Crowder S. - Shading, Lighting, and Rendering with Blender EEVEE [2022, EPUB, ENG]

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Post 14-Nov-2023 11:55

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Shading, Lighting, and Rendering with Blender EEVEE
Год издания: 2022
Автор: Crowder S.
Издательство: Packt
ISBN: 9781803230962
Язык: Английский
Формат: EPUB
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 374
Описание: Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles.
Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.

Оглавление

Preface
Section 1: Configuring in EEVEE – Mini-Project 1 – Stylized Scene
Chapter 1: Introducing EEVEE – A Real-Time Rendering Engine
Chapter 2: Creating Materials Fast with EEVEE
Chapter 3: Lights, Camera...
Chapter 4: Non-Physical Rendering
Section 2: Real-Time Rendering – Mini-Project 2 – Creating a Realistic Environment Concept
Chapter 5: Setting Up an Environment with Geometry Nodes
Chapter 6: Screen Space Reflections – Adding Reflection to the Water
Chapter 7: Faking Camera Effects for Better Renders
Chapter 8: Using Alphas for Details
Section 3: Advanced Features – Mini-Project 3 – Creating a Sci-Fi Concept
Chapter 9: Lighting an Interior Scene
Chapter 10: Working with Irradiance Volumes and Cubemaps for More Accurate Rendering
Chapter 11: Kitbashing – Adding Details Fast
Chapter 12: Special Effects with EEVEE – Fire and Smoke
Chapter 13: Exploring the Wide World of Blender
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