Hand-Drawn Animation in Flash Год выпуска: 2014 Производитель: Lynda Сайт производителя: www.lynda.com/Flash-Professional-tutorials/Hand-Drawn-Animation-Flash/158768-2.html Автор: Dermot O' Connor Продолжительность: 2h 54m Тип раздаваемого материала: Видеоурок Язык: Английский Описание: Глядя на богатой , более динамичный вид для вашего флэш- анимации? Ручной обращается анимацияальтернатива строгой техники символа на основе , которая сочетает в себе раскованность линии чертежа с эффективностью Flash- функций, таких как промежуточных кадров . Дермот О ' Коннор вводит эту технику , начиная с тем, как создавать эскизы и создают тесты , уточнить сроки и заблокировать ключевые кадры . Он показывает , как добавить пробоя рисунки , чтобы сгладить анимацию и добавитьв - посредников , которые заканчивают «традиционной» внешний вид. Заключительные главы посвящены очистки и пару гибридных подходов : один с использованием рисованной в промежутке между кадрами для перехода сложный характер поворот в Flash, а другой воспользовавшись Timewarp эффекта в After Effects , чтобы изменять момент зажигания анимации .
Содержание
Introduction 2m 8s Welcome 41s Using the exercise files 27s What you should know before watching this course 1m 0s 1. Flash Setup 5m 51s Recognizing the Flash style 4m 2s Customizing Flash for a hand-drawn workflow 1m 49s 2. Planning the Scene 20m 47s Creating thumbnails 5m 46s Creating rough keys and pose tests 3m 8s Plotting head arcs 4m 24s Fixing timing charts 4m 36s Plotting arm arcs 2m 53s 3. Animating the Scene 36m 36s Creating tie-downs of the keys 9m 16s Adding the secondary keys 3m 59s Challenge: Clean up the final keyframe 51s Solution: Clean up the final keyframe 1m 21s Symbolizing body parts 4m 39s Setting up the light table 7m 14s Creating loose breakdowns 5m 6s Cutting or adding frames 4m 10s 4. Drawing the In-Betweens 16m 6s Tying down the breakdown drawings 3m 10s Using the shift-and-trace trick to control volumes 5m 21s Creating the in-betweens 4m 19s Adding a final breakdown 3m 16s 5. Coloring and Final Touches 14m 45s Coloring the character 4m 55s Fine-tuning the colors 5m 22s Retiming the animation 4m 28s 6. Cleanup 54m 56s Demonstrating an acting scene 3m 31s Breaking a frame into a rig 6m 53s Rigging a head and dialog 5m 2s Comparing cleanup styles 4m 13s Cleaning up a keyframe 7m 52s Fixing animation in cleanup 3m 19s Cleaning up the Flash rig 3m 36s Cleaning up the breakdowns 6m 45s Cleaning up the in-betweens 4m 46s Coloring the keys 2m 48s Fine-tuning the scene 2m 37s Comparing line treatments 3m 34s 7. Hybrid Approach 19m 19s Drawing a difficult transition 7m 25s Creating the tie-downs using the hybrid method 6m 37s Retiming with Timewarp in After Effects 5m 17s Conclusion 1m 16s Next steps 1m 16s
Looking for a richer, more dynamic look for your Flash-based animation? Hand-drawn animation is an alternative to a strict symbol-based technique, which combines the looseness of line drawing with the efficiency of Flash features like tweening. Dermot O' Connor introduces this technique, starting with how to create thumbnails and pose tests, refine your timing, and lock down keyframes. He shows how to add breakdown drawings to smooth out the animation and add the in-betweens that complete the "traditional" look and feel. The final chapters are dedicated to cleanup and a couple of hybrid approaches: one using hand-drawn in-between frames to transition a difficult character turn in Flash, and the other taking advantage of Timewarp effect in After Effects to retime an animation. Topics include: Creating thumbnails Building rough keys and pose tests Adding secondary keys Symbolizing body parts Creating loose breakdowns Drawing in-betweens Coloring the character Cleaning up the animation
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