[Artstation] Intro to ZBrush by Michael Pavlovich Год выпуска: 2020 Производитель: Artstation Сайт производителя: https://www.artstation.com/learning/series/bv/intro-to-zbrush Автор: Michael Pavlovich Продолжительность: 17:34:00 Тип раздаваемого материала: Видеоурок Язык: Английский Описание: In this Intro to ZBrush Series, Michael Pavlovich will give a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. Michael is the Director of Character, Weapon, and Vehicle Art at Certain Affinity in Austin, TX, specializing in 3D concept art pipelines for video game franchises including Halo, Call of Duty and DOOM.-Курс посвящен изучению ZBrush с нуля, а также затрагивает базовые аспекты Marvelous Designer, используемого для создания одежды персонажей, и рендеринга в Keyshot. В этом курсе Michael Pavlovich покажет, как шаг за шагом создать персонажа, попутно разбирая функции программы на простых примерах. Michael Pavlovich - инструктор известного курса "ZBrush 3.5 - A Comprehensive Introduction" от Eat3D, а также раннего "Intro to ZBrush".
Описание курса
Part 1 - Basics This first course covers basic navigation of the interface and starting a basic sculpt. Затрагиваются основы интерфейса ZBrush. Part 2 - Subtools, Gizmo, and Strokes This second course covers more in-depth functionality of ZBrush, including customizing the interface, custom menus, subtools, Gizmo functionality, strokes and masking. Углубленное рассмотрение программы, создание головы персонажа. Part 3 - Blockout Techniques This third course covers different blockout techniques that can be utilized in ZBrush. This course goes deeper into Masking and Gizmo functionality, and will cover basic functionality of Sculptris Pro, ZSphere, ZSketching and Insert Mesh blockouts. Создание каркаса туловища с помощью Z-Spheres и преобразование в редактируемый скульпт. Part 4 - Accessories Blockout This course covers creating accessories using the base mesh as a starting point, including clean up meshes, some basic ZModeler Brush functionality, and a little bit of a deeper dive into Brushes, including modifier brushes, specifically, Slice, Clip and Trim. This course applies some of the techniques taught so far to block in some basic accessories, such and the shorts, socks and eyelids. Блокинг одежды и аксессуаров. Part 5 - Organic Hard Surface This course covers more Organic Hard Surface techniques. This course covers a deeper dive into Curve Brushes, including where to find the default and how to create Custom Curve Brushes. This course ends with some Hard Surface sculpting techniques. Создание волос и рассмотрение кистей. Part 6 - SubD Modeling This course covers a deeper dive into Hard Surface Modeling in ZBrush. This course first covers wrapping up the base mesh, before going into SubD Modeling, and providing a solid overview of ZModeler, using Dynamic SubDs, and ZRemesher. Изучение ZModeler, основы Polypainting. Part 7 - Rebuilding Clothing In this course, Michael takes a detour into Marvelous Designer to create a simple jersey and shorts. He covers the basics to get the clothing done quickly; including importing a custom avatar, sewing and simulating patterns, tucking the shirt into the shorts, determining materials and finally exporting the result back into ZBrush. From there he shows how to rebuild the geometry, making it easier to work with, and then ads thickness and extra fabric modeling, while still being able to project the original Marvelous Designer cloth detail back to the updated mesh. Моделирование одежды в Marvelous Designer и добавление деталей в ZBrush. Part 8 - Polypainting In this course, Michael takes the clothing a step further and adds in some sculpted details, by starting out with a look at creating and modifying alphas and integrating them into brushes and applying them to the mesh. Then he spends time getting into the Polypainting and Materials. Finally, as the project has grown, he shows how to keep everything a little more organized and shares some insight into folder organization inside of Zbrush. Создание альфы, покраска персонажа и основы работы с материалами. Part 9 - Hard Surface Modeling In this course, Michael covers a variety of Box Modeling techniques in Zbrush. He starts with QGrid and chamfers to speed up Box Modeling workflows, and covers more ZModeler and Gizmo deformer functionality to help dial in the correct shapes for your final product. He then dives into ZBrush’s LiveBoolean system which allows the creation of complex shapes quickly and non-destructively. Finally, he covers ZRemesher’s “find edge” to rebuild hard surface shapes into clean, usable, subdivision geometry. Глава, полностью посвященная созданию Hard Surface моделей, а также содержит основы Boolean. Part 10 - Organic ZRemesh and Surface Noise In this course, Michael builds on his previous coverage of live Boolean functionality, and covers Dynamesh Booleans. He also diverts from previous box modeling techniques into more organic workflows, including panel loops and more ZRemesh functionality. Finally, he covers UV Master and Surface Noise. Рассмотрение Dynamesh Booleans, основ UV Master и Surface Noise, наложение текстур на аксессуары. Part 11 - ZSphere Topology In this course, Michael introduces ZSphere Topology by tackling a complex shape that might not be easy to figure out using any single method that has been previously covered in this series. He demonstrates how to use various different methods and tools to begin building a complex shape, and how to integrate ZSphere Topology to get the asset across the finish line. Рассмотрение способов создания сложной формы, а также основы ретопологии. Part 12 - Posing and Rendering In this course, Michael covers the final step of the basketball player asset; posing, rendering and presentation! He demonstrates how to get the character of his boring T or A-pose, and into something more natural or dynamic. Then he takes the model into Keyshot for finalizing the render. He also shares how to make a short turntable video quickly and efficiently. Изменение позы персонажа с помощью риггинга через Z Spheres и Transpose Master, светокоррекция в Photoshop, рендеринг в Keyshot.
Part 1 - Basics 1:40:44 Part 2 - Subtools, Gizmo, and Strokes 1:41:17 Part 3 - Blockout Techniques 1:36:24 Part 4 - Accessories Blockout 1:32:50 Part 5 - Organic Hard Surface 1:42:14 Part 6 - SubD Modeling 1:39:11 Part 7 - Rebuilding Clothing 00:51:59 Part 8 - Polypainting 1:09:39 Part 9 - Hard Surface Modeling 1:13:02 Part 10 - Organic ZRemesh and Surface Noise 1:12:17 Part 11 - ZSphere Topology 1:02:21 Part 12 - Posing and Rendering 1:28:21
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