Bright Memory: Infinite - Ultimate Edition [P] [RUS + ENG + 9 / ENG + 2] (2021) (1.1 + 8 DLC) [Portable]

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Gender: Male

Longevity: 10 years

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Post 23-Apr-2022 07:25

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-Bright Memory: Infinite - Ultimate Edition Год выпуска: 2021
Жанр: Female Protagonist, Shooter, Gore, Sci-fi, Indie, Singleplayer
Разработчик: FYQD-Studio
Издатель: FYQD-Studio, PLAYISM
Платформа: Windows
Версия: 1.1 + 8 DLC
Тип издания: Неофициальный
Релиз: Portable
Язык интерфейса: русский, английский, китайский (упр.), японский, французский, итальянский, немецкий, испанский Лат. Ам., бр. португальский, китайский (трад.), корейский
Язык озвучки: английский, китайский, японский
Таблэтка: Вшита (Goldberg + Steamless)-Минимальные системные требования:
Требуются 64-разрядные процессор и операционная система
ОС: Windows 10 64 bit(1903)
Процессор: INTEL E3-1230v2 / AMD FX-8350
Оперативная память: 8 GB ОЗУ
Видеокарта: NVIDIA GTX960(4G)
DirectX: Версии 11
Место на диске: 13 GB-Описание: Bright Memory: Infinite сочетает в себе элементы жанров FPS и экшен для создания динамичного игрового процесса. Смешивайте и комбинируйте доступные умения и способности и обрушивайте на врагов умопомрачительные комбо-удары. С помощью вашего верного меча вы можете прорубаться сквозь толпы врагов и даже отражать их выстрелы. Огнестрельное оружие, встречающееся по ходу игры, можно подстраивать под свои нужды с помощью различных патронов. Зажигательные бомбы, липкие гранаты, самонаводящиеся ракеты и другая амуниция, выбираемая в зависимости от ситуации.-Наличие/отсутствие рекламы: Реклама отсутствует
Особенности релиза
  • Основан на Steam-Rip [8324865]
  • DLSS обновлен до версии 2.4.0
-Дополнения
  • Ципао (Новый год)
  • Ципао (Голубые цветы)
  • Bikini
  • Black Kitten
  • Youthful Days
  • Energetic
  • Skinny Jeans
  • SoundtrackПорядок установки
  • Скачать куда хотите
  • Запустить "BrightMemoryInfinite.exe"
  • Играть

    Особенности игры

    Сюжет
    2036 год. По всему миру в небе наблюдается странное явление, найти объяснение которому ученым не под силу. SRO (Сверхестественная научно-исследовательская организация) отправляет своих агентов в разные регионы для исследования этого феномена. Вскоре становится ясно, что эти странные происшествия связаны с одной древней загадкой — пока еще неизвестной историей о двух мирах, завеса тайны над которой вот-вот приоткроется...
    Разработка
    Bright Memory: Infinite, созданная FYQD-Studio, — сиквел популярной игры Bright Memory. Однако здесь вас ждет совершенно новый мир, а также созданная с нуля улучшенная боевая система и дизайн уровней.
    Комментарий разработчика
    Во время работы над Bright Memory: Infinite мне хотелось уделить основное внимание добавлению контента, чтобы удовлетворить ожидания игроков. В результате разработка заняла в три раза больше времени, чем работа над Bright Memory. В процессе я научился тому, как сделать хорошую игру, имея временные и финансовые ограничения. Я много думал над тем, как максимально эффективно использовать доступные мне технологии и ресурсы, чтобы игра получилась незабываемой. Таким образом Bright Memory: Infinite можно назвать кульминацией развития FYQD-Studio. В завершение я хотел бы выразить благодарность всем моим глобальным партнерам и тем, кто оказывает мне техническую поддержку.

    Скриншоты

    Изменения

    15.03.22

    • Updating NVIDIA Reflex to version 1.6 will further reduce input lag for mouse and keyboard.
    • Increased player movement and dash speed by 20%.
    • Adjusted size of enemy defensive armor gauge for visual improvements.
    • Changed effect when enemy defensive armor gauge when it reaches 0 for visual improvements.
    • Added sound effect when enemy defensive armor gauge reaches 0.
    • Adjusted the sizes of boss HP and defensive armor gauges.
    • Fixed issue in Closed Call where the wild boar in the car chase sequence does not move.
    • Fixed issue where using shrapnel bomb on the wild boar will cause game to freeze.
    • Fixed issue where interrupting Tian Yu Emperor's attacks with the Light Blade will cause Tian Yu Emperor to stop attacking player for a short period of time.
    • Fixed issue where the effects and damage area of Ground Slash do not match up.
    • Fixed issue where defending with the sniper rifle equipped will cause the scope to be displayed in the standard skin.
    • Changed ammo text color: SG Special Ammo = orange, AR Special Ammo = green
    • Adjusted the model of the yellow flowers in The Primordial Flood for performance optimization.
    • Fixed issue where DLSS is nt recognized by certain graphics cards.
    29.01.22
      Additions
    • Addition of Lunar New Year-themed decorations to main menu
    • Changed skin of doll located in vehicle
    • Addition of new ranged-attacks for Giant King and Sex-armed Emperor
    • Addition of Magma Mountain Beast (spits fire)
    • Addition of Double-Axe Ancient General (releases electric)

    Optimizations

    • Increased Exo unit's energy recharge rate by 20%
    • Addition of marker and sound effect when hitting enemy vehicle with missile during car chase battle
    • Reduced the possibility of error windows appearing for certain operating environments
    • Optimized sliding motion to prevent getting stuck on certain objects
    • Optimized visual when firing at armored vehicle in Surrounded
    • Optimized warning message when starting new game to make it stand out more
    • Fixed issue where framerate drops during certain events in Changes
    • Reduced screen shake when hit by enemy's melee attacks

    Adjustments

    • Increased Blade Slash Whirlwind level 1 damage by 40%
    • Increased Giant Blade Slash damage by 25%
    • Increased Shock Punch damage by 25%
    • Reduced assault rifle's recoil action
    • Adjusted defend function so that defending in succession will reduce counter possibility
    • Elite mechanical soldier and double-anchor ancient soldier will now have a 50% chance of activating super armor mode when attacked and their attacks will no longer be interruped by player attacks
    • Increased Elite shield soldier's movement speed, attack frequency, attack range, and armor
    • Increased double-anchor ancient soldier's attack range
    • Increased assault rifle enemy soldier's attack frequency
    • Increased Six-armed Emperor's eagle's attack frequency

    Fixes

    • Fixed issue where players can go through overhead objects when using Aerial Slash attack
    • Fixed issue where frame rate drops when launching DX12 version using memory card with less than 6GB
    • Fixed issue where the shadow of the boat does not move in accordance with the boat when ray tracing is turned on
    • Fixed issue where special effects turn white for certain graphics cards
    • Fixed issue where reversing during car chase battle can cause player to exit mission area
    • Fixed issue where Aerial Slash attack can miss certain shorter objects
    • Fixed issue where player can fail to reach the opposite shore if sliding or dodge button is pressed while sliding down slope in restaurant
    • Fixed issue where enemy is reeled in even though grapple crosshair is not aimed at enemy
    • Fixed issue where Tian Yu Emperor continues attacking if player uses Aerial Slash attack when attempting to execute Tian Yu Emperor
    • Fixed issue where player can accidentally climb onto some roofs in Close Call
    • Fixed issue where a player can still die even if they used the grapple while falling off plane in Close Call
    • Fixed issue where ancient soldiers in Changes will spin continuously when stepping on boulders
    • Fixed issue where Six-armed Emperor's bell can land on the wrong spot after being blocked by pillar
    • Fixed issue where grass on the ground in Surrounded can block the Light Blade attack

    Other

    • Reduced enemy assault rifle damage by 20%
    • Reduced enemy sniper rifle damage by 15%
    • Reduced damage dealt by shield-wielding enemy by 20%
    • Removed sniper rifle enemy soldier from aircraft
    • Fixed issue in Close Call where sniper rifle ammo is set at 40 (only applies to new saves)
    • Reduced the time it takes for Giant King's and Six-armed Emperor's attacks to reach player
    • Fixed issue where using Aerial Slash will cause player to jump through overhead objects
    • Fixed issue where picking up special ammo of unequipped weapon will cause that weapon's ammo capacity to overwrite equipped weapon's ammo capacity
    • Adjusted checkpoint in Close Call
    • Adjusted checkpoint after sneaking mission in Surrounded
    • Optimized firing sound of assault rifle
    • Optimized firing sound of enemy's sniper rifle
    • Reduced attack speed of Six-armed Emperor and counter window
    • Reduced recoil when firing handgun special ammo
    • Fixed issue where player staggers towards direction of attack when attacked from behind
    • Fixed issue where SRO Shelia skin is not displayed properly in Surrounded
    • Fixed issue where Mountain Beast can attack player even when outside firing range, causing player to not take any damage
    • Fixed issue where player can get stuck at the stairs of the Xuan Kong Pavilion in The Primordial Flood
    • Fixed issue where the arm of the Six-armed Emperor is now displayed correctly
    • Fixed issue where the engine sound continues to be heard even after enemy boat is destroyed
    • Fixed Six-armed Emperor animation during cutscene
    • Fixed issue where the shield of fallen enemies can block player's Aerial Slash attack
    • Enhanced elite soldier's shield
    • Fixed issue where Blitz Slash does not hit multiple enemies
    • Added guides onto the wall in Changes
    • Optimized map construction in Surrounded
    • Reduced number of pagodas in the combat area of the Giant King battle
    • Made relinquaries brighter and more recognizable
    • Optimized performance in front of the temple in Changes
    • Optimized performance of reed field in Close Call
    • Optimized collision around ammunition boxes

    06.12.21

    • Fixed issue where defending immediately after a counter makes player invincible.
    • Fixed issue where the "Hell" difficulty level achievements unlock instead of the "Revenge" difficulty achievements.
      • If player has already beaten the game in "Revenge" difficulty, achievements will be automatically unlocked the next time the game is started.
    • Fixed issue where upgrading tracker shells for the assault rifle to level 3 will lead to reduced damage.
    • Fixed issue where the tank appears again when player moves to restart point inside the small house in "Surrounded".
    • Reduced VRAM usage by reducing the shrapnel produced when the Mountain Beast is beaten.
    • Reduced VRAM usage by optimizing the effects when the Wild Boar is beaten.
    • Fixed issue where the anchor-wielding enemy soldier can get stuck in the rocks in "The Primordial Flood".
    • Fixed issue where the enemy soldiers in "The Primordial Flood" can lose sight of Shelia atop the pillar.
    • Fixed issue where BGM stops playing during cutscene at the beginning of "Surrounded".
    • Fixed issue where enemy soldiers attacked by Aerial Slash can still attack player in mid-air.
    • Reduced VRAM usage by approximately 500MB for "Changes", "Surrounded", and "The Primordial Flood".
      • In order to fix issue of lowering framerate when using DX12
    • Increased damage for Blade Slash Whirlwind Level 1 and Level 2.
    • Fixed issue where turning the steering wheel can cause assault vehicle to skid and crash into the wall when gtravelling down the slope.
    • Changed the maximum steering wheel turning angle from 55 to 45 degrees.
    • Optimized the timing at which enemy vehicles appear in the car chase sequence to prevent the enemy vehicles left behind from attacking player from behind.
    • Fixed issue where changing to the assault rifle after restarting will cause the assault rifle ammo to be incorrectly displayed.

    01.12.21

    • Adjusted cartridge capacity for all firearm weapons - Assault rifle now holds 120 rounds and other firearm weapons have 50-100 additional rounds.
    • Player can now enter "Aim Mode" after defending, changing weapons or changing ammo type by holding down the corresponding key for "Aim Mode".
    • Fixed issue where changing from a full-auto weapon to a semi-auto weapon while firing will cause the semi-auto weapon to become full-auto.
    • Increased Blitz Slash damage radius from 4m to 7m.
    • Player now has a short period of invincibility after activating Blitz Slash.
    • Player now has a short period of invincibility after activating Aerial Slash.
    • Player now has a short period of invincibility after activating Quake Punch.
    • Fixed issue where club-wielding enemy soldier can stop moving after being hit by Light Blade.
    • Optimized character model when player defends while climbing.
    • Optimized character model when defending right after landing after using grapple.
    • Fixed issue where character model remains in during the cutscene at the starting area if player activates Aerial Slash.
    • Fixed issue where player cannot change weapons after firing with assault rifle.
    • Fixed issue where pressing the "Aim Mode" key right after defending or changing weapons will cause "Aim Mode" to close automatically.
    • Fixed issue where game does not progress at the beginning of "Changes" even after defeating all enemies.
    • Reduced the number of ancient soldiers per summon by the Giant King (second battle).
    • Reduced damage of Giant King's (second battle) slam attack.
    • Reduced the continuous damage dealt by Giant King's (second battle) magma attack.
    • Fixed issue where the object remains floating in mid-air after the destruction of the Giant King's battle area.
    • Adjusted VSYNCH behavior.
    • Player can now bind keys to the keyboard arrow keys.

    28.11.21

    • Fixed issue where Shelia's chest area is not displayed properly during cutscenes when frame rate is below 120FPS.
    • Fixed issue where the speaker's name at the beginning of "Changes" is incorrect.
    • Fixed issue where "defend" automatically triggers after countering.
    • Fixed issue where countering can cause ammo inventory to recover past maximum capacity.
    • Reduced ammo reserve limit to 60% of previous limit.
    • Fixed issue where sniper rifle ammo picked up by player can randomly change to 20 or 40 rounds.
    • Fixed issue where setting "Aim Mode" to "Hold" will cause player to automatically enter scope view after cutscenes.
    • Fixed issue where firing shotgun produces assault rifle cartridges.
    • Optimized brightness level of "Ray Tracing: Global Illumination" in the area with burning wood.
    • Adjusted ammo location near restaurant's entrance.
    • Fixed issue where shield-wielding enemy soldier can get stuck in buildings in the area after the restaurant.
    • Fixed issue where "Grapple" icon does not disappear after reaching the final area in "The Primordial Flood".
    • Fixed issue where player can accidentally exit the mission area at the beginning of "The Primordial Flood".
    • Fixed issue where player can climb the building near the reed field in "Surrounded" by activating "Aerial Slash".
    • Fixed issue where player can get stuck in the wall by activating "Aerial Slash" after going through the window in "Changes".
    • Optimized command prompt sensitivity when going through window in "Changes".
    • Extended the range of the Giant King's magma attack (second battle).
    • Extended the shockwave radius of the Giant King's attack (second battle).
    • Extended the shockwave radius of the Giant King's boulder attack (second battle).
    • Optimized Giant King's AI (second battle), reducing the frequency of left/right magma attacks while increasing frequency of forward magma attacks.
    • Adjusted the amount of blood produced when enemies are attacked by player's Light Blade.
    • Adjusted the brightness levels of the light effect when the Six-armed Emperor summons the eagle or snake.

    27.11.21

    • Fixed issue where changing weapons after firing weapon can cause the weapon to have the incorrect ammo equipped.
    • Fixed issue where changing weapons after firing weapon can cause the animation of Shelia's arm to be unusual.
    • Fixed issue where reloading after obtaining the knife can prevent player from attacking.
    • Fixed issue where changing weapons while firing current weapon with Special Ammo can cause the recoil animation to loop.
    • "Check Weapon" function no longer repeats.
    • Fixed issue where aim assist can be turned on by activating skills.
    • Fixed issue where player can slip through enemy ships.
    • Fixed issue where game freezes during the Six-armed Emperor cutscene.
    • Reduced enemy ships' durability.
    • Fixed issue where wooden boxes cannot be destroyed from certain angles.
    • Adjusted the cursor location for skins to prevent skins from being being locked after choosing to start a new game.
    • Fixed issue where Tian Yu Emperor can get stuck in a pole.
    • Fixed issue where enemy soldiers can get stuck in the table during "Changes".
    • Fixed issue where counter fails to activate against Tian Yu Emperor's Light Blade attack.
      • There is a 20% chance of blocking the Light Blade from Tian Yu Emperor.
    • Fixed issue where desfensive armor does not deplete after countering Tian Yu Emperor's Light Blade.
    • Added skip functions to the cutscenes at the beginning of "Shadow Ghost" and "Changes".
      • Player can skip most events longer than 10 seconds by pressing the space key on keyboards or the A button on controllers.
    • Reduced the number of enemies in "Changes".
    • Fixed issue where certain parts of Shelia are not displayed properly when summoning the assault vehicle after changing skins.
    • Changed default framerate limit to 120.
    • Fixed issue where Black Kitten skin does not display properly.

    24.11.21

    • Fixed issue where the controller can vibrate throughout cutscenes.
    • Added an "invincibility period" of 0.5 seconds after successful counter.
    • The effective window for activating counter is now 0.25 seconds.
    • Fixed issue where player can still receive damage from the flames on the ground while in the "invincibility period" of 0.5 seconds during Giant King Battle.
    • Fixed issue where the the defend action cannot be activated while crouching or on top of stairs.
    • Fixed issue where Giant King enters pagoda and stops attacking player.
    • Fixed issue where the enemies enter into the objects at the end of "The Primordial Flood".
    • The Six-armed Emperor now has a new axe attack.
    • A lightning damage area will appear when the Six-armed Emperor's axe hits the ground.
    • Adjusted the Six-armed Emperor's lightning damage.
    • Adjusted the attack speed of the Six-armed Emperor's eagle.
    • Adjusted the speed at which the Six-armed Emperor's bell will fall.
    • Fixed issue where the Six-armed Emperor's bell can fall through the ground.
    • Fixed issue where players can obtain more Special Ammo than the maximum limit by changing weapons.
    • Fixed issue where unlocked skins can become locked again.
    • Adjusted the entry location of enemy soldiers in the reed field in "Surrounded" so that they now appear from outside of the reed field.
    • Fixed issue where enemy soldiers in the reed field can fall through the ground in "Surrounded".
    • Fixed issue where player can accidentally leave the mission area in the area before reaching the Feng Yu Bridge in "Surrounded".
    • Fixed issue where player can climb onto the building roof from the corner of the building.
    • Fixed issue where the enemy who discovers the player can get stuck in the rock during the sneaking mission in "Surrounded".
    • Fixed issue the grass in "Closed Call" can block the Light Blade attack.
    • Adjusted the timing of Shelia's dialogue during the cutscene in "Close Call".
    • Fixed issue where player can get stuck in the fences and other objects during the car chase battle in "Close Call".
    • Fixed issue where DLC skin on Shelia's arm is not displayed when summoning vehicle in "Close Call".
    • Fixed issue where player can receive damage even when blocking the anchor-wielding ancient soldier's attack.
    • Player can now fire weapon immediately after reloading.
    • Adjusted the melee weapon model in the Six-armed Emperor cutscene.
    • Fixed issue where activating the Shock Punch attack can cause player to move through walls.
    • Fixed issue where the Tian Yu Emperor can lose sight of Shelia when she is on top of the stone statue.
    • Fixed issue where the "Dodge" button icon on the left is not displayed with the correct icon.
    • Fixed issue where the damage count for Aerial Slash was incorrect.

    21.11.21

    • Fixed issue where player will end up outside mission area after skipping cutscene in "Changes".
    • Fixed issue where the Six-armed Emperor cut scene can be played by pressing the Y button.

    20.11.21

    • Fixed issue where player can end up outside of mission area after actviating Aerial Slash.
    • Fixed issue where the cutscene after Tian Yu Emperor's death in the second battle repeats.
    • Added skip function to the the beginning, ending, and post boss cutscenes in "Changes" and "The Primordial Flood".
      • Keyboard: space bar, Xbox controller: A button
    • Optimized AI for the second Giant King battle.
      • Reduced player damage by 15%, increased attack and movement speed by 20%, Giant King will now be stunned for a short while after receiving a certain amount of damage, reduced summoned ancient soldiers by 50%
    • Fixed issue where player can get stuck under building after activating Blitz Slash.
    • Fixed issue where knife attacks cannot be activated in "Surrounded" when player does not have any ammo left.
    • Fixed issue where pressing attack at a rate of 6 times per second can cause the knife to disappear in "Surrounded".
    • Fixed issue where the first enemy after the checkpoint in "Surrounded" does not appear.
    • Fixed issue where the conversation between the enemy soldiers continues after player dies during sneaking mission in "Surrounded".
    • Fixed issue where player can get stuck under the bench after sliding or jumping during sneaking mission in "Surrounded".
    • Fixed issue where enemy soldiers fail to discover player at maximum warning level during sneaking mission in "Surrounded".
    • Fixed issue where the enemy soldier falling into the water during the Tractor Beam tutorial can prevent the game from progressing.
    • Extended the responsive area of the "climb" prompt in "The Primordial Flood".
    • Adjusted the snow collisions in the boss area of "The Primordial Flood".
    • Fixed issue where the Giant King does not receive any damage from the sniper rifle sticky grenades.
    • Fixed issue where the engine sound effect of the car does not properly reflect volume settings.
    • Fixed issue where unlocking the skin after beating the game in "Hell" difficulty does not unlock Steam achievement.
    • Fixed issue where knife disappears after restarting sneaking mission in "Surrounded".
    • Fixed issue where the player is equipped with a gunafter restarting sneaking mission in "Surrounded".
    • Fixed issue where the player can be damaged by the flames from a burning ancient soldier that has been attacked by the Rocket Punch skill.
    • Fixed issue where Shelia's arm remains displayed after dying.
    • Fixed issue where player can jump through the wall whie sliding through the restaurant.
    • Fixed issue where Lv.3 Blade Slash Whirlind skill does not track enemies after turning "Weapon Aim" off.
    • Adjusted object collisions during car chase sequence.
    • Reduced the number of ancient soldiers summoned by the Giant King (second battle).
    • Fixed issue where player can accidentally leave the mission area in the area before the Giant King battle.
    • Fixed issue where weapons can be fired while climbing.
    • Fixed issue where the EMP motion remains after activating Shock Punch and Rocket Punch.
    • Fixed issue where player's view can become distorted after consecutive Quack Punches and Bllitz Slashes.
    • Fixed issue where the tank in "Surrounded" can sometimes enter the building after appearing.
    • Fixed issue where the tank can fire through walls.
    • Fixed issue where player can get stuck in certain areas at the beginning of "Surrounded".
    • Fixed issue where game cannot be advanced after being spotted by enemy soldier in "Surrounded".
    • Fixed issue where hammer-wielding ancient soldier continues to deal damage to player after dying.
    • Fixed issue where the first QTE in "The Primordial Flood" can be non-reponsive.
    • Fixed issue where load screen does not display text properly.

    19.11.21

    • Fixed issue where the mission target is not updated properly after evading the second light during the sneaking mission in "Surrounded".
    • Fixed issue where Tian Yu Emperor does not receive any damage when hit by the "Rocket Punch" attack.
    • The baton-wielding enemy soldier now guard against the player's attacks less frequently.
    • Increased the Relinquary pick-up range.
    • Increased the assault rifle damage by 15%.
    • Fixed issue where the grapple function cannot be activated at the end of "The Primordial Flood".
    • Fixed issue where the Giant Beast in "The Primordial Flood" can sometimes sticks onto an object.
    • Fixed issue where the handgun is empty when obtained.
    • Fixed issue where the amount of Special Ammo obtained is not displayed correctly.

    18.11.21

    • Fixed issue where picking up ammo will cause the EMP to activate.
    • Fixed issue where "Toggle Firing Mode" triggers automatically when ammo reaches 0.
    • Fixed issue where the sniper rifle's laser pointer travels through walls.
    • Optimized Aerial Slash attack.
    • Optimized landing after activating the Quake Punch attack.
    • Fixed issue where the Light Blade Skill can be activated when sliding through the restaurant.
    • Fixed issue where the Hybrid Sword skin is not displayed properly during cut scenes.
    • Fixed issue where the Mountain Beast stops chasing after player after moving to certain areas in "The Primordial Flood".
    • Fixed issue where player can be thursted out of the area by the wild boar in the reed field.
    • Fixed issue where player can accidentally leave the mission area in certain parts of "Surrounded".
    • Adjusted the collision with the building roof to prevent players from being stuck.
    • Fixed issue where music does not play properly when restarting "Changes" from the mountain path.
    • Fixed issue where enemy does not discover player when warning level increases during sneaking mission in "Surrounded".
    • Adjusted Shelia's expression when she eliminates enemies during sneaking mission in "Surrounded".
    • Fixed issue where movement key texts become editable when player clicks on the text next to the skill icons on the left of the screen.

    17.11.21

    • Fixed issue where selecting "Continue" after beating the game on any difficulty level will cause the game to return to the main menu.
    • Fixed issue where Special Ammo inventory is different from before after restarting.
    • Fixed issue where the firearm does not automatically switch to special ammo when regular ammo reaches 0.
    • Player can now cancel "Check Weapon" by using "Skill" and "Fire".
    • Fixed issue where "Check Weapon" can be activated when firing.
    • Fixed issue where activating Blade Slash during a wall run will cause the player to die.
    • Fixed issue where player can travel through a wall when activating Giant Blade Slash.
    • Fixed issue where the number of enemies damaged by Rocket Punch attack is inconsistent, resulting in player not being able to progress.
    • Fixed issue where player can accidentally leave the mission area in "Changes".
    • Fixed issue where the number of Relinquaries required to unlock Blade Slash was incorrect.
    • Fixed issue where player can accidentally leave the mission area in "Surrounded".
    • Fixed issue where ancient soldier in "Surrounded" can get stuck in between poles.
    • Fixed issue where the "Flames in the Sky" and "Auto-Tracking" achievements do not unlock properly.
    • Adjusted when the enemy appears in "Close Call" so player does is not attacked upon restarting.
    • Adjusted the behavior of Shelia's hair in the cutscene after defeating the Giant King.
    • Fixed issue where skipping the credits scene will cause the main menu to be displayed incorrectly.
    • Increased the long range wave damage dealt by Quake Punch by 35%
    • Fixed issue where player cannot dash by holding down the dash key after activating Blitz Slash and Giant Blade Slash consecutively.
    • Fixed issue where burning tree vanishes after the ancient soldier battle in "Surrounded".
    • Fixed issue where certain Relinquaries in "Surrounded" can be obtained repeatedly.
    • The "Tractor Beam" tutorial no longer appears from the second playthrough onwards.

    16.11.21

    • Fixed issue where beating the game in "Hell" difficulty fails to unlock the "Skinny Jeans" skin.
    • Fixed issue where beating the game in "Revenge" difficulty fails to unlock "Hell" difficulty.
    • Adjusted the timing of when player can use the grapple during the aircraft battle in "Close Call".
    • Fixed issue where number of deaths does not reset during repeated play.
    • Increased the ammo pick-up range.
    • Fixed issue where Light Blade can be activated even when energy is at 0.
    • Increased Aerial Slash travel distance and damage (+20%).
    • Increased available HG Special Ammo for pick-up within the scene.
    • Reduced attack speed and frequency of bow-wielding ancient soldiers.
    • Increased damage of Blade Slash Whirlwind by 20%.
    • Fixed issue where explosions can occur while charging for Blade Slash Whirlwind and Rocket Punch.
    • Fixed issue where player can get stuck under bench after sliding.
    • Fixed issue where player can be thursted out of the area by enemy attacks in the reed field.
    • Fixed issue where players cannot go through the window after the wild boar battle.
    • Fixed issue where BGM does not replay when restarting the game from the final checkpoint in "Changes".
    • Fixed issue where "Dodge" or "Jump" can be activated during the restaurant sliding scene.
    • Fixed issue where door animation can be triggered after reaching the checkpoint in the restaurant.
    • Fixed issue where BGM does not replay when restarting the game from checkpoint in restaurant.
    • Fixed issue where the bow-wielding ancient soldier on top of the rock in "The Primordial Flood" cannot be pulled in with the Tractor Beam.
    • Adjusted when the final ancient soldier appears in "The Primordial Flood".
    • Adjusted Tian Yu Emperor's actions after being attacked by the Light Blade and increased his attacking frequency.
    • Fixed issue where the Mountain Beast in "The Primordial Flood" can enter the incense pot.
    • Fixed issue where the Tian Yu Emperor can freeze at the corner of the battle area.
    • Fixed issue where certain graphics cards can cause multiple lines to be displayed during cutscenes.
    • Fixed issue where travelling over the ground where the enemy's vehicle exploded can cause the player's vehicle to fall through the ground during the car chase battle in "Close Call".

    15.11.21

    • Fixed issue where beating the game in "Hell" difficulty does not unlock the skin.
      • If you have already cleared the above requirement, the skin will be unlocked upon entering the skin menu on the main menu.
    • Added skip function to certain events.
      • Keyboard: spacebar, Xbox controller: A button. The skip function has also been added to other events.
    • Adjusted controller input scope to fix issue where the wall run action cannot be activated.
    • Fixed issue where using the "Shock Punch", "Rocket Punch" or "Quake Punch" attacks will cause the player to teleport to a different point on the map.
    • Fixed issue where using the "Quake Punch" or "Blitz Slash" attack results in a slanted view.
    • Fixed issue where the model of Shelia's arm or particle wire remains displayed after dying.
    • Fixed issue where entering the pause menu while guarding will cause the player to remain in the guarding stance.
    • Fixed issue where the "Relic" tutorial remains displayed.
    • Fixed issue where certain models in "Changes" are not displayed properly.
    • Fixed issue where player can accidentally leave the area in "Surrounded".
    • Fixed issue where player can accidentally leave the area in "Close Call".
    • Fixed issue where player can accidentally leave the area in "The Primordial Flood".
    • Fixed issue where the grapple icon remains displayed in "Changes".
    • Fixed issue where the Giant King's and Six-armed Emperor's attack range differs from the actual attack range.
    • Fixed issue where the player can get stuck in the lava from the Giant King's and Six-armed Emperor's attacks.
    • Fixed issue where player attacks can cause the Tian Yu Emperor can be thrusted into the room on top of the roof.
    • Fixed issue where the Tian Yu Emperor's head and neck are not aligned properly.
    • Adjusted the timing of the character's voices for certain events in "Changes".
    • Fixed issue where the enemy's boat remains displayed even after game is restarted.
    • Fixed issue where the ancient soldiers in "Surrounded" can get stuck at the top of the stairs.
    • The "Box" tutorial will no longer be displayed from the second playthrough onwards.
    • Fixed issue where tenemy soldiers do not track the player after even after detecting player during sneaking mission in "Surrounded".

    14.11.21

    • Changes made to sneaking mission
      • The mission will no longer fail when you are discovered by an enemy during the sneaking mission. Instead, you will be given an opportunity to quickly eliminate the enemies.
    • Fixed issue where knife disappears at the beginning of the sneaking mission ("Surrounded").
    • Adjusted tire friction levels during car chase battle to adjust how much the car skids when travelling too fast.
    • Adjusted the car steering wheel function to adjust how much the car skids when turning the steering wheel.
    • Adjusted steering wheel sensitivity.
    • Fixed issue when activating a skill causes weapon to change to special ammo.
    • Fixed issue where Relinquary inventory displays a negative number.
    • The "Counter" and "Dodge" turorials will no longer be displayed from the second playthrough onwards.
    • Fixed soft lock issue with "Relic" turorial.
    • Fixed issue where beating the game in "Revenge" difficulty does not unlock "Hell" difficulty.
    • *Please select "Start from selected scene" in main menu to replay a scene in a different difficulty level.
    • Fixed issue where players can double jump over area-restricting invisible walls.
    • Fixed issue where the shotgun enemy soldier in "Changes" can get stuck in the area below the cliff.
    • Fixed issue where the game cannot progress due to inability to defeat the shotgun enemy soldier in "Changes".
    • Fixed issue of players running through the wall upon executing wall run action during "Changes".
    • Fixed issue where player can travel through the door on the right when the enemy tank appears in "Surrounded".
    • Adjusted the movement of Shelia's hair during the cut scene when the Six-armed Emperor appears.
    • Fixed issue where Relinquaries respawn everytime the player loads a saved game.
    • Fixed issue where the UI text on the left side of the screen can be edited.
    • Fixed issue where game freezes after performing certain actions during the "Dodge" tutorial.
    • Fixed issue where using the Tractor Beam on the Giant King can cause it to fall below ground level.
    • Reduced the Mountain Beast's HP in "Revenge" and "Hell" difficulty levels.
    • Increased battle area ammo drops for the Giant King battle.
    • Fixed Crash while loading level.
    • Fixed bug causing black screen to remain when starting.
    • Special bullets no longer disappear when dying or starting again.
    • Fixed bug causing crashes after defeating the "Giant King".(Optimization will be an ongoing process)
    • Fixed bug causing progress to be lost when crashing after defeating the "Giant King".
    • Fixed bug causing player death during the event sequence after defeating the "Giant King".
    • Fixed bug causing player death during the event sequence after defeating the "Six-armed Emperor".
    • Fixed bug causing weapons to be swapped during the "Surrounded" infiltration mission.
    • Adjusted angle at which knife is held during the "Surrounded" infiltration mission.
    • Fixed bug causing player-character to suddenly activate defense during the "Surrounded" infiltration mission.
    • Fixed bug causing a mechanical sound to occur when maintaining aim during the "Surrounded" infiltration mission.
    • Fixed bug causing some structures to disappear when navigating the area while crouching during the "Surrounded" infiltration mission.
    • Fixed bug causing framerate drop after defeating the Mountain Beast when ray tracing is "On".
    • Fixed bug causing the player-character to get stuck in a hole when touching the wall during "Changes".
    • Fixed bug causing the player's POV to freeze on the Tractor Beam guide during "Changes".
    • Fixed bug allowing the player to use the Grapple in the previous area after defeating the "Tian Yu Emperor".
    • Fixed bug preventing the "Restoration" achievement from unlocking after clearing the game on "Revenge" and "Hell" modes.
    • Fixed bg causing player-character's defenses to activate while climbing.
    • Reduced GPU usage rate when ray tracing is "On" during "Close Call" and "The Primordial Flood".

    12.11.21

    • Optimized overall memory consumption during "Close Call" to minimize possibility of crashes. (Optimization will be an ongoing process)
    • Optimized overall memory consumption during the event where the revived Giant King appears to minimize possibility of crashes. (Optimization will be an ongoing process)
    • Fixed issue where Reliquaries are not accurately displayed at the start of certain checkpoints.
    • Fixed issue where the bullets fired by enemies on hovercrafts go through walls.
    • Fixed issue where running along the wall during "Changes" will cause player to go through the wall.
    • Fixed issue where BGM does not restart after dying at the end of "Changes".
    • Fixed issue where character model does not disappear in the final scene of "Changes".
    • Fixed issue where vehicle can get stuck during the car chase segment in "Close Call".
    • Fixed issue where Reliquaries can be destroyed by Light Blade skills.
    • Reduced enemy HP for the "Hell" and "Revenge" difficulty levels.
    • Temporarily removed the dodge function triggered by pressing the movement keys twice.
    • Removed unnecessary objects generated by setting Raytracing to "High".
    • Other minor bug fixes.

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