Autodesk 3ds Max 2024 Basics Guide Год издания: 2023 Автор: Murdock K. Издательство: SDC Publications ISBN: 9781630576141 Язык: Английский Формат: PDF Качество: Издательский макет или текст (eBook) Интерактивное оглавление: Нет Количество страниц: 908 Описание: Takes a beginner-friendly approach that assumes no prior knowledge of Autodesk 3ds Max Uses clear, easy-to-follow tutorials with accompanying video instruction to enhance your learning experience Detailed lessons progress from basic functions to advanced techniques Real-world examples help you apply your skills in a professional setting Includes coverage of the newest features and improvements to Autodesk 3ds Max 2024 Discover the world of 3D Modeling and animation with Autodesk 3ds Max 2024 Basics Guide, a comprehensive and user-friendly guide designed for beginners and professionals alike. Authored by renowned 3D artist Kelly L. Murdock, this essential handbook incorporates an array of easy-to-follow tutorials, covering everything from interface navigation to advanced lighting techniques. Whether you're a complete novice or a seasoned professional looking to expand your skills, this guide will help you develop the knowledge and confidence necessary to create stunning 3D models, animations, and renderings. With meticulously organized chapters, each focusing on a specific skill set, you'll be smoothly guided through the entire process, from exploring the interface to simulating physics-based motion and working with hair and cloth. Autodesk 3ds Max 2024 Basics Guide begins by introducing you to the user interface and scene navigation, then delves into object manipulation, 3D asset modeling, material application, camera and lighting techniques, rendering, animation, character creation, special effects, and dynamic animation systems. As both a beginner's guide and a reference for experienced users, this invaluable resource offers expert advice from popular author Kelly Murdock. The book begins with a 'getting started' section for instant immersion, and contains countless tips and timesavers throughout. Learn how to harness the power of Autodesk 3ds Max, one of the most popular 3D modeling, animation, rendering, and compositing softwares used by game developers and graphic designers in the film and television industry. Unlock your creative potential and start creating breathtaking 3D animations with the Autodesk 3ds Max 2024 Basics Guide. What You'll Learn Get started navigating the user interface, Viewports and working with files Explore 3D modeling and how to apply materials and textures Learn how to reference, select, clone, group, link and transform objects Set impressive scenes with backgrounds, cameras and lighting Master intelligent techniques for rendering, compositing and animating Create characters, add special effects, and finish with dynamic animations such as hair and cloth Get comfortable with key tools such as Track View, Arnold, Quicksilver, Space Warps and more Discover all the new features and changes in 3ds Max 2024 Section Videos Each section of the book has a corresponding video. In each video author Kelly Murdock gives a brief overview of the contents of that section in the book and covers some of the basics from the chapters within that section.
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Preface About This Book Table of Contents Part I: Getting Started with Autodesk 3ds Max 2024 Chapter 1: Exploring the 3ds Max Interface Chapter 2: Controlling and Configuring the Viewports Chapter 3: Working with Files, Importing, and Exporting Part II: Manipulating Objects Chapter 4: Creating and Editing Primitives and Selecting Objects Chapter 5: Transforming Objects, Pivoting, Aligning, and Snapping Chapter 6: Cloning Objects and Creating Object Arrays Chapter 7: Grouping, Linking, and Parenting Objects Chapter 8: Organizing Scenes with Layers, Containers, and XRefs Part III: Modeling 3D Assets Chapter 9: Accessing Subobjects and Modifiers and Using the Modifier Stack Chapter 10: Drawing and Editing 2D Splines and Shapes Chapter 11: Modeling with Polygons Chapter 12: Using the Graphite Modeling Tools and Painting with Objects Chapter 13: Working with Compound Objects Chapter 14: Using Mesh Modifiers and Deforming Surfaces Part IV: Applying Materials and Textures Chapter 15: Creating and Applying Materials with the Slate Material Editor Chapter 16: Adding Material Details with Maps Chapter 17: Creating Compound Materials and Using Material Modifiers Part V: Setting the Scene: Cameras, Lights, and Rendering Chapter 18: Configuring Cameras and Environments Chapter 19: Using Lights and Basic Lighting Techniques Chapter 20: Rendering a Scene and Working with Arnold Part VI: Animating Objects and Scenes Chapter 21: Understanding Animation and Keyframes Chapter 22: Using Animation Layers and Animation Modifiers Chapter 23: Animating with Constraints and Simple Controllers Chapter 24: Editing Animation Curves in the Track View Part VII: Working with Characters and Special Effects Chapter 25: Understanding Rigging, Kinematics, and Working with Bones and Skin Chapter 26: Animating Characters with CAT Chapter 27: Using Particles and Space Warps Chapter 28: Using Atmospheric, Render, and Lighting Effects Part VIII: Using Dynamic Animation Systems Chapter 29: Simulating Physics-Based Motion with MassFX Chapter 30: Working with Hair, Cloth, and Fluids Index
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