Luxology MODO 701 SP2 61434 x64 [23.07.2013, ENG]

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Post 18-Nov-2022 22:35

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Luxology MODO SP2
Год/Дата Выпуска: 23.07.2013
Версия: 701 SP2 Build 61434
Разработчик: Luxology
Сайт разработчика: www.luxology.com/support/MODO701_SP2_details.aspx
Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: Отсутствует
Системные требования: Windows XP, Vista, 7 and 8 (only 64-bit supported)
Intel Xeon/Core 2 Duo, Quad/Core i7 or AMD Opteron/ Phenom processor(s). Must support SSE2 instruction set.
3 GB свободного места на диске для установки контента
4 GB RAM
Графическая карта с поддержкой OpenGL и разрешением 1280×800
Мышка или планшет (поддерживается степень нажатия для планшетов)
Описание: Luxology Modo — полноценный универсальный пакет для работы с 3D-графикой и анимацией, который представляется разработчиками как "Cистема трехмерного моделирования нового поколения”. Продукт сочетает в себе мощность, движок моделирования поверхностей в реальном времени, максимально настраиваемый интерфейс и содержит сотни инструментальных средств, с которыми можно справиться с любой задачей в моделировании. Позволяет выйти за рамки традиционного трёхмерного рабочего процесса, полностью погружая вас в творчество. Luxology Modo 701 является новым этапом эволюции 3D-моделирования, рисования и визуализации в одном пакете. Luxology Modo 701 — это сквозное решение, которое включает настоящие инструменты 3D-моделирования, анимации и сетевой визуализации!
Установка: Если установлен предыдущий сервис пак, то просто устанавливаете и работаете. У меня все окей!!!

Исправления и дополнения

FBX 2013 loader/saver has been partially implemented. Although the FBX 2013 loader and saver are not complete, we have included them in modo 701 SP2, as they may provide users with solutions where the old FBX 2010 plug-in was failing. To use the FBX 2013 loader, you must enable it in Preferences > FBX I/O. There you will also find settings for export using FBX 2013, which is available in addition to the FBX 2010 plug-in in the export/save file types. The FBX 2013 saver is capable of exporting to match compatibility with FBX 2010, 2011, 2012 and 2013.
Known issues with the FBX 2013 loader/saver:
problems with bind poses
bug with importing animation curves (tangents)
no animation import to non-transform channels or existing skeletons
no import of takes into actions
no animation export
no support for animation curve sampling on import/export
no morph map export
no polygon part or smoothing import/export
no edge smoothing import/export
no item visibility import/export
no export of "skin data" for non-Normalized folder
no support for exporting "skin data" for multiple Normalization folders
incomplete camera and light import/export
Improves performance with rendering scenes with tiled EXRs and cache purging (speeding up rendering of test scenes by up to 20x).
Changes UV spot size evaluation to use median value from all polygon delta-uvs instead of average values.
Changes timeline snapping to integral frame numbers if the fractional part is very close to 0 or 1, removing unnecessary interpolation due to roundoff errors.
Adds support for FX shaders in assembly preset saving.
Handles issue with sculpting on 16 bit grayscale images, where what you saw during sculpting was not what you got when reloading the vector displacement image.
Fixes Collada import from PFMatchIt, where no camera animation would import.
Mac: Fixes potential crash running Seneca's super_UVTools.pl world_space_uvs script.
Fixes bug in which triangulation decisions during micropolygon dicing were based on uninitialized edge lengths when cached midpoints were used. Using correct edge lengths provides a quality improvement as well as a speedup in scenes with displacement.
Improves GeoCache baking performance.
Fixes blockiness of drag and drop highlighting in a Preview window that hasn't fully refined yet.
Changes micropolygon dicing to create triangle fans rather than Sierpinski triangles when all three edges are split. The anchor of the fan lies on the longest edge. This avoids the 'checkerboard' artifacts that have plagued displacement in modo.
Enables attached script 'beforeCreate' execution for all presets, not just materials.
Fixes bug where 'Attach Script' would silently fail without permissions to the preset directory.
Fixes bugs with render curves, where bump and normal mapping only worked with implicit UVs and incorrect texturing on non-curves in the same mesh item.
Fixes an issue with reversed normals on particle/mesh collision resulting in missed collisions.
STL export: Adds support for binary or ASCII output and setting 'interpretation' units for destination application (scaling modo's default meter units). Adds preference settings for both under the File I/O section.
Fixes activation of the preview item when loading a proxy saved as a preset.
Fixes potential crash when rendering a scene and then unhiding the render thumbnail browser.
Fixes bug where changing the brush size/falloff after making a stroke could break the ability to smooth or sculpt on vector displacement images.
Fixes potential crash applying weight to a mesh which was previously duplicated from a rig.
Mac: Fixes crash on exit when Unity3d opens modo to convert an LXO file.
Fixes bug where Item Commands did not work when using the Maya input mapping.
Fixes potential crash undoing repeatedly after resizing tool properties panel when using a tool with a Profile Preset browser.
Fixes potential crash doing a live simulation in a particular rigged particle scene.
Fixes copy/paste command for edge mode.
Alembic: Exports animated scene bounds. Adds new functions to transform and accumulate the bounds for each item (per frame). Fixes roundoff error in the number of scene frames.
Fixes bug with the Loop Slice tool, with Preserve Curvature enabled and a contiguous n-gon.
Fixes potential crash changing an angle user channel to a another type and then trying to change the min/max value.
Fixes a potential crash with DragWeld when the destination edge is a curve, but the source is surface. (Automated crash reporting)
Improves Contour tool performance.
Fixes bug where Set Vertex Normals did not respect the current morph.
Fixes bug where custom user channels could not be exposed from a texture locator.
Fixes bug where Show Vertex Normals didn't respect morph maps.
SDK: Localized Proxy Options interface so the user class will compile.
Fixes bug where installing a kit using an LPK file would report success, but fail if the user did not have Content installed.
Fixes bug where locators could not be saved as a preset.
Fixes bug where there was no way to supress the OBJ import dialog.
Fixes bug where Preview would not refresh when an item's group renderability was changed.
Adds sceneservice 'cinema' queries (N, name, file, format, changed, index, type, parent, numChildren, children) to query cinema subcinema heirarchy independent of the main scene used for other queries, fixing bug where only top-level scenes were supported.
Allows query-selection for scene.current by name or full path.
Fixes bug where View3DHit_ItemIsSolid() would fail for items drawn in wireframe mode.
Re-implements the item.channelPopover command from modo 601.
Fixes bug where undos worked incorrectly after changing time, applying changes or entering/exiting Setup mode.
Fixes bug where color maps were not updating except in Advanced OpenGL mode.
Fixes bug where using F10 to render a camera view would render at the incorrect resolution or aspect ratio.
Windows: Fixes a potential crash with the PACK Kit when canceling a 'Save Scene As' dialog when saving a 'Snap Shot'.
Adds support for 32-bit floating point TIFF images.
Fixes bug with the Rotation Constraint that could cause it intermittently "flip out" when only a single channel was constrained.
Fixes brush position issues on transformed items and when evaluating brush size.
Windows: Fixes a common random crash in GL drawing.
Fixes crash undoing the addition of the Spring assembly preset from Content.
Fixes potential crash when dragging and dropping a form just after the last entry in a head/tail category of the Form Editor.
Fixes bug where the License URL didn't open when clicking the 'copyrights and patents' link in the About box.
Adds 'ikfb.setRest' command, which updates the rest pose for chain items.
Python API: Fixes bug where MapValue() would only return scalar values.
Fixes potential crash using the Preview's 'Show Only Selected Item' option, then selecting a different item.
Fixes bug where RayGL did not respect the Film Offset.
Adds wireframe color as active/inactive mesh settings.
Changes wireframeViewColor from a simple preset setting to a (vector) color.
Fixes case where clicking in empty space in a 3d view could select a polygon.
Fixes bug where Preview did not respect the group based selection flag.
SDK: Fixes missing or incorrect VS2010 projects for example SDK code.
Fixes potential crash with the Patch Curves tool.
Fixes Patch Curves tool so that it doesn't create an initial patch from face polygons, if they are not selected.
Linux: Fixes bug where the top line of the preview window appeared at the bottom.
Fixes bug where setting poses in Setup mode would create keys.
SDK: Adds the Segment ID to the LXpPixelGeometry structure, to allow SDK plugins to use it.
Adds a segment edges channel to the Cel Edges shader, allowing it to draw edges on segment boundaries to help match contour rendering (and make it possible for users to create edges using parts, for instance).
Fixes bug where the envelope ranges (green lines) were not updating in summary rows of the track view.
Fixes bug where adjusting key values in the Graph Editor on channels that had value limits defined didn't work.
Fixes bug where Match Position/Rotation would not respect the axis settings the first time the tool was fired, and never for Match Scale.
Fixes bug where Match Position/Rotation would drop the selection.
Fixes bug where the Match tool would ignore the Axis setting with Average enabled.
Fixes bug where a single drop action with multiple items would require an undo for each item.
Fixes bug where the 'Match' drop action would ignore scale values.
Fixes bug where the Arc tool would make an extra polygon with shift-click and drag.
Fixes bug where tool handles would snap on new geometry when using the Arc tool with Geometry snapping.
Fixes bug where the Arc tool did not work correctly with a custom workplane.
Allows gradient channels to be keyed in Setup mode.
Fixes queries and enable states when the channel argument is provided for the channel.interpolation and channel.behavior commands.
Fixes bug with the Scale Constraint, where it would revert to 100% when the driver item was at 0%.
Fixes bug where channels couldn't be combined into a single node in schematic.
Fixes bug where multiple zero transforms were being added when the zeroing more than once.
Fixes bug where toggling GI in the Preview options would refresh fur rendering incorrectly.
Fixes bug where Preview wouldn't switch to a remaining camera when the current camera was deleted.
Fixes memory leak when rendering animations with instances.
Fixes bug where Preview would not update when running the 'iview.itemSel' command from the command prompt.
Fixes bug where the Item transform tool handles did not work correctly on rotated items.
Fixes bug where channels that are neither inputs or outputs weren't being shown in the Channel Links window.
Fixes vertex map illumination baking of shadows.
Fixes bug where Match position did not work on items in a hierarchy that had inherit position/rotation/scale turned off.
Fixes bug where item transforms could not be frozen on invisible items.
Fixes bug where disabling 'Show Locators' wouldn't hide all locators.
Fixes bug where removing the default camera and light would change the transform order channel.
Fixes bug where Preview did not auto update when double-clicking on a material preset.
Fixes broken normal map when exporting to OBJ using the Save Selected Layers context menu option in the item list, with 'Just Layers' enabled.
Wireframe opacity setting is now always enabled regardless of if the view is wireframe or shaded with a wireframe overlay.
Adds Wireframe Opacity for Wireframe mode which sets alpha for the wireframe view (independent of the overlay alpha).
Fixes bug with Traditional Chinese localization to support HongKong and Macao locales as well as Taiwan locale.
Forces validation of mesh smoothing, fixing export of meshes to non-LXO formats.
Fixes solid drill and boolean commands to work with SubD and PSub polygons in active mesh.
Fixes boolean return values from Python for Modifier::Test(), MapValue() and MapEvaluate() for Point, Polygon, Edge.
Fixes bug where value presets for Radiant Exitance, Radiance and Radiant Intensity had invalid options that would produce incorrect lighting effects.
Fixes bug where selection and rollover vertex sizes could be wrong if independant point size was active.
Fixes vertMap.setVertex command to work with vertex color maps.
Fixes bug where using Solid Drill could lead to unwanted polygons when extruding a mesh.
Fixes bug where static meshes were hidden when locators were hidden.
Fixes bug where hidden objects could be selected on scene load, making them visible.
Fixes bug where freezing geometry without a 3d viewport visible could corrupt the mesh.
Python API: Fixes crash calling LayerPolyCount on the LayerService.
Fixes bug which required extra scroll wheel rolls/zoom motion when zooming in/out past the limits.
Alembic: Fixes bug when importing an animated scene would set the frame range, not just expand it.
Alembic: Fixes bug where alembic scenes that started at frames other than 0 were creating their initial keyframes at frame 0. Now each object keys its first envelope at its initial frame.
Fixes potential crash when a selecting a preference category after importing a config setting that preference with the Preferences pane open.
Fixes bug where Preview didn't update GI when using an HDRI sequence for the environment.
Fixes bug where morph maps did not display multires sculpt data until saving and reloading a file.
Fixes bug where only the first stroke would appear when using Mesh Paint Replica.
Fixes GL update bug during a render which was invalidating mesh proxy elements, and thus causing certain scenes and renders to fail.
Fixes bug where Preview didn't refresh for animated dissolve % on instances.
Fixes bug where Preview did not update on render output effect changes, while avoiding unnecessary Preview updates if a non-current render output is changed.
Fixes bug where Preview did not update when changing a Volume to use a Surface as Volume.
Fixes bug where scripts attached to presets in Windows couldn't be found in OSX. File paths for attached scripts are now saved in the platform neutral format, and converted on load. Old Presets will fail as before, but the locate script dialog is popped up, as before.
Added an 'insert' argument to the 'item.key' and 'transform.key' commands, and an 'insertKey' argument to the 'group.scan' command, allowing keyframe insertion to be supported outside of the Graph Editor.
Adds alternate commands using the 'insert' argument for keying buttons in the animation toolbars.
Adds an 'insertKey' input mapping, assigned to alt-MMB for key insertion on the timeline.
Adds command blocks around the key creation function, fixing issue where multiple undos were needed.
Fixes potential crash deleting and re-applying assembly presets.
Decouples the image gamma from independent display gamma in Preview, fixing inconsistencies with the saved image from the render window. Preview now uses the Output Gamma.
Fixes potential crash duplicating a proxy item.
Removes extra empty Tool Stacks label in Preferences > Defaults.
Python API: Fixed bugs in Python interface markup, including missing boolean and vector arguments, but also some local designations.
Python API: Fixes bugs in Python interface markup, including adding a const qualifier to some arguments.
Python API: Fixes bugs in Python markup, including changing const qualifiers on service methods which don't propagate.
Python API: Fixes FrontBBox() methods on Surface and SurfaceBin interfaces in the Python APIs by adding const qualifiers.
Python API: Fixes more Python markup.
SDK: Removes the obsolete movie_qt from the SDK solutions.
Python API: Adds boolean markup to Polygon::Closest().
Fixes potential crash keying from the Graph Editor with 'Show Animated Channels Only' enabled.
Fixes potential crash with rigs containing Matrix Compose modifiers with no inputs.
Fixes bug where the GL view in the Layout tab didn't show the GL information HUD.
Fixes crash in Soft Body simulations with a force and textured falloff.
Fixes bug where Environment item creation from scripts was broken.
Changes brush bias setting to use the 'ctrl' modifier key instead of vertical movements.
Fixes potential crash duplicating a Texture Replicated image in the Shader tree.
Avoids selecting gradient channels by default in the Graph Editor and doesn't show them when 'Show Animated' is active.
Fixes potential crash rendering a turntable in Spinning Geometry mode.
Fixes bug where the weight map display in Advanced OpenGL didn't update when changing maps.
Fixes bug where drop actions did not work in Maya navigation mode.
Fixes bug where the UV Align command did not respect UV symmetry mode.
Fixes potential crash using undo and redo with the Bridge tool.
SDK: Fixes bug where gradients defined by plug-ins would display the incorrect units in the Graph Editor.
Fixes bug where the Bend Effector at an angle of 0 would cause geometry to disappear in renders.
Fixes bug where the time range was not updated when importing animated Alembic/Collada/FBX files.
Fixes bug where the Preference for default New Image Resolution couldn't be changed.
Fixes bug where Preview was not updating with instanced displacement geometry.
Fixes bug where selections in topology mode were difficult to see.
Fixes bug with particular scenes where rendering could get stuck on certain buckets.
Fixes a bug with the UV projection tool in planar mode with hidden polygons.
Fixes crash pasting keys while clearing key selection.
Mac: Fixes bug where context (RMB) menus did not work in popover forms or palettes.
Fixes potential crash loading a scene with the Use Absolute Time option enabled on an MDD Influence.
Fixes bug where the last and visible frame fields would not update when the frame rate was changed on a scene.
Fixes bugs where drag and shift-drop of material presets did not add materials to the Shader Tree correctly.
Fixes bug where particles couldn't be killed if the Particle Operator type was set to 'New'. This allows particles to be deleted as they are created, making it possible for the user to control emission shapes by deleting particles that don't meet test criteria.
Fixes bug where updating a material smoothing angle did not automatically update Preview.
Fixes bug where the local action center did not respect active morph maps.
Fixes bug where 'Element' action center with Element Mode set to 'Auto' was less accurate in 701 than 601, when 'zoomed out'.
Fixes bug where the selection axis was not properly calculated in some cases.
STL Export: Improves Binary output performance up to 28X. Adds detailed comments to the code for people learning the python API.
Fixes bug where Time Ranges options in the timeline used internal names.
Fixes potential crash loading a scene with a spline deformer that uses a mesh curve, but has no curve in the mesh layer.
Fixes bug with Transform tool keying, where the initial key would cause an incorrect warning.
Fixes tooltip for the Item Hierarchy popover button in the Animate layout.
Fixes bug where Motion Paths did not respect Item Reference Systems or the Work Plane.
Fixes bug where select through in Item mode was set for all mouse buttons, making it impossible to do things like lasso select multiple items while in a transform tool.
Fixes bug where Texture Offset didn't exist for Light, Environments or FX items.
Fixes bug where hair guides were always drawn in the deformed mesh position.
Fixes potential crash when deleting and undoing the deletion of a fur material with Preview visible.
Fixes bug where new mesh layers (layer.new) were added at the bottom of the item list. They are now added above the currently selected item.
Fixes bug where duplicating an instance in the Shader Tree was creating a unique texture locator. Duplicating an instanced texture now behaves like instancing for texture locators.
Fixes bug where lights added via Environment Presets didn't show up in the Shader Tree 'Lights' group.
Fixes initial placement of shader folders in the Shader Tree.
Fixes bug where a texture group item was created when loading presets, even if they didn't have texture locators.
Fixes shader tree item placement when created within light or environment folders.
Fixes NaNs in renders with some light probe environment images due to a numerical precision issue.
Fixes bug where instances rendered differently than prototypes when 'Visible to Refraction Rays' was unchecked in some scenes.
Fixes Preview update bug when applying new materials to deforming meshes.
Fixes bug with some cases of rotational motion blur when ray batch tracing was enabled.
Fixes case where clicking in empty space in a 3d view could select polygons.
Fixes bug where changing the subdivision level for morph mesh wouldn't redraw multires displacement.
Fixes bug where Channel Sets did not work with boolean channels.
Python API: Adds support for loading modules from either '.py' or '.pyc' files, allowing python developers to ship plugins as bytecode instead of raw code for 'minimal' IP protection.
Fixes bug where stray hair directions were computed in world space instead of object space, causing fur to 'jump' on MDD driven meshes.
Adds 'bounds' item query to get bbox from static meshes (query layerservice layer.bounds ?).
Fixes potential corruption in Actions, where keys added in an Action would be added to the base timeline instead.
Fixes bug were GL fur didn't respect item visibility settings.
Fixes bug where deleting a referenced texture removed all occurrences, including the original.
Fixes GL texture update issue on images without an alpha.
Fixes bug where render could get stuck on certain scenes.
Fixes bug where layer masks of children of selected items were not deleted when deleting those items.
Fixes bug where the 'Select Source of Instance' context menu item would not update the item list, even though the item is actually selected.
Fixes bug where Particle Age driving a gradient didn't render correctly.
Fixes bug where forces had no effect on Compound Rigid Bodies.
Fixes bug where rendering the current view (F10) of a camera view would change the camera settings.
Fixes bug with viewport centering/orbiting for component selections in symmetry mode.
Fixes bug where the fit UVs command with the 'separate' option active would tear up some UVs.
Fixes bug with the select.contract command and the Flex tool, where the selection did not shrink properly.
Fixes bug where Purge Unused Materials would remove referenced groups (such as materials referenced from the Library), even if they were being used.
Fixes bug where the Channel Links window didn't highlight channels of the same name that belonged to different transform items belonging to the same item.
Fixes potential crash applying PACK Kit presets.
Fixes bug where deleting a texture preset didn't remove the groups and items in it that weren't selected, allowing a preset to clean up all items related to it when its texture layers are deleted.
Fixes bug where GL textures would flicker on and off when scrubbing the timeline with certain scenes.
Fixes potential crash freezing geometry after removing a viewport.
Fixes bug where there was no way to disable the OBJ import dialog.
Fixes bug where displaying the Diffuse Color effect in Preview could display all black and potentially crash when changing the effect again.
Fixes bug where locked shader tree masks (presets) were still expandable.
Fixes bug where texture replication from Surface Particle Generators only worked on non-deformed, non-animated items.
Fixes bug with incorrect behavior with a sequence of drag and (shift) drop of presets into preview.
Fixes bug where the scene.importReference command didn't work.
Fixes potential crash with the Spline Falloff when changing the Invert or Strength channels.
Fixes hang when forcing popover dismissal behavior to roll-off.
Fixes bug where it wasn't possible to disable the OBJ import dialog.
Adds support for inversion of the pan widget's direction and zoom wheel in the Graph Editor.
Fixes potential crash editing a skeleton chain.
Fixes bug where layer masking displacement or fur didn't work unless the layer mask was dropped onto the layer.
Adds support for inversion of the pan widget's direction and zoom wheel in Schematic.
Fixes memory leak in fur drawing in a scene with proxy items.
Changes "Surface Particle" effect naming to "Surface Generator" to reduce confusion.
Fixes bug where adding a light to a Folder would remove it from its item list parent.
Enables Independent Drawing to use Advanced OpenGL.
Fixes bug where Independent Draw was always getting active mesh settings.
Fixes wireframe drawing bug in Independent Draw.
Fixes handling of Independent Draw state and background meshes.
Changes Independent Draw label on active meshes options to match inactive for consistency.
Mac: Fixes bug where the Favorites pie menu (ctrl-`) would appear in the wrong location if using dual displays at different resolutions.
Fixes bug where the gradient editor display mode could not be changed in localized versions on modo.
Fixes crash when scrubbing in the Graph Editor beyond the scene frame range. (Automated crash reporting)
Fixes bug where values could not be edited in the Info list view.
Linux: Fixes bug where menu colors were incorrect on Centos 5.4, running under Gnome.
Linux: Fixes bug with automatic refocusing of the command entry.
Fixes bug with the shader tree input map, where ctrl-G no longer grouped items.
Fixes bug with the power function in the Expression Channel modifier.
Fixes potential crash framing a scene with deforming mesh items.
Windows: Removes the FBX 2006 loader, preventing crashes when it attempted to open 3DS/3DM files.
Prevent items with replaced channels from writing their non-replaced channel values to the setup action on load, fixing bug with saving a scene with a render pass selected.
Fixes bug where Texture Replicators were not applied correctly, by always setting the projection type to solid.
Fixes bug where the environment order of a 601 scene was changed when loaded into 701.
Linux: Fixes bug with selection functionality with two popovers open
Linux: Fixes MMB functionality.
Linux: Fixes bug with the Properties dropdowns appearing in the item list.
Fixes potential hang or crash when opening and selecting/dismissing pie menus too quickly.
Fixes potential crash undoing an unmerge mesh operation.
Fixes shading issue with bump mapping at glancing angles.
Fixes bug where sums and calculations were not being accepted in text fields.
Mac: Fixes potential crash changing the suffix on a vector user channel.
Fixes bug where subdividing a closed curve resulted in an open curve.
Fixes bug where mesh presets with gradients would lose their values.
Fixes bug where the Round Same Surface Only feature only worked in Preview and not final render.
Improves backspace use in schematic, which was incorrectly using the command 'schematic.remItem', which removed ALL nodes of the selected items, not just the selected nodes. Bksp now uses 'schematic.remNode', which only removes the selected nodes, and adds the previous 'schematic.remItem' onto Ctrl-Bksp for users who want to remove all nodes of the selected items.
Linux: Fixed bug where the Absolute scale command (script) failed to run due to case sensitivity.
Linux: Adds Full Body IK support.
Linux: Fixes hang when saving a movie file to a write protected location.
Fixes bug where double-clicking on a yellow circle on a node to show its connections would add the connected nodes to the current node selection. It now selects only the connected nodes.
Fixes Windows bug where recording an OpenGL movie would fail after recording if a space was present in the save path.
Linux: Fixes crash trying to render movies with multiple modo instances open.
Mac: Fixes 3DS loading when importing with the FBX 2013 loader.
Fixes potential crash on Windows when viewing assemblies from scenes imported by reference.
Fixes schematic display of assemblies in scenes imported by reference.
Fixes potential crash merging meshes with a polygon selection.
Fixes bug causing corruption when mirroring multi-resolution geometry.
Linux: Fixes bug where render output masks didn't work.
Fixes mesh painting with mesh presets.
Fixed potential crash when moving texture from render to environment context and trying to add layers afterwards.
Fixes potential crash/hang and GL redraw issues for specific file.
Fixes potential crash using edge extend in the UV layout.
Fixes bug where RayGL did not work properly with orthographic cameras.
Fixes potential crash duplicating layouts many times.
Linux: Fixes crash loading 3DM files.
Fixes potential crash deleting item shaders from replicators.
Network Rendering: Fixes potential crash/hang when removing a slave.
Fixes bug where assembly commands were not being fired when selecting a backdrop item.
Network Rendering: Fixes potential crash on master when networked slaves lose connection.
SDK: Replaces unused 'surf' argument with new 'item' argument at the end of LXtHitPolygon(), without changing the HitPolygon structure size, necessary for going from object to world space coordinates.

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