Taking Blender to the Next Level Год издания: 2022 Автор: Lotter R. Издательство: Packt ISBN: 9781803233567 Язык: Английский Формат: EPUB Качество: Издательский макет или текст (eBook) Интерактивное оглавление: Да Количество страниц: 520 Описание: If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Оглавление
Preface Part 1: Modeling, Materials, and Animation Workflows Chapter 1: Using Geometry Nodes to Create Dynamic Scenes Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes Chapter 3: Organic Modeling P1: Creating a Mushroom Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom Chapter 5: PBR Materials: Texturing our Mushroom Scene Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans Chapter 7: Modeling an Alien Cartoon Character Chapter 8: Rigging and Animating Your 3D Cartoon Character Part 2: Let's Do Some Physics Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics Chapter 10: Dynamic Cloth Simulations Chapter 11: Creating Dynamic Hair Using Particles Part 3: Match Moving and Compositing Chapter 12: Matching Blender's Camera Movement to Live Action Footage Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage Chapter 14: The Final Render Other Books You May Enjoy
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