Environment Creation Techniques Год выпуска: 2015 Производитель: Uartsy Сайт производителя: www.uartsy.com/course/environment-creation-techniques Продолжительность: 32:21:07 Тип раздаваемого материала: Видеоурок Язык: Английский Описание: Дэвид демонстрирует его рабочий процесс для создания весьма подробные игровые миры. Дэвид использует популярная программа для 3ds Max, Xnormals и Photoshop.-David demonstrates his workflow for creating highly detailed game environments. David uses ZBrush, 3Ds Max, Xnormals, and Photoshop. The 5 most important lessons:
Rapidly and effectively create stunning hard surface and organic environment assets.
Create large and realistic mountain ranges with World Machine.
Understand how to create custom seamless textures and realistic cracked surfaces.
Create beautiful baroque architecture in 3DsMax.
How to create urban and outdoor environments from start to finish.
Содержание
├── 01 Fundamentals Of Character Sculpting In ZBrush │ ├── 02 Introduction-1.mp4 │ ├── 03 Basemesh-2.mp4 │ ├── 04 Generating Polygroups-3.mp4 │ ├── 05 Modifying Polygroups-4.mp4 │ ├── 06 Modifying Panel Loops-5.mp4 │ ├── 07 Using Dynamesh In The Workflow-6.mp4 │ ├── 08 Workflow Continuation-7.mp4 │ ├── 09 Insert Meshes-8.mp4 │ └── 10 Intro To 3ds Max & Some Q&a-9.mp4 ├── 02 Detailing And Rigging In ZBrush And 3DS Max │ ├── 02 Introduction-1.mp4 │ ├── 02 Introduction-1.mp4.jpg │ ├── 03 Creating Alphas With 3dsmax And Zbrush P1-2.mp4 │ ├── 04 Creating Alphas With 3dsmax And Zbrush P2-3.mp4 │ ├── 05 Creating Alphas With 3dsmax And Zbrush P3-4.mp4 │ ├── 06 Creating Alphas With 3dsmax And Zbrush P4-5.mp4 │ ├── 07 Preparing The Model For Posing And Rigging-6.mp4 │ ├── 08 Rigging The Character P1-7.mp4 │ ├── 10 Posing-8.mp4 │ └── 9 Rigging The Character P2-9.mp4 ├── 03 Learn to make straps and other assets while UV'ing them in the process │ ├── 02 Recap & Preparing Model For 3ds Max-1.mp4 │ ├── 03 Creating Straps In 3ds Max Part 1-2.mp4 │ ├── 04 Creating Straps In 3ds Max Part 2-3.mp4 │ ├── 05 Creating Assets With Double Turbosmooth Modifiers Part 1-4.mp4 │ ├── 06 Creating Assets With Double Turbosmooth Modifiers Part 2-5.mp4 │ ├── 07 Creating Uvs With Uvmaster & Uvlayout-6.mp4 │ ├── 08 Uvlayout Continued & Detailing With Noisemaker-7.mp4 │ ├── 09 Sculpting Techniques On The Pack-8.mp4 │ └── 10 Joseph's Party Trick, Creating Brushes & Some Q&a-9.mp4 ├── 04 Create a shirt add wrinkles and retopologize it │ ├── 02 Asset Management-1.mp4 │ ├── 03 Shirt - Wrinkle Overview And Marvelous Designer-2.mp4 │ ├── 04 Shirt - Retopology To High Res-3.mp4 │ ├── 05 Wrinkles In Practice And Pocket Creation-4.mp4 │ └── 06 Insert Mesh Brushes Max And Zb-5.mp4 ├── 05 Create textures and texture mask while sculpting details │ ├── 02 Slide Knit Plugin, Buckles And Straps-1.mp4 │ ├── 03 Wear And Tear-2.mp4 │ ├── 04 Spotlight Texturing-3.mp4 │ ├── 05 Creating Textures For Masking-4.mp4 │ ├── 06 Texturing For Ddo-5.mp4 │ ├── 07 Splitting Up The Model-6.mp4 │ ├── 08 Sculpting Straps-7.mp4 │ ├── 09 Google Sketchup-8.mp4 │ ├── 10 Bonus Pouch Sculpting Part 1-9.mp4 │ └── 11 Bonus Pouch Sculpting Part 2-10.mp4 ├── 06 Learn accurate topology flow and functionality │ ├── 02 Retopology In Zbrush-1.mp4 │ ├── 03 Retopology In 3ds Max-2.mp4 │ ├── 04 More Retopo In 3ds Max And Topology For Simulated Cloth-3.mp4 │ ├── 05 Re-topologizing The Radio Part 1-4.mp4 │ ├── 06 Re-topologizing The Radio Part 2-5.mp4 │ ├── 07 Re-topologizing The Radio Part 3-6.mp4 │ ├── 08 The G In Kenny G-7.mp4 │ ├── 09 Topology In Topogun-8.mp4 │ └── 10 Party Trick And Homework-9.mp4 ├── 07 Create UV's for your character and use new sculpting techniques to add detail │ ├── 01 Uving A Head In Zbrush-1.mp4 │ ├── 02 Uvs In 3ds Max Part 1-2.mp4 │ ├── 03 Uvs In 3ds Max Part 2-3.mp4 │ ├── 04 Cleaning Geo For Low Res Mesh-4.mp4 │ ├── 05 The Helmet In Headus-5.mp4 │ ├── 06-6.mp4 │ ├── 07 Uving A Body In Headus-6.mp4 │ ├── 07 Uving A Body In Headus-7.mp4 │ ├── 08 Sculpt Progress And Stitching-7.mp4 │ ├── 08 Sculpt Progress And Stitching-8.mp4 │ ├── 09 Sculpting Velcro-8.mp4 │ ├── 09 Sculpting Velcro-9.mp4 │ └── 10 Sculpting Padded Patterns-9.mp4 ├── 08 Build and bake out the necessary maps for your character │ ├── 01 Preparing Models For Xnormal-1.mp4 │ ├── 02 Baking Maps Part 1-2.mp4 │ ├── 03 Baking Maps Part 2-3.mp4 │ ├── 04 Baking Maps Part 3-4.mp4 │ ├── 05 Baking Maps Part 4-5.mp4 │ ├── 06 Using Zbrush To Export Normal Maps And Reorganizing Subtools-6.mp4 │ ├── 07 Comping Maps In Photoshop-7.mp4 │ └── 08 Making Hair Alphas And Discussing Hair Creation Techniques-8.mp4 ├── 09 Use multiple programs to create the best possible textures for your character │ ├── 01 Recap And Intro To Ddo-1.mp4 │ ├── 02 Prepping For Ddo-2.mp4 │ ├── 03 Ddo Part 1-3.mp4 │ ├── 04 Ddo Part 2-4.mp4 │ ├── 05 Introduction To Mudbox-5.mp4 │ ├── 06 Painting In Photoshop And Mudbox-6.mp4 │ ├── 07 Presets In Ddo And Maintinging Uniform Materials-7.mp4 │ └── 08 Lightbrush And Bringing Your Textures Into Marmoset-8.mp4 ├── 10 Add the final detail to your character and render them out │ ├── 01 Ao Baking-1.mp4 │ ├── 02 Setting Ip Multi-sub Objects-2.mp4 │ ├── 03 Applying Ids To Your Object-3.mp4 │ ├── 04 Setting Up For Skinning-4.mp4 │ ├── 06 Sharing Weighting-5.mp4 │ ├── 07 Importing Into Marmoset-6.mp4 │ ├── 08 Skybox-7.mp4 │ ├── 09 Adjusting Specularity-8.mp4 │ ├── 10 Lighting In Marmoset-9.mp4 │ ├── 11 Q&a And Skinning An Elbow Pad-10.mp4 │ └── 5 Skinning The Head-11.mp4 └── Project_Files.rar
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