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[Patch] Galactic Civilization
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-Galactic Civilizations® III {Update}-
Название игры: Galactic Civilizations® III Дата выпуска игры: 14 мая 2015 Дата выпуска обновления: 11 августа 2015 Автор/Разработчик: Stardock Entertainment / CODEX Тип раздачи: Patch Требуемая версия игры: 1.03 / плюс патч v1.03 - есть в данной раздаче) Версия обновления: 1.2 Язык интерфейса: Любой. Не завсит от языка Таблэтка: Присутствует (CODEX)-Описание: Обновление для игры ☐ Список изменений:Update v1.2: Visual Improvements and UI Planets now have a new visual effect that reflects their class. Balance and Gameplay Mega Events Special galaxy wide events that introduce new challenges or opportunities. Mega Events are spawned randomly and under certain conditions. The frequency of Mega Events is set under "Game Settings" when you start a new game. Example Events: Gold Rush: Strange subspace wave has been opening space-time rifts and dropping extremely valuable artifacts across the galaxy. Land Rush: A mysterious explosion has created a shockwave that has converted several previously dead worlds into habitable planets. Wormholes: Survey teams are reporting a vast increase in the number of wormholes in the galaxy. Anomalies: Survey teams are reporting there has been a sudden spike in the number of Anomalies being found. Paradise Worlds: Rumor has come to us that several previous class 26 worlds have been discovered. Resource Glut: A breakthrough in assorted mining technologies has greatly increased the number of resources we can harvest. Distant Resources: A breakthrough in deep space scanning has been made. As a result, we are now able to detect previously unknown nodes of Antimatter and Elerium. Tech Breakthrough: Independent researchers have a new technology and are sharing it with entire the galaxy. Pirate Colony: Pirates have started their own colony on a barren planet. Added 3D printing support to GalCiv3. You may export your ship designs locally or export their ship directly to a 3D printing service (Sculpteo - [url=http://www.sculpteo.com/en/)]http://www.sculpteo.com/en/)[/url]. AI Improvements AI will now decommission defenders if it has too many and it wants to make room for better model defenders. Ship designs were upgrading too often for the AI because the AI was constantly changing its mind on which defense type it wanted. Fixing an issue where preset ship blueprints were only using point defense. AI will build better ships to defend their planets with "best defense" system AI will rebuild AI fleets to optimize logistics Added in-game registration process for Stardock Games. Registration of any Stardock game is rewarded with a free GalCiv 3 DLC. Elite Founders automatically receive the Registration DLC, but are still encouraged to register. Added support for uploading custom maps to the Steam Workshop. Bug fixes Fixed mega-missile attack bug with starbases Fixed bug in Upload Window where the old image of a ship would appear temporarily before the newly generated thumbnail appeared The wiki and manual buttons now open to the browser instead of the Steam overlay. Resource Bar was not resizing properly in non-small UI Sizes Improved thumbnails when exporting ships to Steam Workshop. Add a UI message with the file path for custom faction image. Addressed a race condition when player with a custom faction leaves a multiplayer lobby. Improved the mini-map thumbnails Map Editor - Improved workflow exiting after save. Game no longer allows players to save custom maps with empty names. Fixed text overlap issue in the Ship Designer Category label Fixed a bug in Starbase Components that was causing the Counter Measure Module to not be upgradable. Fixed some "White Line" artifacts that were showing up on Normal and Medium UI. Fixed a multiplayer crash during the United Planets. Fixed a multiplayer hang-up at start with custom factions Fixed a crash where the colony is destroyed behind enemy lines. Fixed a crash when leaving the Post Game Screen and returning to Main Menu Fixing crash where AI was gifting all its objects to another AI while that AI was running its move phase. Changed the "Design Revolution Event" The Benevolent choice grants +20 Benevolent and +10% Social Updated the Malevolent text to reflect the given bonus. Upload ship process Added a "Change" button to Upload window when uploading a ship When you click the Change button, a 3d view window of the ship becomes visible, and you can position the camera how you want it You then click "Done" to lock-in the camera at that position You cannot upload while you are changing the position of the camera Camera override for scene view now allows zooming Update v1.03: Features Game now remembers MP map and galaxy settings like single player You can now add random opponents to play against You can now edit user created ship designs You can now edit custom factions Added lots of new pirate ships and star bases (and if you select the pirate ship style for your custom faction you will get a whole new line of ships) Added 2 new cosmetic ship pieces for designing your own ships Fixes Fixed a crash in multiplayer caused by the hosts continuing to send messages after game was over Rewrite of the turn state machine to fix numerous stuck turn issues Fixed a bad iridium prereq for the starbase influence hub Added some self-healing code so that if you are loading a game with a corrupt object (a ship without a fleet) the game continues loading rather than crash Fixed bug where if a battle against a shipyard or starbase was aborted, the shipyard/starbase didn't reset its battle information, so it thought it was still in a battle and couldn't be attacked again or interacted with by the owner Fixed a crash if the player builds more than 32 improvements on a colony Fixed entry dragging horribleness that could arise when dragging a queue entry in the planet wnd while the queue list was updating from a previous queue order change being async processed by making the planet wnd execute any queue order changes in the listbox itself immediately, and having the event processing not try to rebuild the queue itself (translation: fixed an issue causing a crash on the planet screen) Fixed an issue where you could click the rush button in the planet context wnd multiple times in a single turn before even one of the rush events was processed, especially during the start of a turn Fixed a bug where the rush button, if enabled and disabled in the same frame, could actually become clickable for a split second when ultimately the intention was to keep it from being clickable at all Fixed a crash when the AI wants to give away a ship but doesn't have any Fixed bug where you could attempt to eject ships from a shipyard that were not ejectable from the shipyard context wnd, caused by being able to click the button in between update ticks that disable/enable the button. Fixed missing economic improvements int he Yor tech tree Fixed missing Krynn support modules Fixed an issue keeping resistance bonuses from some techs from working Fixed bug where the turn button enabled itself and the start turn fadey text "Week X" would show up right after you pressed the turn button, and then again at the start of the next turn Fixed an issue where "request constructor" from a starbase wouldnt work if you obsoleted your base constructor Fixed an issue causing Tech Specializations to have incorrect highlighting after loading a game Fixed an issue causing the mousewheel to scroll the planet list on the side of the main game screen to stop if the cursor passed over the queue status bar Fixed a crash caused by too many fleets being ctrl+click selected Moved all user files to the my documents directory (this will resolve permission issues some users were having attempting to create the files to run the game and cause symptoms like missing UI or a crash on start Fixed issues caused by having large fleet mass exceed expected maximums Fixed issues cause by having the battle ranking for large fleets exceed expected maximums Fixed an issue causing a stuck turn when creating a trade route Fixed a crash after razing a colony caused by not cleaning up trade routes Fixed a crash caused by a lingering selection after razing a colony Fixed a crash reading relations in diplomacy Fixed a multiplayer crash when automatic upgrades were happening in colony queues Fixed an issue that caused ship designs to lost their names when being saves (usually the ship would just be called "M_") Fixed typos Added an exception handler (if your game crashes the crash info will be submitted to Stardock automatically) Fixed an issue where the game could run out of text handles late in the game Fix to keep the game from crashing on load if you don't have the consola.ttf file in your font directory Fix that can cause some games from being reported to the Metaverse Fix to allow the game to load if you have non-ascii characters in your user name Foxed an issue where ship upgrade in multiplayer were free Fixed an issue defying the UP in multiplayer could cause the game to get out of sync Fix scope issues with Planetary defense and resistance in tech trees Balance Rebalance of the mass of Sensor systems Updated the Spiral galaxy map to look more organic Bumped Thala & Iconia to class 16 from 15, to make all starting systems total 16 UI Decreased the range line intensity so that the line would always be visible but not too bright Adjusted the emissive map and emissive texture intensities so that swapping materials won't create blow outs Changing the Enable Mods option now pops up a message saying you have to restart the game for the change to take effect Increased the space for tech descriptions on the tech unlocked screen (some descriptions didn't fit) Performance Fixed an issue causing qui - ☐ Способ установки:☐ Установить сначала всё из папки Galactic Civilizations III Update [v1.03_CODEX], при условии , что у вас версия ☐ Затем установить всё из папки Galactic Civilizations III Update [v1.2 incl DLC_CODEX] ☐ Играть - - -
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