Moving Character Morphs in NUKE Год выпуска: 01/2016 Производитель: Digital Tutors / Pluralsight Сайт производителя: digitaltutors.com/tutorial/2434-Moving-Character-Morphs-in-NUKE Автор: Matt Skonicki Продолжительность: 2:53 Тип раздаваемого материала: Видеоклипы Язык: Английский Описание: In this NUKE tutorial we will learn how to create a morph in NUKE using two moving plate shots. We'll spend a good portion of the course doctoring up our shot to get a good silhouette and timing continuity between the two characters in the morph. By the end of this course, you will be able to create your own moving character morph. В этом уроке мы НЮК узнаете, как создать оборотня в Nuke с помощью двух движущихся снимков пластины. Мы проведем большую часть курса врачевания до наших стреляли, чтобы получить хороший силуэт и непрерывности времени между двумя персонажами в оборотня. К концу этого курса, Вы сможете создавать свои собственные перемещения персонажа оборотня.
Содержание
1 Introduction and project overview 00:55 2 Examining the Scene in NUKE 02:56 3 Using Color Matching Between Morph Targets 06:19 4 Color Matching the Hats 02:04 5 Implementing a Transform Node 02:32 6 Using a GridWarp to Match the Shoulder Lines 04:54 7 Retiming the Shots Using Oflow 11:15 8 Planar Tracking the Collar Area 03:37 9 Recreating the Collar Area 02:00 10 Painting the Collar Area 04:46 11 Adding Grain to the Collar Area 02:12 12 Removing the Blink in the Eye 11:49 13 Finessing the Blinking Eye Correction 10:48 14 Color Matching to Original Plate 08:58 15 Planar Tracking the Shoulder Area 06:49 16 Gridwarping the Shoulder Down 09:59 17 Rebuilding the Chin of the Character 08:32 18 Rebuilding the Neck of the Character 07:02 19 Introduction to the Spline Warp Tool 03:48 20 Adding Edge Splines 06:58 21 Contrast Methods of Edge Splines 05:40 22 Aligning the Edge Splines on the A Side 08:25 23 Animating a Still Frame Morph 07:16 24 Introduction to Correspondence Points 07:07 25 Adding and Modifying Our Splines 07:37 26 Finessing the Hairline Area 03:02 27 Animating Our Splines on the B Spline 07:23 28 Animating Our Splines on the A Spline 01:04 29 Final Tweaks on the Splines 05:46 30 Adding a background and Final Review 01:58
Matt Skonicki started out as a Cinematics Artist at Netherrealm Studios working on game franchises including Blitz: The League, Ballers, and Mortal Kombat. He also worked as a Character Technical Artist for John Woo’s Stranglehold and Wheelman. In the last decade he has taught at various institutions including Columbia College and The Illinois Institute of Art. Matt is currently a full-time visual effects instructor at Tribeca Flashpoint Academy located in the heart of Chicago.
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