Mastering Adobe Animate 2023 (Third Edition) Год издания: 2023 Автор: Labrecque J. Издательство: Packt ISBN: 9781837636266 Язык: Английский Формат: EPUB Качество: Издательский макет или текст (eBook) Интерактивное оглавление: Да Количество страниц: 438 Описание: Adobe Animate is a platform-agnostic asset creation application that enables you to create motion design and vector animations while facilitating interactivity across other Adobe software such as After Effects, Photoshop, and Illustrator. This book comes packed with explanations of essential concepts and step-by-step walk-throughs of practical examples, guiding you in using Animate to create immersive experiences and breaking the walls of creative limitations. In this third edition, you’ll begin by getting up to speed with the features of Adobe Animate. You'll learn how to set up Animate as a creative platform and explore the enhancements introduced in its most recent versions. The book will show you how to consume and produce media assets for different platforms through the publish and export workflows. You'll explore advanced rigging workflows and discover how to create more dynamic animations with complex depth and movement techniques. As the book demonstrates different ways of channeling your creativity through Animate, you'll be able to build projects such as games, virtual reality experiences, generative art, and apps for various platforms. Finally, this graphic design book covers the different methods used to extend the software to meet various user requirements. By the end of this book, you'll be able to produce a variety of media assets, motion graphic designs, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Оглавление
Preface Part 1: Getting Up to Speed Chapter 1: Exploring Adobe Animate Chapter 2: Creating and Animating Shapes Chapter 3: Animating with Symbols, Classic Tweens, and Motion Tweens Part 2: Animating with Diverse Techniques Chapter 4: Enhancing Animations Using Advanced Layers Mode Chapter 5: Setting Up Characters Using Layer Parenting Chapter 6: Physical Motion with Inverse Kinematics Chapter 7: Creating and Manipulating Warped Objects Chapter 8: Modern Rigging Techniques Part 3: Exploring Additional Capabilities Chapter 9: Making Interactive Art with Creative Coding Techniques Chapter 10: Developing Web-Based Games Chapter 11: Producing Virtual Reality Content Chapter 12: Building Apps for Desktop and Mobile Chapter 13: Extending Adobe Animate Index Other Books You May Enjoy
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