Music for Film and Game Soundtracks with FL Studio Год издания: 2022 Автор: Au-Yeung J. Издательство: Packt ISBN: 9781803233291 Язык: Английский Формат: EPUB Качество: Издательский макет или текст (eBook) Интерактивное оглавление: Да Количество страниц: 266 Описание: FL Studio is a cutting-edge software music production environment and a powerful and easy-to-use tool for composing music. In this comprehensive guide, you’ll discover how to use FL Studio's tools and techniques to design exciting soundtracks for your films, TV shows, video games, and much more. You'll start by understanding the business of composing, learning how to communicate, score, market your services, land gigs, and deliver music projects for clients like a professional. Next, you'll set up your studio environment, navigate key tools, such as the channel rack, piano roll, playlist, mixer, and browser, and export songs. The book then advances to show you how to compose orchestral music using MIDI (musical instrument digital interface) programming, with a dedicated section to string instruments. You’ll create sheet music using MuseScore for live musicians to play your compositions. Later, you’ll learn about the art of Foley for recording realistic sound effects, create adaptive music that changes throughout video games, and design music to trigger specific emotions, for example, scary music to terrify your listener. Finally, you'll work on a sample project that will help you prepare for your composing career. By the end of this book, you’ll be able to create professional soundtrack scores for your films and video games.
Оглавление
Preface Part 1:The Business of Composing for Clients Chapter 1: The Business of Composing for Clients Part 2:Composing Tools and Techniques Chapter 2: Navigating Through the Key Features of FL Studio Chapter 3: Designing Music with Themes, Leitmotifs, and Scales Chapter 4: Orchestral MIDI Composing Part 3:Designing Music for Films and Video Games Chapter 5: Creating Sheet Music with MuseScore, Scoring with Fruity Video Player, and Diegetic Music Chapter 6: Influencing Mood with Music and Designing Emotional Music Chapter 7: Creating Interactive Music for Video Games with Wwise Chapter 8: Soundtrack Composing Templates Other Books You May Enjoy
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