[Uartsy] Environment Creation Techniques [2015, ENG]

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Post 18-Jan-2016 18:10

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Environment Creation Techniques
Год выпуска: 2015
Производитель: Uartsy
Сайт производителя: www.uartsy.com/course/environment-creation-techniques
Продолжительность: 32:21:07
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Дэвид демонстрирует его рабочий процесс для создания весьма подробные игровые миры. Дэвид использует популярная программа для 3ds Max, Xnormals и Photoshop.-David demonstrates his workflow for creating highly detailed game environments. David uses ZBrush, 3Ds Max, Xnormals, and Photoshop.
The 5 most important lessons:
  • Rapidly and effectively create stunning hard surface and organic environment assets.
  • Create large and realistic mountain ranges with World Machine.
  • Understand how to create custom seamless textures and realistic cracked surfaces.
  • Create beautiful baroque architecture in 3DsMax.
  • How to create urban and outdoor environments from start to finish.

Содержание

├── 01 Fundamentals Of Character Sculpting In ZBrush
│ ├── 02 Introduction-1.mp4
│ ├── 03 Basemesh-2.mp4
│ ├── 04 Generating Polygroups-3.mp4
│ ├── 05 Modifying Polygroups-4.mp4
│ ├── 06 Modifying Panel Loops-5.mp4
│ ├── 07 Using Dynamesh In The Workflow-6.mp4
│ ├── 08 Workflow Continuation-7.mp4
│ ├── 09 Insert Meshes-8.mp4
│ └── 10 Intro To 3ds Max & Some Q&a-9.mp4
├── 02 Detailing And Rigging In ZBrush And 3DS Max
│ ├── 02 Introduction-1.mp4
│ ├── 02 Introduction-1.mp4.jpg
│ ├── 03 Creating Alphas With 3dsmax And Zbrush P1-2.mp4
│ ├── 04 Creating Alphas With 3dsmax And Zbrush P2-3.mp4
│ ├── 05 Creating Alphas With 3dsmax And Zbrush P3-4.mp4
│ ├── 06 Creating Alphas With 3dsmax And Zbrush P4-5.mp4
│ ├── 07 Preparing The Model For Posing And Rigging-6.mp4
│ ├── 08 Rigging The Character P1-7.mp4
│ ├── 10 Posing-8.mp4
│ └── 9 Rigging The Character P2-9.mp4
├── 03 Learn to make straps and other assets while UV'ing them in the process
│ ├── 02 Recap & Preparing Model For 3ds Max-1.mp4
│ ├── 03 Creating Straps In 3ds Max Part 1-2.mp4
│ ├── 04 Creating Straps In 3ds Max Part 2-3.mp4
│ ├── 05 Creating Assets With Double Turbosmooth Modifiers Part 1-4.mp4
│ ├── 06 Creating Assets With Double Turbosmooth Modifiers Part 2-5.mp4
│ ├── 07 Creating Uvs With Uvmaster & Uvlayout-6.mp4
│ ├── 08 Uvlayout Continued & Detailing With Noisemaker-7.mp4
│ ├── 09 Sculpting Techniques On The Pack-8.mp4
│ └── 10 Joseph's Party Trick, Creating Brushes & Some Q&a-9.mp4
├── 04 Create a shirt add wrinkles and retopologize it
│ ├── 02 Asset Management-1.mp4
│ ├── 03 Shirt - Wrinkle Overview And Marvelous Designer-2.mp4
│ ├── 04 Shirt - Retopology To High Res-3.mp4
│ ├── 05 Wrinkles In Practice And Pocket Creation-4.mp4
│ └── 06 Insert Mesh Brushes Max And Zb-5.mp4
├── 05 Create textures and texture mask while sculpting details
│ ├── 02 Slide Knit Plugin, Buckles And Straps-1.mp4
│ ├── 03 Wear And Tear-2.mp4
│ ├── 04 Spotlight Texturing-3.mp4
│ ├── 05 Creating Textures For Masking-4.mp4
│ ├── 06 Texturing For Ddo-5.mp4
│ ├── 07 Splitting Up The Model-6.mp4
│ ├── 08 Sculpting Straps-7.mp4
│ ├── 09 Google Sketchup-8.mp4
│ ├── 10 Bonus Pouch Sculpting Part 1-9.mp4
│ └── 11 Bonus Pouch Sculpting Part 2-10.mp4
├── 06 Learn accurate topology flow and functionality
│ ├── 02 Retopology In Zbrush-1.mp4
│ ├── 03 Retopology In 3ds Max-2.mp4
│ ├── 04 More Retopo In 3ds Max And Topology For Simulated Cloth-3.mp4
│ ├── 05 Re-topologizing The Radio Part 1-4.mp4
│ ├── 06 Re-topologizing The Radio Part 2-5.mp4
│ ├── 07 Re-topologizing The Radio Part 3-6.mp4
│ ├── 08 The G In Kenny G-7.mp4
│ ├── 09 Topology In Topogun-8.mp4
│ └── 10 Party Trick And Homework-9.mp4
├── 07 Create UV's for your character and use new sculpting techniques to add detail
│ ├── 01 Uving A Head In Zbrush-1.mp4
│ ├── 02 Uvs In 3ds Max Part 1-2.mp4
│ ├── 03 Uvs In 3ds Max Part 2-3.mp4
│ ├── 04 Cleaning Geo For Low Res Mesh-4.mp4
│ ├── 05 The Helmet In Headus-5.mp4
│ ├── 06-6.mp4
│ ├── 07 Uving A Body In Headus-6.mp4
│ ├── 07 Uving A Body In Headus-7.mp4
│ ├── 08 Sculpt Progress And Stitching-7.mp4
│ ├── 08 Sculpt Progress And Stitching-8.mp4
│ ├── 09 Sculpting Velcro-8.mp4
│ ├── 09 Sculpting Velcro-9.mp4
│ └── 10 Sculpting Padded Patterns-9.mp4
├── 08 Build and bake out the necessary maps for your character
│ ├── 01 Preparing Models For Xnormal-1.mp4
│ ├── 02 Baking Maps Part 1-2.mp4
│ ├── 03 Baking Maps Part 2-3.mp4
│ ├── 04 Baking Maps Part 3-4.mp4
│ ├── 05 Baking Maps Part 4-5.mp4
│ ├── 06 Using Zbrush To Export Normal Maps And Reorganizing Subtools-6.mp4
│ ├── 07 Comping Maps In Photoshop-7.mp4
│ └── 08 Making Hair Alphas And Discussing Hair Creation Techniques-8.mp4
├── 09 Use multiple programs to create the best possible textures for your character
│ ├── 01 Recap And Intro To Ddo-1.mp4
│ ├── 02 Prepping For Ddo-2.mp4
│ ├── 03 Ddo Part 1-3.mp4
│ ├── 04 Ddo Part 2-4.mp4
│ ├── 05 Introduction To Mudbox-5.mp4
│ ├── 06 Painting In Photoshop And Mudbox-6.mp4
│ ├── 07 Presets In Ddo And Maintinging Uniform Materials-7.mp4
│ └── 08 Lightbrush And Bringing Your Textures Into Marmoset-8.mp4
├── 10 Add the final detail to your character and render them out
│ ├── 01 Ao Baking-1.mp4
│ ├── 02 Setting Ip Multi-sub Objects-2.mp4
│ ├── 03 Applying Ids To Your Object-3.mp4
│ ├── 04 Setting Up For Skinning-4.mp4
│ ├── 06 Sharing Weighting-5.mp4
│ ├── 07 Importing Into Marmoset-6.mp4
│ ├── 08 Skybox-7.mp4
│ ├── 09 Adjusting Specularity-8.mp4
│ ├── 10 Lighting In Marmoset-9.mp4
│ ├── 11 Q&a And Skinning An Elbow Pad-10.mp4
│ └── 5 Skinning The Head-11.mp4
└── Project_Files.rar
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Формат видео: MP4
Видео: AVC, 1024x576 (16:9), 15.000 fps, x264 core 142 r2479 dd79a61 ~2 017 Kbps avg, 0.228 bit/pixel
Аудио: 44.1 KHz, AAC LC, 2 ch, ~144 Kbps
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