3ds Max 2017 New Features Год выпуска: 2016 Производитель: Lynda Сайт производителя: www.lynda.com Автор: Aaron F. Ross Продолжительность: 02:19:48 Тип раздаваемого материала: Видеоурок Язык: Английский Описание: Что нового в 3ds Max 2017 года ? Новый пользовательский интерфейс является ключевым: льстить и быстрее, чем раньше . 3ds Max 2017 также вводит Autodesk Raytracer (АРТ), рендерер физически , основанный на фотореалистичных кадры . Аарон Ф. Росс охватывает эти функции, а также многие другие , объясняя , чего ожидать и как использовать новые управления активами , моделирования, анимации , материалы и инструменты визуализации .-What's new in 3ds Max 2017? The new user interface is key: flatter and faster than before. 3ds Max 2017 also introduces the Autodesk Raytracer (ART), a physically based renderer for photorealistic stills. Aaron F. Ross covers these features plus many others, explaining what to expect and how to use the new asset management, modeling, animation, materials, and rendering tools.
Содержание
Introduction 1m 0s Welcome 1m 0s 1. The New 3ds Max Interface 9m 3s Appreciating the new UI 1m 39s Scaling the interface 2m 45s Choosing shading modes in viewports 2m 18s Defining per-view settings and preferences 2m 21s 2. Assets and Interoperability 25m 34s Accessing the Creative Market 1m 22s Downloading from the Asset Library 1m 42s Using Asset Library filters 2m 58s Importing and replacing from the Asset Library 3m 21s Visualizing computational fluid dynamics 3m 47s Visualizing CFD as a gradient 2m 36s Sending to Print Studio 2m 10s Saving a model with Game Exporter 4m 4s Saving animation with Game Exporter 3m 34s 3. Modeling and Animation 47m 5s Creating compound objects with new Booleans 8m 2s Managing operands with the Boolean Explorer 2m 55s Modeling with the updated Bevel Profile 5m 27s Creating type with TextPlus 4m 29s Navigating updated Track Views 3m 27s Navigating the updated Curve Editor 6m 17s Introducing keys-only tools 6m 40s Using Buffer Curves 3m 20s Skin Voxel and Heat Map solvers 6m 28s 4. Materials and Mapping 30m 10s Applying vector text decals with TextMap 4m 22s Vector textures with ShapeMap 4m 42s Placing maps with Texture Object Mask 7m 16s Editing UVs with Unwrap UVW brushes 6m 1s Shading with the Physical Material 7m 49s 5. Rendering 25m 41s Introducing the ART renderer 5m 58s Daylighting with ART Sun Positioner 4m 53s Adjust ART Physical Sun and Sky 4m 7s Switching renderers with a scene converter 5m 18s A360 cloud rendering 5m 25s Conclusion 56s Next steps 56s
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