Lotter R. - Taking Blender to the Next Level [2022, EPUB, ENG]

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Post 14-Nov-2023 11:55

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Taking Blender to the Next Level
Год издания: 2022
Автор: Lotter R.
Издательство: Packt
ISBN: 9781803233567
Язык: Английский
Формат: EPUB
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 520
Описание: If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you.
This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video.
By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.

Оглавление

Preface
Part 1: Modeling, Materials, and Animation Workflows
Chapter 1: Using Geometry Nodes to Create Dynamic Scenes
Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes
Chapter 3: Organic Modeling P1: Creating a Mushroom
Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom
Chapter 5: PBR Materials: Texturing our Mushroom Scene
Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans
Chapter 7: Modeling an Alien Cartoon Character
Chapter 8: Rigging and Animating Your 3D Cartoon Character
Part 2: Let's Do Some Physics
Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics
Chapter 10: Dynamic Cloth Simulations
Chapter 11: Creating Dynamic Hair Using Particles
Part 3: Match Moving and Compositing
Chapter 12: Matching Blender's Camera Movement to Live Action Footage
Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage
Chapter 14: The Final Render
Other Books You May Enjoy
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