Register · · Password forgotten? · |
[Interviewrea
|
![]() |
Home » Training video » Computer video tutorials and educational interactive discs » Devops |
DL-List and Torrent activity | |
Size: 22.76 GB | Registered: 3 days | Completed: 0 times | |
Seeder not seen: Never |
|
|
Author | Message | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Find a password ® Gender: Longevity: 9 years Posts: 2288 |
System Design Course
Год выпуска: 2024 Производитель: Interviewready Сайт производителя: https://interviewready.io/ Автор: Gaurav Sen Продолжительность: 92h26m Тип раздаваемого материала: Видеоурок Язык: Английский Описание: System Design Course March 30, 2024 Courses System Design Course English | MP4 | AVC 1920×1080 | AAC 48KHz 2ch | 288 Lessons (92h 26m) | 22.76 GB Learn how to design large-scale distributed systems, implement coding design patterns and make tradeoffs on consistency, availability and performance In this course, you will gain a deep understanding of system design concepts. The complete guide. Architectural schemes, capacity planning, API List, tests, Faq. It help you understand how large scale systems work. Definitely worth it if your looking to prepare for interviews or even in general 1. Design a mailing system like Gmail Client to Server routing Service Discovery Authenticating Requests Caching for Performance Decoupting Systems 2. Design an algorithm for an audio search engine like Shazam Mapping audio to key-values Pruning, transforming and chunking Combinatorial hashes Storing and Searching hashes 3. Design a distributed rate limiter Short term fixes Distributed Rate Limiting Algorithms – Sliding Window & Timer Wheel Partitioning Queues Real-world optimisations 4. Design a calling system like Whatsapp PSTN and VOIP Using the Session Initiation Protocol (SIP) Charging users for a call Fuelling a recommendation engine Содержание1 What do we offer?2 What are Databases? 3 Storage and Retrieval 4 What is a NoSQL database? 5 Types of Databases: Graph, TimeSeries and Object 6 What database should you choose? 7 What is Data Consistency? 8 Linearizable Consistency 9 Eventual Consistency 10 Causal Consistency 11 Quorum 12 Data Consistency Levels Tradeoffs 13 Transaction Isolation Levels – Read Uncommitted Data 14 Read Committed 15 Repeatable Reads 16 Serializable Isolation Level 17 Transaction Level Implementations 18 Conclusion – Transaction Isolation 19 Caching: Basics 20 Caching: Global vs. Local Cache 21 Global Cache Internals 22 Write Policies: Write Back Policy 23 Write Through Policy 24 Write Around Policy 25 Replacement Policies: LRU, LFU and Segmented LRU 26 Breakdown: The physical layer 27 Breakdown: The Routing Layer 28 Breakdown: The behavioral layer 29 Connecting to the internet: ISPs, DNS and everything in between 30 Internal routing: MAC addresses and NAT 31 HTTP, WebSockets, TCP and UDP 32 Communication Standards: REST, GraphQL and GRPC 33 Head of line blocking 34 Video transmission: WebRTC and HTTP-DASH 35 Primary Replica Architectures 36 WAL and Change Data Capture 37 Write Amplification and Split Brain 38 Database Migrations 39 Migrating the Database 40 Migration Across Regions 41 The Oracle and the Timer Wheel 42 Partitioning and Real-life Optimisations 43 Security aspects in distributed systems 44 Token Based Auth 45 SSO and OAuth 46 Access Control Lists and Rule Engines 47 Attack Vectors – Hackers, Developers and Code 48 How videos are protected inside CDNs 49 Design an algorithm for an Audio Search Engine 50 Introduction to design tradeoffs 51 Pull vs. Push Architectures 52 Memory vs. Latency 53 Throughput vs. Latency 54 Consistency vs. Availability 55 Latency vs. Accuracy 56 SQL vs. NoSQL databases 57 Relations Between Tradeoffs 58 The Problem of Distributed Consensus 59 Basic Algorithm 60 Improving the algorithm 61 Termination Conditions 62 Practical Considerations 63 Introduction to Observability 64 Logging – Best Practices 65 Monitoring Metrics 66 Anomaly Detection: Holt-Winters Algorithm 67 Root Cause Analysis 68 Conclusion to Observability 69 Scope and Requirement setting 70 Chapter #1: Service Registration and Proxies 71 Chapter #2: Authentication & Global Caching 72 Chapter #3: API contracts & Versioning 73 Chapter #4: Sending, Tagging & Searching Emails 74 Chapter #5: Contacts & Groups 75 Requirements of a chess website 76 Handling connections at scale 77 Consistent Hashing vs. Sharding 78 Connection related thundering herds 79 Request Batching and Conclusion 80 Live Streaming Requirement Breakdown 81 Video Ingestion and Transformation 82 Transferring processed videos to end users 83 Virtual Advertising for live sports events 84 Google Docs Requirements 85 Document Schema 86 Storing Documents 87 Version History 88 Avoiding Thundering Herds in Crons 89 Compression and Caching 90 Concurrent Writes with Locks 91 Operational Transform Overview 92 Permission Management 93 Requirements of a cab aggregator 94 Static Pricing of Rides 95 Ride Matching 96 Calculating Estimated Time of Arrival 97 Matching Drivers with Live Rides 98 Requirements of a Map application 99 Routing Challenges in Maps 100 Partitioning Algorithm: Splitting the graph into regions 101 Finding the shortest path – A* search 102 GeoHash and other proximity filters 103 Detecting traffic jams and broadcasting updates 104 Calculating an accurate and efficient estimated time of arrival 105 Calling App Design 106 Concept #1: Breaking calls into dialogs 107 Concept #2: The state machine 108 Concept #3: Charging Users 109 Concept #4: Consistent Hashing for caching call state 110 Converting data sources to a lake 111 The Map Reduce Architecture 112 Fault tolerance and engineering optimizations 113 Real time analytics 114 Ranking restaurants in real time and batch 115 Introduction to Low Level Design Series 116 The need for good coding practices 117 Setting Requirements and Objects 118 API and Package Structuring 119 Parent vs. Base class functions 120 Setting the main method 121 Debugging the code 122 Defining responsibilities of AI and Game classes 123 Unit Tests 124 Benefits of Single Responsibility Principle 125 Looking for a Smart AI 126 The need for stateless move exploration 127 Prototype Design Pattern 128 DRY: Dont Repeat Yourself 129 Iterator Design Pattern 130 DRY: Extracting Common Pieces 131 New feature request: Find Forks! 132 Building a Rule Engine 133 Builder Design Pattern 134 Summary: Open-Closed Principle 135 New feature request: Timers! 136 Encapsulating responsibilities in objects 137 Extracting Nested Objects 138 Having Multiple AI personalities 139 Singleton and Null Object Design Pattern 140 Chain of Responsibility Pattern 141 Interface Segregation Principle 142 Dependency Inversion Principle 143 New feature request: Undo Moves with Momento! 144 Proxy and Flyweight Design Pattern 145 The Labyrinth: Five Level Deep For-Loops! 146 State and Strategy Design Pattern 147 Writing Tests for Timed Games 148 Factory Design Pattern 149 Unit Tests and Object Pools 150 Setting Timed Test Cases 151 Fixing bugs in Game Logic and Factories 152 Strategy Design Pattern: Implementation and Benefits 153 New Feature: Email Notifications 154 Inheritance vs. Composition 155 The Publisher Subscriber Model 156 Problem Statement 157 Defining objects states and behaviors 158 Simplified Balances algorithm 159 APIs and coding requirements 160 Low Level Design 161 Coding: Building the service skeleton and defining objects 162 Coding: Algorithm 163 Coding: Test cases 164 Conclusion and Tips 165 #1: Caching: Engineering requirements 166 #2: Read your own writes 167 #3: Defining the core requirements 168 #4: Asynchronous processing: Keeping threads available 169 #5: View Consistency through thread assignment 170 Code #1: Code skeleton for ‘Get’ and ‘Set’ 171 Code #2: Setting up fast evictions 172 Code #3: Thread Assignment and updating GET + SET 173 Code #4: Hot loading and Request Collapsing 174 What is an event bus? 175 Breaking down engineering requirements 176 The mechanics of the bus 177 Why use threads? 178 Code Skeleton and using an extensible Retry Algorithm 179 The Keyed Executor 180 Pull and Push Subscribers 181 Defining the data structures in the bus 182 Wrapper Classes 183 Coding the tests 184 Conclusion 185 What will you learn 186 Rate Limiter Overview 187 Implementation Details 188 API Breakdown 189 Models, Controllers, Packages and ThreadPools 190 Reading and Writing Data 191 RateLimiter Client Setup 192 Sliding Window Algorithm Setup 193 Dependency Inversion 194 Sliding Window with Backpressure 195 Clearing Stale Entries in Sliding Window 196 January 2022: Datastores and their Tradeoffs 197 March 2022: Threads and Request Collapsing 198 April 2022: Chess Low Level Design 199 May 2022: Message Queues 200 June – Design a Payment System 201 July – Caching, Paxos and Zookeeper 202 Data Corruption and Alerts Monitoring 203 Caching: Doubts and Clarifications 204 August – Database Doubts 205 Design a subscription manager 206 Rule Engines 207 October – Kafka Internals 208 October 2022 – Implementing a File System 209 Pessimistic and Optimistic Locking 210 Producers and Consumers: November Meet 211 IRCTC Algorithm: December 212 Google Docs and Chess Design Queries 213 Jan 2023: DNS, CDNs, and everything in between 214 Jan 2023: API design and other discussions 215 Feb 2023: Permission Management System 216 March 2023: Eventual Consistency Levels 217 March 2023: Fetch top K hits in a distributed system 218 April 2023: Distributed Consensus and Load Balancing 219 April 2023: Graph Databases with Facebook TAO 220 May 2023: The SideCar Pattern 221 May 2023: Permission Management 222 June 2023: Clients, Comments and APIs 223 July 2023: Design an Event Handler 224 July 2023: Highly Scalable Concurrent Booking Systems 225 August 2023 – Google Calendar Low-Level Design 226 August 2023 – Designing IRCTC 227 September – Design Judge Launch 228 September – Tech in a startup 229 October – Live Watch Party Design 230 November – Memcached Reading 231 November – Memcached Revision 232 December: Memcached Paper Reading – 2 233 Monoliths vs Microservices 234 Horizontal vs Vertical Scaling 235 Load Balancing 236 An introduction to distributed systems 237 Single Point of Failure 238 Sharding 239 Service discovery and Heartbeats 240 Capacity Planning and Estimation: How much data does YouTube store daily? 241 Content Delivery Networks 242 API Design Goals 243 API Design in Practice 244 The Message Queue: Problem Statement 245 Asynchronous processing: benefits 246 Publisher Subscriber Models 247 Event Driven Architectures 248 Event Driven Architectures – Advantages 249 Event Driven Architectures – Disadvantages 250 Distributed data consistency 251 Data Consistency across Continents 252 Leader-follower architectures 253 Tradeoffs – 2 phase commit protocol 254 Difference between SQL and NoSQL 255 Cassandra Internals 256 Quorom 257 Write Heavy DB Design 258 Write Heavy DB Design – Merging Sorted String Tables 259 Write Heavy DB Design – Query optimisations 260 Location Representation 261 Data Structure – Quad Tree 262 Range Queries and Hilbert Curve 263 Motivation 264 Infrastructure Requirements 265 Practical considerations 266 Containers: A friendly Introduction 267 Containers: Usecases 268 System Requirements 269 One to one messaging 270 Last Seen Timestamps 271 Group Messaging 272 Requirements 273 Image Storage: Files vs. Database BLOB 274 Profile Creation and Authentication 275 One to One chat messaging 276 Matching right-swiped users 277 Serving recommendations to users 278 Requirements 279 Designing the Data Schema 280 Following Users 281 User Feed Service 282 Scaling the Instagram news feed 283 Anomaly Detection 284 Video Processing 285 ISP Synergy 286 System Design Tips 287 Dos and Don’ts 288 Online Judge Формат видео: MP4 Видео: AVC, 1920x1080, 16:9, 25fps, ~200kbps Аудио: AAC, 48kHz, 128kbps, stereo
|
|||||||||||||||||||||
Forum | Topic | Author | Size |
---|---|---|---|
Devops | [Interviewrea |
Find a password | 24.4 GB |
![]() |
Home » Training video » Computer video tutorials and educational interactive discs » Devops |
Current time is: 24-Feb 12:14
All times are UTC + 2
You cannot post new topics in this forum
You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum |