Creating a Secondary Game Vehicle in 3ds Max Год выпуска: 2015 Производитель: Digital Tutors Сайт производителя: http://www.digitaltutors.com/tutorial/2216-Creating-a-Secondary-Game-Vehicle-in-3ds-Max Автор: Chidi Mbadugha Продолжительность: 17 часов Тип раздаваемого материала: Видеоурок Язык: Английский Описание: В этом 3ds Max учебник, мы моделировать и текстурировать подробную вторичного транспортного средства. Мы начнем с рассмотрения того, как построить высокую поли автомобиль по чертежам. После того, как наша старшая модель поли закончен, мы будем изменять его, чтобы построить наше окончательное актив в игре. По конец этого 3ds Max обучение, вы будете иметь полное понимание инструментов и методов, используемых для создания игровых машин вторичные.
Содержание
Introduction and project overview 1 Introduction and project overview Watch it now 00:55 Breaking object out into Material IDs 2 Breaking object out into Material IDs Free with Demo » 09:22 Setting up project preferences and creating image planes 3 Setting up project preferences and creating image planes Free with Demo » 08:53 Setting up blueprint and layer creation 4 Setting up blueprint and layer creation Free with Demo » 05:33 Customizing hot keys for 3ds Max 5 Customizing hot keys for 3ds Max Free with Demo » 10:35 Creating front left area and wheel well 6 Creating front left area and wheel well Free with Demo » 10:34 Continuing the front left area 7 Continuing the front left area Free with Demo » 05:19 Modeling the middle left side 8 Modeling the middle left side Free with Demo » 03:34 Modeling the left back side 9 Modeling the left back side Free with Demo » 06:46 Finishing the left back area 10 Finishing the left back area Free with Demo » 08:54 Modeling out the back door area 11 Modeling out the back door area Free with Demo » 09:50 Adding a TurboSmooth modifier to our mesh 12 Adding a TurboSmooth modifier to our mesh Free with Demo » 09:02 Modeling front hood area 13 Modeling front hood area 09:16 Modeling the back bumper 14 Modeling the back bumper 09:16 Finishing the back bumper 15 Finishing the back bumper 09:20 Adjusting the back bumper 16 Adjusting the back bumper 07:59 Adjusting the model's body 17 Adjusting the model's body 06:06 Modeling the front bumper 18 Modeling the front bumper 07:33 Detailing the front bumper 19 Detailing the front bumper 09:53 Capping off the bottom 20 Capping off the bottom 07:45 Making adjustments to front of vehicle 21 Making adjustments to front of vehicle 06:50 Modeling the headlight housing 22 Modeling the headlight housing 10:26 Detailing the headlight housing 23 Detailing the headlight housing 08:22 Adding thickness to the headlight housing 24 Adding thickness to the headlight housing 08:58 Finishing up the headlight housing 25 Finishing up the headlight housing 03:59 Creating the vehicle's grill 26 Creating the vehicle's grill 05:24 Finishing the grill 27 Finishing the grill 07:31 Adjusting the body and grill 28 Adjusting the body and grill 03:51 Creating door handle object 29 Creating door handle object 09:18 Copying door handle to back area 30 Copying door handle to back area 09:14 Creating back door handle from cloned object 31 Creating back door handle from cloned object 10:39 Adjusting door handles 32 Adjusting door handles 09:37 Modeling the side view mirror 33 Modeling the side view mirror 10:27 Detailing the side view mirror 34 Detailing the side view mirror 04:07 Finalizing the side view mirror 35 Finalizing the side view mirror 05:53 Attaching side view mirror 36 Attaching side view mirror 04:57 Modeling the antennae 37 Modeling the antennae 10:14 Checking our model 38 Checking our model 10:05 Building the support object for side view mirror 39 Building the support object for side view mirror 10:20 Adding the side view mirror base 40 Adding the side view mirror base 04:16 Modeling the gas cap 41 Modeling the gas cap 08:42 Managing our scene 42 Managing our scene 10:24 Using layer manager to manage scene 43 Using layer manager to manage scene 07:51 Creating front area glass 44 Creating front area glass 10:10 Modeling the windshield 45 Modeling the windshield 10:17 Adjusting the windshield 46 Adjusting the windshield 08:09 Adding in the back windows 47 Adding in the back windows 10:12 Finishing the back area 48 Finishing the back area 09:48 Creating the wheels 49 Creating the wheels 09:38 Finishing the wheels 50 Finishing the wheels 08:04 Adding a chassis object 51 Adding a chassis object 08:46 Creating the muffler and windshield wipers 52 Creating the muffler and windshield wipers 10:24 Finishing and positioning the windshield wipers 53 Finishing and positioning the windshield wipers 10:12 Adding interior objects including a steering wheel 54 Adding interior objects including a steering wheel 07:52 Finishing the steering wheel 55 Finishing the steering wheel 10:24 Tweaking our model 56 Tweaking our model 10:21 Creating the roof rack and pipes 57 Creating the roof rack and pipes 09:31 Adding pipes to roof rack 58 Adding pipes to roof rack 10:52 Assigning brake light materials 59 Assigning brake light materials 09:34 Cleaning up model edges 60 Cleaning up model edges 07:02 Duplicating model to create low poly version 61 Duplicating model to create low poly version 10:10 Detailing the front of the high poly model 62 Detailing the front of the high poly model 09:45 Detailing the back area 63 Detailing the back area 08:49 Adjusting the back bumper area 64 Adjusting the back bumper area 08:56 Finalizing back door area 65 Finalizing back door area 06:33 Adding details to the side of our model 66 Adding details to the side of our model 06:24 Creating the door seam 67 Creating the door seam 10:32 Finishing up the door seams 68 Finishing up the door seams 10:26 Finalizing detailed high poly model 69 Finalizing detailed high poly model 09:22 Creating low poly tires 70 Creating low poly tires 08:14 Unwrapping the low polygon tires 71 Unwrapping the low polygon tires 09:15 Creating and unwrapping the low poly front bumper 72 Creating and unwrapping the low poly front bumper 09:46 Optimizing the headlight housing 73 Optimizing the headlight housing 10:29 Unwrapping the headlight housing 74 Unwrapping the headlight housing 08:22 Finishing the headlight housing 75 Finishing the headlight housing 10:04 Unwrapping the hood 76 Unwrapping the hood 05:45 Unwrapping the front area 77 Unwrapping the front area 10:21 Creating low poly door handle 78 Creating low poly door handle 09:22 Optimizing low poly side view mirror 79 Optimizing low poly side view mirror 10:17 Unwrapping side view mirror 80 Unwrapping side view mirror 09:55 Creating the low polygon body 81 Creating the low polygon body 10:36 Refining the body 82 Refining the body 10:09 Unwrapping the body 83 Unwrapping the body 05:20 Continuing to unwrap the body 84 Continuing to unwrap the body 04:44 Unwrapping the window trim and interior trim 85 Unwrapping the window trim and interior trim 07:18 Detaching and optimizing interior objects 86 Detaching and optimizing interior objects 10:15 Finishing the interior objects 87 Finishing the interior objects 10:36 Unwrapping windows and pipes 88 Unwrapping windows and pipes 09:59 Finalizing the pipes 89 Finalizing the pipes 09:27 Unwrapping the roof rack 90 Unwrapping the roof rack 08:56 Optimizing the back bumper 91 Optimizing the back bumper 05:15 Unwrapping the back bumper 92 Unwrapping the back bumper 05:44 Optimizing the back door handle 93 Optimizing the back door handle 10:14 Finalizing the back door handle 94 Finalizing the back door handle 07:38 Unwrapping back door area of vehicle 95 Unwrapping back door area of vehicle 10:29 Finishing the back door area 96 Finishing the back door area 05:53 Unwrapping the exhaust object 97 Unwrapping the exhaust object 07:18 Unwrapping the wipers 98 Unwrapping the wipers 09:22 Unwrapping the antenna 99 Unwrapping the antenna 06:19 Cleaning up our scene 100 Cleaning up our scene 10:07 Optimizing the material ID 101 Optimizing the material ID 06:38 Packing our UVs 102 Packing our UVs 10:13 Continuing to pack our UVs 103 Continuing to pack our UVs 10:09 Finalizing UV packing 104 Finalizing UV packing 10:47 Looking into bake settings 105 Looking into bake settings 10:34 Setting up our object for baking 106 Setting up our object for baking 09:43 Adjusting our projecting cage 107 Adjusting our projecting cage 09:37 Going over Normal map and Color ID map in Photoshop 108 Going over Normal map and Color ID map in Photoshop 07:31 Cleaning up maps 109 Cleaning up maps 09:30 Creating our textures 110 Creating our textures 08:54 Loading all our maps and models in DDO 111 Loading all our maps and models in DDO 10:14 Assigning materials based on ID map 112 Assigning materials based on ID map 08:15 Rendering out maps 113 Rendering out maps 07:41 Adding decal to Diffuse map 114 Adding decal to Diffuse map 04:54 Setting up materials for render in Mental Ray 115 Setting up materials for render in Mental Ray 09:53 Assigning materials for render 116 Assigning materials for render 06:31 Adding a ground plane and lighting system 117 Adding a ground plane and lighting system 09:53 Adding our Normal map 118 Adding our Normal map 10:19 Adjusting our final render 119 Adjusting our final render 09:50
Файлы примеров: присутствуют Формат видео: MP4 Видео: MPEG4 Video (H264) 1280x720 15fps 949kbps Аудио: AAC 44100Hz mono 75kbps
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum