[Digital Tutors / Pluralsight.com] Hard Surface Modeling a Modular Structure for Games in 3ds Max [2015, ENG]

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Post 01-Jan-2016 13:55

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Hard Surface Modeling a Modular Structure for Games in 3ds Max
Год выпуска: 12/2015
Производитель: Digital Tutors / Pluralsight
Сайт производителя: digitaltutors.com/tutorial/2353-Hard-Surface-Modeling-a-Modular-Structure-for-Games-in-3ds-Max
Автор: Dan Cox
Продолжительность: 1:52
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: In this course, we’ll look at methods for modular modeling inside 3ds Max.
When it comes to creating believable game art, detail and structure are important. With that in mind, we'll cover a detailed process to ensure our model has a final look that'll transition well. We'll also make sure our models will work later in the process, such as baking and detailing in ZBrush.
By the end of this 3ds Max tutorial, you'll understand the subdivision modeling practices needed to finish out your own modular structure for games.
В этом курсе мы рассмотрим методы модульного моделирования в 3ds Макс.

Содержание

1 Introduction and project overview
2 Examining our design
3 Speeding up our workflow with hotkeys
4 Finalizing the central pillar
5 Finalizing the top torus
6 Refining the top corners
7 Finalizing the top corners
8 Refining the central body
9 Finalizing the top structure
10 Redesigning the bottom section
11 Refining the bottom section
12 Finishing the bottom section
13 Re-examining the modularity of the structure
Файлы примеров: отсутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 15fps, 904kbps
Аудио: AAC, 44.1kHz, 76kbps, stereo

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Torrent: Registered [ 2016-01-01 13:55 ] · 59A2C7317D7FE01327283C84F9293C5149780EB0

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