[ZBRUSHWORKSHOPS] Introduction to Character Creation for Games [2013, ENG]

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Post 30-Jun-2023 23:40

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Introduction to Character Creation for Games
Год выпуска: 2013
Производитель: ZBRUSHWORKSHOPS
Сайт производителя: http://www.zbrushworkshops.com/zbw-masters-detail/?slug=Introduction-to-Character-Creation-for-Games
Автор: Raphael Boyon
Продолжительность: 08:00:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Raphael starts by teaching you how sculpt realistic faces, underlying bone structure in the different types of facial poses. He then discuss sculpting the body, covering proportions, anotomy and anotomical variations the build believability. Next Raphael teaches you how to UV a character, how to translate high resolution detail onto low-resolution meshes, and how to paint textures. Raphael completes his course by explaining the final step an any game character creation pipeline, exploring it to the game engine.
----------------------------------------------------------------Рафаэль начинает учить вас, как лепить реалистичные лица с костными структурами в различных типах поз. Затем он обсудит тело скульптуры, создавая пропорции и реальные анатомические варианты построения. Далее Рафаэль учит вас, как создать UV, как перевести персонаж из высокого разрешения в низко-полигональную сетку и как рисовать текстуры. Рафаэль завершает свой курс, объясняя заключительный этап создания любого персонажа игры, исследуя его на движке игры.

Содержание

Module 1: Creating a Realistic Face
Gathering Reference
Facial Anatomy
Sculpting Wrinkles and Pores
Types of Pores
Module 2: Creating the Body
Analyzing Anatomical Variations
Understanding Proportion
Sculpting the Body
Module 3: Accessories
ZBrush and 3DS Max Workflow
Modeling the Boots, Jacket, and Other Clothing
Clothing Folds
Sculpting Leather
Module 4: Creating the Game Model
Topology Basics for Games
Retopologizing the Accessories
Understanding Facial Topology
Module 5: UVing Your Model
Introduction to UVs in 3DS Max
UVs for the Accessories
Head UVs
Hand UVs
Module 6: Baking Maps
Introduction to Baking
Baking Normals with xNormal
Baking in ZBrush
Baking in 3ds Max
Module 7: Texturing
Polypainting the Face
Creating a Real-time Skin Shader
Texturing Techniques
Creating Spec Maps
Module 8: In-Game Implementation
Файлы примеров: не предусмотрены
Формат видео: MP4
Видео: MPEG4 Video (H264) 1024x768 30fps 89kbps
Аудио: AAC 44100Hz stereo 92kbps

Скриншоты

Доп. информация: ZBrush 4R4, 3D MAX 2012, Marmoset Toolbug, Photoshop
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