[Flippednormals] Modeling characters for games Год выпуска: 2018 Производитель: Flippednormals Автор: Gavin Goulden Сайт производителя: https://flippednormals.com/products/modeling-characters-for-games/ Продолжительность: 05:25 Тип раздаваемого материала: Видеоурок Язык: Английский Уровень: Intermediate Описание: Modeling Characters for Games In this game art tutorial, you’ll learn everything you need to know in order to model high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There’s more than 5 hours of quality training in this series, covering everything you need to know in order to get started with modeling for games. Character Design One of the hardest aspects of any character is the character design phase. Gavin covers his entire thought process when it comes to the character design – from creating a backstory, to in-depth sculpting techniques. Topology Learn how to do efficient face topology using Topogun. Gavin goes through all the steps, showing you how to make clean and good topology – which is ready for AAA games. Clothing and Costume Making clothing and costumes is always incredibly tricky to get right, but after watching this series, you’ll feel a lot more comfortable starting your own costumes. Learn how to use Insert Mesh Brushes in ZBrush to speed up making zippers and buttons. Presenting Your Work At the end of the series, you’ll learn how to present your work in a professional manner, using Marmoset Toolbag. A good presentation can really make a huge difference, and the skills you learn will make your work shine. Final Character Included Get a unique look into an industry standard character – ready for an AAA game. One of the best ways to learn is to look through scene files where you can reverse engineer the choices made. You’ll have access to all the final files created by Gavin Goulden – including the final low poly character, the generic base mesh and the high poly ZBrush file. Industry Veteran Currently working as a Lead Character Artist at Insomniac Games, Gavin Goulden is one of the most veteran game artists out there today! He worked as a lead artist on Bioshock Infinite and has a heavy resume under his belt. Check out more of Gavin’s amazing work on his ArtStation page. Software Used ZBrush 4R8 TopoGun 2.0 3ds Max 2016 Marmoset Toolbag Files Included Final ZBrush Project File Low Poly Final Model Generic Base Mesh Marmoset Project More Game Tutorials Learn more about making Characters for Games with the other series from Gavin Goulden. These will really take your game art to the next level! – TEXTURING CHARACTERS FOR GAMES Take the character you modeled in this series and finish off the textures in Substance Painter, and render it in Marmoset Toolbag. – CREATING CHARACTERS FOR GAMES Get a solid overview of the entire character process, where Gavin takes you through his workflow for creating characters for games.
Содержание
00 – Intro 01 – Working From a Base Mesh 02 – Additional Base Mesh Work 03 – Sculpting the Face 04 – Sculpting the Arms 05 – Sculpting Clothing 06 – Sculpting Armor 07 – Detailing the Model 08 – Hair Sculpting 09 – Retopology of the Vest 10 – Retopology of the Face 11 – Topology Discussion 12 – Presenting your work in Marmoset
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