Creating Stylized Game Weapons Год выпуска: 2015 Производитель: Uartsy Сайт производителя: www.uartsy.com/ Продолжительность: 03:57:45 Тип раздаваемого материала: Видеоурок Язык: Английский Описание: In this course, Kyle Sarvas goes over his process and techniques on creating a stylized weapon for video games! In this on-demand course, Kyle Sarvas will show you how to create visually impactful and dynamic stylized weapons for video-games. Using ZBrush, Maya and 3DCoat you learn the ins and outs of game asset production through multiple 3D editing platforms to stunning effect. The 5 most important lessons:
How to analyze concepts and plan out the creation of an asset
Fundamental hard surface modeling techniques
Various sculpting techniques in ZBrush such as Mesh Extraction and Mesh Clipping
How to bake clean Normal maps and AO maps in XNormal
An effective workflow for creating stylized hand-painted texture maps in 3DCoat
Содержание
Project 1 : Concept And Block In Key Takeaways Analyzing the Concept Blocking out the Weapon in Maya Importing the Low Poly Model into ZBrush and preparing the model for sculpting Project 2 : Sculpting Forms Key Takeaways Sculpting the secondary forms of the concept in ZBrush Sculpting exaggerated cracks, dings, cuts, etc. Exporting the Decimated sculpt for retopology Project 3 : Retopology And Baking Key Takeaways Refining the Low Polygon Model in Maya Creating the UVs in Maya Creating the Normal map in XNormal Creating the AO map in XNormal Setting up the Diffuse map in Photoshop by utilizing th e AO map from XNormal Setting up the model in 3D Coat Project 4 : Texturing And Rendering Key Takeaways Creating the final Diffuse map in 3D Coat Creating the Specular map in Photoshop Evaluating the asset in Marmoset Finishing Touches
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