Revit: AR and VR Workflows Год выпуска: 16/11/2018 | Обновлено 14/04/2020 Производитель: LinkedIn Learning Сайт производителя: Revit: AR and VR Workflows Автор: Logan Smith Продолжительность: 02:00:00 Тип раздаваемого материала: Видеоурок Язык: Английский Описание: Getting consistent results in virtual reality meanskeeping best practices in mind all the way through the development process. In this course, learn why virtual reality and augmented reality are good for business; which tools to use when incorporating immersive technology in your architecture, engineering, or construction practice; and how to create files in Revit that translate through to VR with predictable outcomes. As he shares how to effectively incorporate VR and AR into your practice, instructor Logan Smith details best practices for using your Revit model with VR and AR. Learn how to leverage tools such as Enscape and the Umbra mobile app, how to efficiently create and populate materials in a project, and how to leverage 3D shortcuts to work faster and smarter in Revit.
Содержание
00 - Introduction Welcome What you should know Using the exercise files 01 - Why Model for VR in Revit? A business case for immersive visualization LOD and return on BIM investment Immersive tech: When to use Immersive tech: Which to use Extracting extra value from your investment 02 - How to Use Your Revit Model with VR and AR Overview Single-user visualization in Enscape VR in Enscape Multiuser visualization using IrisVR Prospect AR visualization using the Umbra mobile app Introduction to interactive AR experience using Torch Importing a design model into Torch Setting up interactions in a Torch project Exporting a torch project viewer for other users Game engines for custom AR/VR experiences, tools, simulations, and visualizations 03 - Simple 3D Shortcuts for SD Simple 3D placeholders Creating a placeholder component family Editing a placeholder component family Labeling a component family Adding parametric detail to a component family Instance parameters for variability within a type Topography and context 04 - Material Library and Editing What's in a Revit material? Revit appearance asset library and organization Creating a new Revit material Populating the materials strategically in the project 05 - Higher LOD VR-Ready Modeling Next-level parametric families Using RPC for Enscape and renderings Lighting, IES profiles, and emissive materials Location data for VR sun analysis 06 - VR Modeling for Revit Google Earth for site exploration Blocks Tilt Brush Import to Revit as a 3D underlay 07 - Multiuser Prototyping and Documentation for Revit in the Wild Getting started with the wild Prototyping in virtual reality Collaborative design review 99 - Conclusion Next steps Exercise Files
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