at age 14. He got his first job as a professional 3D Artist when he was only 18 years old. He has also worked in the advertising and entertainment industry using techniques such as match moving and Chroma Key for TV commercials and films. Most recently, he was hired as a 3D Generalist, focusing on character design in an animation studio. He specializes in character development for games and film and is passionate about anatomy. He currently lives in Brazil, working as a Freelance Character Artist.
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